GANSO JAJAMARU-KUN [JAPAN]
Descripción
Ganso jajamaru-kun is a remake of the nes platformer ninja jajamaru-kun. It includes new levels and bosses that stretch the gameplay in novel ways. Lord namazu dayuu has kidnapped jajamaru-kun's beloved princess sakura. This piratical lord is no laughing matter, despite his sadistically gleeful disposition, he possess an army of creatures drawn from japanese folklore to prevent you from reuniting with your princess ever again. The game is quite simple and plays, for the most part, much like its predecessor. Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each level of this field there are two enemies on each tier. The tiers have weak brick points in that jajamaru-kun can break by hitting them with his head while, a common trait for arcade heroes. Once a passage is made jajamaru-kun can move through them as can enemies. To clear a level all enemies must be defeated, most enemies can be killed by having a shuriken thrown at them, the only weapon available without a power-up, some need to be stunned either by falling through a hole in a tier or by being jumped on. Enemy projectiles can also be canceled out by the shuriken. Being touched by an enemy projectile, or in a few cases an enemies body, will instantly kill jajamaru-kun. After an enemy has been killed its spirit will ascend, you can grab this for extra points. Each of these stages has a leader who will posses some special attribute and present a new sprite. After the level in which the leader appears he/she/it will show up in the following levels as a standard level enemy often a bit weaker. Each stage gives you two minutes to complete it, except bosses and special stages. When about one minute remains lord namazu will send an orb of fire onto the stage that will slowly home after jajamaru-kun. You start the game with two extra lives and three continues. More lives can be found in the game, or by accruing points. There are four levels in each game area, village, graveyard, castle and town, seaside and ship, and the hidden island. However it is not enough to kill all the enemies in a stage to progress to the next area. Each level has its a cherry blossom that will descend from the top of the screen at a certain point. If you should kill all the enemies before the blossom arrives or the blossom floats of the bottom of the screen you'll go onto the next level but have to return to get it later, in this case all the enemies will have returned. Collecting all four cherry blossoms will allow you to go onto a special stage and the area boss. Each game area has one special stage. These stages use the familiar tiers but now they scroll upwards and are littered with traps and hazards; such as, wheels of fire, falling logs, spikes, conveyor belts, etc.. As the scrolling is automatic should jajamaru-kun not keep up and fall off the bottom of the screen he will die, touching any deadly hazard will also dispatch our hero. Should the player reach the top of the tiers he will be confronted with a gate that his shuriken will open, this leads to a boss. Each area boss is attacked in a unique boxed in area, sometimes with platforms. The final boss is the only area where jajamaru-kun may throw his shuriken vertically. There are no power-ups in boss rooms. The power-ups that can be found in the bricks between tiers wear out after a certain amount of time, with the exception of the frog. They will appear on the upper right hand corner of the screen so you know which ones you've picked up recently, getting the frog clears this list. 1. Invisibility potion: an invisible ninja is an unstoppable ninja. Once a ninja takes the potion you'll become an ninja outline and can go through enemies. Nothing can harm you, but that doesn't limit your ability to dispatch foes. 2. Ninja cart: this is a small velocoped for ninja, one in this cart you'll be able to kill enemies by barreling into them, even though it doesn't make physical sense you can still jump in this cart. 3. Big shuriken: this will make your ninja stars about as big as you are, easily defeating evasive enemies 4. Long distance: this weapon upgrade will make your attacks go across the entire screen. 5. Katana: a fearsome sword, the katana can do away with any foe, regardless of if they have armor or are to low to hit with your normal attack. The katana also destroys incoming projectiles, however, this blade has a very limited range so be careful. 6. Boomerang: causes your shuriken to fly back at you, it wont harm you, but it is great for picking off foes that are weak from behind. 7. Speed increase: this spherical power-up increases jajamaru-kun speed to the the peril of his enemies, and himself. 8. Watch: this item will give you more time. 9. Extra ninja: this item will grant you an extra life, very rare! they do not count as a collected item. 10. Inscribed coin: these coins available in white and black are worth varying amounts of points. They do not count as a collected item. 11. Bombs: these items look like two speed boost orbs, or the wheels of the cart, however, they are a trap. Jumping into these means instant death for jajamaru-kun 12. Trusty frog: jajamaru-kun's noble steed, a humongous man-eating frog. Should you collect four power-ups instead of receiving the power of the fourth you will get to ride on your gigantic frog and eat all the enemies on the stage. This can be dangerous though if you have not yet gotten the stages petal as once on the frog it won't show up. There is no time limit on how long the frog stays, unless of course the time runs out entirely before you gobble up all the enemies. Once a stage ends you will have to repeat the item collection process to ride the frog again. Items in your collection carry over between stages so you can strategically pick a fourth on a stage where you need the frog.
Ganso jajamaru-kun is a remake of the nes platformer ninja jajamaru-kun. It includes new levels and bosses that stretch the gameplay in novel ways. Lord namazu dayuu has kidnapped jajamaru-kun's beloved princess sakura. This piratical lord is no laughing matter, despite his sadistically gleeful disposition, he possess an army of creatures drawn from japanese folklore to prevent you from reuniting with your princess ever again. The game is quite simple and plays, for the most part, much like its predecessor. Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each level of this field there are two enemies on each tier. The tiers have weak brick points in that jajamaru-kun can break by hitting them with his head while, a common trait for arcade heroes. Once a passage is made jajamaru-kun can move through them as can enemies. To clear a level all enemies must be defeated, most enemies can be killed by having a shuriken thrown at them, the only weapon available without a power-up, some need to be stunned either by falling through a hole in a tier or by being jumped on. Enemy projectiles can also be canceled out by the shuriken. Being touched by an enemy projectile, or in a few cases an enemies body, will instantly kill jajamaru-kun. After an enemy has been killed its spirit will ascend, you can grab this for extra points. Each of these stages has a leader who will posses some special attribute and present a new sprite. After the level in which the leader appears he/she/it will show up in the following levels as a standard level enemy often a bit weaker. Each stage gives you two minutes to complete it, except bosses and special stages. When about one minute remains lord namazu will send an orb of fire onto the stage that will slowly home after jajamaru-kun. You start the game with two extra lives and three continues. More lives can be found in the game, or by accruing points. There are four levels in each game area, village, graveyard, castle and town, seaside and ship, and the hidden island. However it is not enough to kill all the enemies in a stage to progress to the next area. Each level has its a cherry blossom that will descend from the top of the screen at a certain point. If you should kill all the enemies before the blossom arrives or the blossom floats of the bottom of the screen you'll go onto the next level but have to return to get it later, in this case all the enemies will have returned. Collecting all four cherry blossoms will allow you to go onto a special stage and the area boss. Each game area has one special stage. These stages use the familiar tiers but now they scroll upwards and are littered with traps and hazards; such as, wheels of fire, falling logs, spikes, conveyor belts, etc.. As the scrolling is automatic should jajamaru-kun not keep up and fall off the bottom of the screen he will die, touching any deadly hazard will also dispatch our hero. Should the player reach the top of the tiers he will be confronted with a gate that his shuriken will open, this leads to a boss. Each area boss is attacked in a unique boxed in area, sometimes with platforms. The final boss is the only area where jajamaru-kun may throw his shuriken vertically. There are no power-ups in boss rooms. The power-ups that can be found in the bricks between tiers wear out after a certain amount of time, with the exception of the frog. They will appear on the upper right hand corner of the screen so you know which ones you've picked up recently, getting the frog clears this list. 1. Invisibility potion: an invisible ninja is an unstoppable ninja. Once a ninja takes the potion you'll become an ninja outline and can go through enemies. Nothing can harm you, but that doesn't limit your ability to dispatch foes. 2. Ninja cart: this is a small velocoped for ninja, one in this cart you'll be able to kill enemies by barreling into them, even though it doesn't make physical sense you can still jump in this cart. 3. Big shuriken: this will make your ninja stars about as big as you are, easily defeating evasive enemies 4. Long distance: this weapon upgrade will make your attacks go across the entire screen. 5. Katana: a fearsome sword, the katana can do away with any foe, regardless of if they have armor or are to low to hit with your normal attack. The katana also destroys incoming projectiles, however, this blade has a very limited range so be careful. 6. Boomerang: causes your shuriken to fly back at you, it wont harm you, but it is great for picking off foes that are weak from behind. 7. Speed increase: this spherical power-up increases jajamaru-kun speed to the the peril of his enemies, and himself. 8. Watch: this item will give you more time. 9. Extra ninja: this item will grant you an extra life, very rare! they do not count as a collected item. 10. Inscribed coin: these coins available in white and black are worth varying amounts of points. They do not count as a collected item. 11. Bombs: these items look like two speed boost orbs, or the wheels of the cart, however, they are a trap. Jumping into these means instant death for jajamaru-kun 12. Trusty frog: jajamaru-kun's noble steed, a humongous man-eating frog. Should you collect four power-ups instead of receiving the power of the fourth you will get to ride on your gigantic frog and eat all the enemies on the stage. This can be dangerous though if you have not yet gotten the stages petal as once on the frog it won't show up. There is no time limit on how long the frog stays, unless of course the time runs out entirely before you gobble up all the enemies. Once a stage ends you will have to repeat the item collection process to ride the frog again. Items in your collection carry over between stages so you can strategically pick a fourth on a stage where you need the frog.
Ganso jajamaru-kun est un remake du jeu de plateforme nda ninja jajamaru-kun. Il comprend de nouveaux niveaux et boss qui étendent le gameplay de manière inédite. Le Seigneur Namazu Dayuu a kidnappé la princesse Sakura bien-aimée de Jajamaru-kun. Ce seigneur pirate n'est pas un sujet de rire, malgré son caractère sadique et joyeux, il possède une armée de créatures tirées du folklore japonais pour vous empêcher de retrouver plus jamais votre princesse. Le jeu est assez simple et se joue, pour l’essentiel, un peu comme son prédécesseur. Jajamaru-kun commence au bas d'un champ horizontal à trois niveaux. À chaque niveau de ce champ, il y a deux ennemis par niveau. Les niveaux ont des points de briques faibles dans la mesure où Jajamaru-kun peut les briser en les frappant avec sa tête, un trait commun aux héros d'arcade. Une fois qu'un passage est effectué, Jajamaru-kun peut s'y déplacer, tout comme les ennemis. Pour terminer un niveau, tous les ennemis doivent être vaincus, la plupart des ennemis peuvent être tués en leur lançant un shuriken, la seule arme disponible sans power-up, certains doivent être étourdis soit en tombant à travers un trou dans un niveau, soit en se faisant sauter dessus. Les projectiles ennemis peuvent également être annulés par le shuriken. Être touché par un projectile ennemi, ou dans quelques cas par le corps d'un ennemi, tuera instantanément Jajamaru-kun. Une fois qu'un ennemi a été tué, son esprit s'élèvera, vous pouvez le récupérer pour des points supplémentaires. Chacune de ces étapes a un chef qui possèdera un attribut spécial et présentera un nouveau sprite. Après le niveau dans lequel le leader apparaît, il apparaîtra dans les niveaux suivants comme un ennemi de niveau standard souvent un peu plus faible. Chaque étape vous donne deux minutes pour la terminer, à l'exception des boss et des étapes spéciales. Lorsqu'il reste environ une minute, le Seigneur Namazu enverra un orbe de feu sur la scène qui reviendra lentement après Jajamaru-kun. Vous commencez le jeu avec deux vies supplémentaires et trois continues. Plus de vies peuvent être trouvées dans le jeu ou en accumulant des points. Il y a quatre niveaux dans chaque zone de jeu, village, cimetière, château et remorque n, bord de mer et bateau, et l'île cachée. Cependant, il ne suffit pas de tuer tous les ennemis d'un niveau pour passer à la zone suivante. Chaque niveau a sa fleur de cerisier qui descendra du haut de l'écran à un certain point. Si vous tuez tous les ennemis avant que la fleur n'arrive ou que la fleur flotte en bas de l'écran, vous passerez au niveau suivant mais vous devrez revenir pour l'obtenir plus tard, dans ce cas tous les ennemis seront revenus. Récupérer les quatre fleurs de cerisier vous permettra d'accéder à une scène spéciale et au boss de la zone. Chaque zone de jeu possède une étape spéciale. Ces étapes utilisent les niveaux familiers, mais elles défilent désormais vers le haut et sont parsemées de pièges et de dangers ; tels que des roues de feu, des bûches qui tombent, des pointes, des tapis roulants, etc. Comme le défilement est automatique, si Jajamaru-kun ne suit pas et tombe du bas de l'écran, il mourra, toucher tout danger mortel enverra également notre héros. Si le joueur atteint le sommet des niveaux, il sera confronté à une porte que son shuriken ouvrira, cela mènera à un boss. Chaque boss de zone est attaqué dans une zone encadrée unique, parfois avec des plates-formes. Le boss final est la seule zone où Jajamaru-kun peut lancer son shuriken verticalement. Il n'y a pas de bonus dans les salles de boss. Les power-ups que l'on peut trouver dans les briques entre les niveaux s'usent après un certain temps, à l'exception de la grenouille. Ils apparaîtront dans le coin supérieur droit de l'écran afin que vous sachiez lesquels vous avez récupérés récemment et que la grenouille efface cette liste. 1. Potion d'invisibilité : un ninja invisible est un ninja imparable. Une fois qu'un ninja prend la potion, vous deviendrez un ninja et pourrez affronter les ennemis. Rien ne peut vous faire de mal, mais cela ne limite pas votre capacité à éliminer vos ennemis. 2. Chariot Ninja : il s'agit d'un petit vélocopé pour ninja. Dans ce chariot, vous pourrez tuer des ennemis en vous précipitant dessus, même si cela n'a aucun sens physique, vous pouvez toujours sauter dans ce chariot. 3. Grand shu riken : cela rendra vos étoiles ninja aussi grandes que vous, vainquant facilement les ennemis évasifs 4. Longue distance : cette mise à niveau d'arme fera en sorte que vos attaques s'étendent sur tout l'écran. 5. Katana : une épée redoutable, le katana peut éliminer n'importe quel ennemi, qu'il ait une armure ou qu'il soit trop bas pour être touché avec votre attaque normale. Le katana détruit également les projectiles entrants, cependant, cette lame a une portée très limitée donc soyez prudent. 6. Boomerang : fait revenir votre shuriken vers vous, il ne vous fera pas de mal, mais il est idéal pour éliminer les ennemis faibles par derrière. 7. Augmentation de la vitesse : ce power-up sphérique augmente la vitesse de Jajamaru-kun au péril de ses ennemis et de lui-même. 8. Regarder : cet objet vous donnera plus de temps. 9. Ninja supplémentaire : cet objet vous accordera une vie supplémentaire, très rare ! ils ne comptent pas comme un objet collecté. 10. Pièce inscrite : ces pièces disponibles en blanc et en noir valent différents nombres de points. Ils ne comptent pas comme un objet collecté. 11. Bombes : ces objets ressemblent à deux orbes d'augmentation de vitesse, ou aux roues du chariot, cependant, ils sont un piège. Sauter dans ces moyens signifie une mort instantanée pour Jajamaru-kun. 12. Grenouille fidèle : le noble destrier de Jajamaru-kun, une énorme grenouille mangeuse d'hommes. Si vous collectez quatre power-ups au lieu de recevoir le pouvoir du quatrième, vous pourrez monter sur votre gigantesque grenouille et manger tous les ennemis sur la scène. Cela peut être dangereux cependant si vous n'avez pas encore obtenu le pétale des étapes, car une fois sur la grenouille, il n'apparaîtra pas. Il n'y a pas de limite de temps sur la durée pendant laquelle la grenouille reste, à moins bien sûr que le temps ne soit complètement écoulé avant que vous engloutissiez tous les ennemis. Une fois l'étape terminée, vous devrez répéter le processus de collecte d'objets pour chevaucher à nouveau la grenouille. Les objets de votre collection sont reportés d'une étape à l'autre afin que vous puissiez en choisir stratégiquement un quatrième sur une étape où vous avez besoin de la grenouille.
Ganso jajamaru-kun è un remake del platform nes ninja jajamaru-kun. Include nuovi livelli e boss che ampliano il gameplay in modi nuovi. Lord Namazu Dayuu ha rapito l'amata principessa Sakura di Jajamaru-kun. Questo signore pirata non è una cosa da ridere, nonostante la sua indole sadicamente allegra, possiede un esercito di creature tratte dal folklore giapponese per impedirti di riunirti mai più con la tua principessa. Il gioco è abbastanza semplice e funziona, per la maggior parte, in modo molto simile al suo predecessore. Jajamaru-kun inizia dal fondo di un campo orizzontale a tre livelli. Su ogni livello di questo campo ci sono due nemici su ogni livello. I livelli hanno punti deboli in cui Jajamaru-kun può romperli colpendoli con la testa, una caratteristica comune per gli eroi arcade. Una volta effettuato il passaggio, Jajamaru-kun può attraversarli così come i nemici. Per completare un livello tutti i nemici devono essere sconfitti, la maggior parte dei nemici può essere uccisa lanciando loro uno shuriken, l'unica arma disponibile senza potenziamento, alcuni devono essere storditi cadendo attraverso un buco in un livello o saltandoci sopra. I proiettili nemici possono anche essere annullati dagli shuriken. Essere toccati da un proiettile nemico, o in alcuni casi dal corpo di un nemico, ucciderà istantaneamente Jajamaru-kun. Dopo che un nemico è stato ucciso, il suo spirito ascenderà, puoi prenderlo per ottenere punti extra. Ognuna di queste fasi ha un leader che possiederà alcuni attributi speciali e presenterà un nuovo sprite. Dopo il livello in cui appare il leader, apparirà nei livelli successivi come un nemico di livello standard, spesso un po' più debole. Ogni fase ti dà due minuti per completarla, esclusi i boss e le fasi speciali. Quando rimane circa un minuto, Lord Namazu invierà una sfera di fuoco sul palco che tornerà lentamente a casa dopo Jajamaru-kun. Inizi il gioco con due vite extra e tre continuano. È possibile trovare più vite nel gioco o accumulando punti. Ci sono quattro livelli in ciascuna area di gioco, villaggio, cimitero, castello e rimorchio n, mare e nave, e l'isola nascosta. Tuttavia non è sufficiente uccidere tutti i nemici in una fase per passare alla zona successiva. Ogni livello ha il suo fiore di ciliegio che ad un certo punto scenderà dalla parte superiore dello schermo. Se dovessi uccidere tutti i nemici prima che arrivi il fiore o il fiore fluttua nella parte inferiore dello schermo passerai al livello successivo ma dovrai tornare per prenderlo più tardi, in questo caso tutti i nemici saranno tornati. Raccogliere tutti e quattro i fiori di ciliegio ti permetterà di accedere a un livello speciale e al boss dell'area. Ogni area di gioco ha una fase speciale. Queste fasi utilizzano i livelli familiari ma ora scorrono verso l'alto e sono disseminate di trappole e pericoli; come ruote di fuoco, tronchi che cadono, spuntoni, nastri trasportatori, ecc. Poiché lo scorrimento è automatico, se Jajamaru-kun non tiene il passo e cade dal fondo dello schermo, morirà, toccando qualsiasi pericolo mortale il nostro eroe verrà eliminato. Se il giocatore raggiunge la cima dei livelli, si troverà di fronte a un cancello che il suo shuriken aprirà, questo porta a un boss. Ogni boss dell'area viene attaccato in un'area delimitata unica, a volte con piattaforme. Il boss finale è l'unica area in cui Jajamaru-kun può lanciare i suoi shuriken verticalmente. Non ci sono potenziamenti nelle stanze dei boss. I potenziamenti che si possono trovare nei mattoncini tra i livelli si consumano dopo un certo periodo di tempo, ad eccezione della rana. Appariranno nell'angolo in alto a destra dello schermo in modo da sapere quali hai raccolto di recente, facendo in modo che la rana cancelli questo elenco. 1. Pozione dell'invisibilità: un ninja invisibile è un ninja inarrestabile. Una volta che un ninja prende la pozione diventerai un ninja e potrai affrontare i nemici. Niente può farti del male, ma ciò non limita la tua capacità di eliminare i nemici. 2. Carrello ninja: questo è un piccolo velocipede per ninja, in questo carrello potrai uccidere i nemici lanciandoti contro di loro, anche se non ha senso fisico puoi comunque saltare su questo carrello. 3. Grande shu riken: questo renderà le tue stelle ninja grandi quanto te, sconfiggendo facilmente i nemici evasivi 4. Lunga distanza: questo potenziamento dell'arma farà sì che i tuoi attacchi attraversino l'intero schermo. 5. Katana: una spada temibile, la katana può eliminare qualsiasi nemico, indipendentemente dal fatto che abbia un'armatura o sia troppo basso per colpire con il tuo attacco normale. La katana distrugge anche i proiettili in arrivo, tuttavia questa lama ha una portata molto limitata quindi fai attenzione. 6. Boomerang: fa sì che il tuo shuriken ritorni verso di te, non ti farà del male, ma è ottimo per eliminare i nemici deboli da dietro. 7. Aumento della velocità: questo potenziamento sferico aumenta la velocità di Jajamaru-kun a rischio dei suoi nemici e di se stesso. 8. Guarda: questo oggetto ti darà più tempo. 9. Ninja extra: questo oggetto ti garantirà una vita extra, molto rara! non contano come oggetto raccolto. 10. Monete inscritte: queste monete disponibili in bianco e nero valgono punti variabili. Non contano come oggetto raccolto. 11. Bombe: questi oggetti sembrano due sfere di aumento di velocità o le ruote del carro, tuttavia sono una trappola. Saltare in questi significa la morte istantanea per Jajamaru-kun 12. Rana fidata: il nobile destriero di Jajamaru-kun, un'enorme rana mangiatrice di uomini. Se raccogli quattro potenziamenti invece di ricevere il potere del quarto, potrai cavalcare la tua gigantesca rana e mangiare tutti i nemici sul palco. Questo può essere pericoloso se non hai ancora ottenuto il petalo del livello perché una volta sulla rana non verrà visualizzato. Non c'è limite di tempo per quanto tempo la rana rimane, a meno che, ovviamente, il tempo non scada del tutto prima di divorare tutti i nemici. Una volta terminata una fase dovrai ripetere il processo di raccolta degli oggetti per cavalcare nuovamente la rana. Gli oggetti della tua collezione vengono trasferiti da un livello all'altro, così puoi sceglierne strategicamente un quarto in un livello in cui ti serve la rana.
Consejos
- Salta sobre los enemigos para derrotarlos; no intentes acercarte por los lados.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Jump on enemies to defeat them; Don't try to approach from the sides.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Sautez sur les ennemis pour les vaincre ; N'essayez pas de vous approcher par les côtés.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Salta sui nemici per sconfiggerli; Non cercare di avvicinarti dai lati.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.