DENSHA DE GO! [JAPAN]
Descripción
Based on the 1996 arcade game, densha de go! was one of the first commercial train-driving simulation games, and went on to spawn numerous successors. The player can choose from a variety of tracks and trains and will then have to drive the train to the designated stations while sticking to the tight schedule, stopping exactly at the marked positions, obeying all signs and signals, and ensuring passenger safety and comfort. Whenever the player makes a mistake, points are deducted from a counter which at the start of each round is initialized to a value depending on the selected difficulty. If it reaches zero, the game is over. The following lines are featured: 1. Sagano main line (sanin line) from kameoka to kyoto 2. Keihin-tohoku line from shinagawa to yokohama 3. Tokaido main line (jr kyoto line) from kyoto to osaka 4. Yamanote line (inner circle) from shibuya to tokyo station 5. Tokaido main line ex from takatsuki to osaka, part of the rapid tokaido main line from the original version, but this time with stops at every station (windows only) 6. Sagano line ex from kameoka to kyoto, without the shortcut from saga-arashiyama to tambaguchi from the original version (windows only)
Based on the 1996 arcade game, densha de go! was one of the first commercial train-driving simulation games, and went on to spawn numerous successors. The player can choose from a variety of tracks and trains and will then have to drive the train to the designated stations while sticking to the tight schedule, stopping exactly at the marked positions, obeying all signs and signals, and ensuring passenger safety and comfort. Whenever the player makes a mistake, points are deducted from a counter which at the start of each round is initialized to a value depending on the selected difficulty. If it reaches zero, the game is over. The following lines are featured: 1. Sagano main line (sanin line) from kameoka to kyoto 2. Keihin-tohoku line from shinagawa to yokohama 3. Tokaido main line (jr kyoto line) from kyoto to osaka 4. Yamanote line (inner circle) from shibuya to tokyo station 5. Tokaido main line ex from takatsuki to osaka, part of the rapid tokaido main line from the original version, but this time with stops at every station (windows only) 6. Sagano line ex from kameoka to kyoto, without the shortcut from saga-arashiyama to tambaguchi from the original version (windows only)
Basé sur le jeu d'arcade de 1996, Densha de Go ! a été l'un des premiers jeux commerciaux de simulation de conduite de train et a donné naissance à de nombreux successeurs. Le joueur peut choisir parmi une variété de voies et de trains et devra ensuite conduire le train jusqu'aux gares désignées tout en respectant un horaire serré, en s'arrêtant exactement aux positions marquées, en obéissant à tous les panneaux et signaux et en assurant la sécurité et le confort des passagers. Chaque fois que le joueur commet une erreur, des points sont déduits d'un compteur qui au début de chaque tour est initialisé à une valeur dépendant de la difficulté choisie. S'il atteint zéro, le jeu est terminé. Les lignes suivantes sont présentées : 1. Ligne principale Sagano (ligne sanin) de Kameoka à Kyoto 2. Ligne Keihin-tohoku de Shinagawa à Yokohama 3. Ligne principale du Tokaido (ligne jr de kyoto) de kyoto à osaka 4. Ligne Yamanote (cercle intérieur) de Shibuya à la gare de Tokyo 5. Ligne principale du Tokaido ex de Takatsuki à Osaka, une partie de la ligne principale rapide du Tokaido de la version originale, mais cette fois avec des arrêts à chaque station (fenêtres uniquement) 6. Ligne Sagano ex de Kameoka à Kyoto, sans le raccourci de saga-arashiyama à tambaguchi de la version originale (windows uniquement)
Basato sul gioco arcade del 1996, densha de go! è stato uno dei primi giochi commerciali di simulazione di guida ferroviaria e ha generato numerosi successori. Il giocatore può scegliere tra una varietà di binari e treni e dovrà quindi guidare il treno fino alle stazioni designate rispettando il programma serrato, fermandosi esattamente nelle posizioni contrassegnate, obbedendo a tutti i segnali e i segnali e garantendo la sicurezza e il comfort dei passeggeri. Ogni volta che il giocatore commette un errore, vengono sottratti dei punti da un contatore che all'inizio di ogni round viene inizializzato ad un valore dipendente dalla difficoltà selezionata. Se raggiunge lo zero, il gioco finisce. Sono presenti le seguenti linee: 1. Linea principale Sagano (linea Sanin) da Kameoka a Kyoto 2. Linea Keihin-tohoku da Shinagawa a Yokohama 3. Linea principale Tokaido (linea jr kyoto) da kyoto a osaka 4. Linea Yamanote (cerchio interno) da Shibuya alla stazione di Tokyo 5. Linea principale Tokaido ex da Takatsuki a Osaka, parte della linea principale rapida Tokaido della versione originale, ma questa volta con fermate ad ogni stazione (solo finestre) 6. Linea Sagano ex da kameoka a kyoto, senza la scorciatoia da saga-arashiyama a tambaguchi della versione originale (solo Windows)
Consejos
- Mantén una velocidad constante y ajusta el freno según la pendiente del trazado.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Maintain a constant speed and adjust the brake according to the slope of the route.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Maintenez une vitesse constante et ajustez le frein en fonction de la pente du parcours.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Mantenere una velocità costante e regolare il freno in base alla pendenza del percorso.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.