Push-Over
Super Nintendo (SNES)

Push-Over

Descripción

You're playing a small ant that is willing to help a friend in rather inconvenient situation. Apparently, your friend, doggie, likes to eat cookies that has his picture on their box, and he got himself so carried away that he lost the balance, and a bag of cookies fell deep down into an ant-hill. Now, you're goin' in, in a mission of solving puzzles, and retrieving the cookies for your friend. Now, this ant-hill is a bit different from the ones you saw, and especially from the one you live in. It's path is filled up with boulders, and all the gates, and you must travel the quest to find the cookies. After each different place inside, you'll fins a small bag of cookie, and bring it back to your friend doggie. The main quest consists of you carrying your-size boulders, and placing them in a well imagined line, so when you push the exact one, all must fall, and the one that marks the end must fall the last, or the door will stay shut permanently. Beside we know that ants are very easy, and can live almost every fall, you cannot practice that, so if you jusp from a little bit too high position, don't expect much, but to retry the level. Every block, or boulder in a game has a different markings. Like for example, the yellow ones are bricks you can push, and they will just as easily fall, and push, or not, the brick in front of it. The red ones will do the opposite, you cannot push them, and if the yellow, or any other brick hits it, it'll continue falling back to the other side. Some bricks explode when you push them, or other brick hits them, and that way they leave the hole, so your brick can continue spining, or yet again, not. Some spin without stop, 'til they hit some other brick that can fall, some replaces the spaces, like building a bridge on that place, some go high and when hit the top, they stick to it, and push, or not, the brick in front of them. Anyway, that's the game basics. Each level gives you the new code/password, so you can continue from the position where you ended each time you type that code. Perspective of your ant is like in any other platform game, and you control it with arrow keys, or joystick. But beware, the time is clicking, so you'll have to solve each level in a hurry.

You're playing a small ant that is willing to help a friend in rather inconvenient situation. Apparently, your friend, doggie, likes to eat cookies that has his picture on their box, and he got himself so carried away that he lost the balance, and a bag of cookies fell deep down into an ant-hill. Now, you're goin' in, in a mission of solving puzzles, and retrieving the cookies for your friend. Now, this ant-hill is a bit different from the ones you saw, and especially from the one you live in. It's path is filled up with boulders, and all the gates, and you must travel the quest to find the cookies. After each different place inside, you'll fins a small bag of cookie, and bring it back to your friend doggie. The main quest consists of you carrying your-size boulders, and placing them in a well imagined line, so when you push the exact one, all must fall, and the one that marks the end must fall the last, or the door will stay shut permanently. Beside we know that ants are very easy, and can live almost every fall, you cannot practice that, so if you jusp from a little bit too high position, don't expect much, but to retry the level. Every block, or boulder in a game has a different markings. Like for example, the yellow ones are bricks you can push, and they will just as easily fall, and push, or not, the brick in front of it. The red ones will do the opposite, you cannot push them, and if the yellow, or any other brick hits it, it'll continue falling back to the other side. Some bricks explode when you push them, or other brick hits them, and that way they leave the hole, so your brick can continue spining, or yet again, not. Some spin without stop, 'til they hit some other brick that can fall, some replaces the spaces, like building a bridge on that place, some go high and when hit the top, they stick to it, and push, or not, the brick in front of them. Anyway, that's the game basics. Each level gives you the new code/password, so you can continue from the position where you ended each time you type that code. Perspective of your ant is like in any other platform game, and you control it with arrow keys, or joystick. But beware, the time is clicking, so you'll have to solve each level in a hurry.

Vous incarnez une petite fourmi prête à aider un ami dans une situation plutôt gênante. Apparemment, votre ami toutou aime manger des biscuits avec sa photo sur sa boîte, et il s'est tellement laissé emporter qu'il a perdu l'équilibre et un sac de biscuits est tombé au fond d'une fourmilière. Maintenant, vous vous lancez dans une mission consistant à résoudre des énigmes et à récupérer les cookies pour votre ami. Maintenant, cette fourmilière est un peu différente de celles que vous avez vues, et surtout de celle dans laquelle vous vivez. Son chemin est rempli de rochers, et de toutes les portes, et vous devez parcourir la quête pour trouver les cookies. Après chaque place différente à l'intérieur, vous récupérerez un petit sachet de biscuit et le rapporterez à votre ami toutou. La quête principale consiste à porter des rochers de votre taille et à les placer dans une ligne bien imaginée, de sorte que lorsque vous poussez celui-là exactement, tous doivent tomber, et celui qui marque la fin doit tomber le dernier, sinon la porte restera fermée en permanence. De plus, nous savons que les fourmis sont très faciles et peuvent vivre presque tous les automnes, vous ne pouvez pas pratiquer cela, donc si vous sautez d'une position un peu trop haute, n'espérez pas grand-chose, mais réessayez le niveau. Chaque bloc ou rocher d'un jeu a des marques différentes. Comme par exemple, les jaunes sont des briques que l'on peut pousser, et elles tomberont tout aussi facilement, et pousseront, ou non, la brique devant elle. Les rouges feront le contraire, vous ne pouvez pas les pousser, et si la jaune ou toute autre brique la heurte, elle continuera à retomber de l'autre côté. Certaines briques explosent lorsque vous les poussez, ou d'autres briques les heurtent, et de cette façon elles quittent le trou, afin que votre brique puisse continuer à tourner, ou encore, pas. Certains tournent sans arrêt, jusqu'à ce qu'ils heurtent une autre brique qui peut tomber, certains remplacent les espaces, comme en construisant un pont à cet endroit, certains montent haut et lorsqu'ils atteignent le sommet, ils s'y collent et poussent, ou non, la brique devant eux. Quoi qu'il en soit, c'est la base du jeu. Chaque niveau vous donne le nouveau code/mot de passe, afin que vous puissiez continuer à partir de la position où vous avez terminé chaque fois que vous tapez ce code. La perspective de votre fourmi est comme dans n'importe quel autre jeu de plateforme, et vous la contrôlez avec les touches fléchées ou le joystick. Mais attention, le temps presse, vous devrez donc résoudre chaque niveau à la hâte.

Interpreti una piccola formica disposta ad aiutare un amico in una situazione piuttosto scomoda. A quanto pare, al tuo amico cagnolino piace mangiare i biscotti con la sua foto sulla scatola, e si è lasciato trasportare così tanto che ha perso l'equilibrio e un sacchetto di biscotti è caduto nel profondo di un formicaio. Ora entrerai in una missione per risolvere enigmi e recuperare i biscotti per il tuo amico. Ora, questo formicaio è un po' diverso da quelli che hai visto, e soprattutto da quello in cui vivi. Il suo percorso è pieno di massi e tutti i cancelli, e devi percorrere la ricerca per trovare i biscotti. Dopo ogni posto diverso all'interno, troverai un piccolo sacchetto di biscotti e lo riporterai al tuo amico cagnolino. La missione principale consiste nel trasportare massi delle tue dimensioni e posizionarli in una linea ben immaginata, quindi quando spingi quello esatto, tutti devono cadere e quello che segna la fine deve cadere per ultimo, altrimenti la porta rimarrà chiusa permanentemente. Inoltre sappiamo che le formiche sono molto facili e possono vivere quasi ogni caduta, non puoi esercitarti, quindi se salti da una posizione un po' troppo alta, non aspettarti molto, ma riprovare il livello. Ogni blocco o masso in un gioco ha segni diversi. Ad esempio, quelli gialli sono mattoni che puoi spingere, e cadranno altrettanto facilmente e spingeranno, o meno, il mattone di fronte ad essi. Quelli rossi faranno il contrario, non puoi spingerli, e se il giallo, o qualsiasi altro mattone, lo colpisce, continuerà a ricadere dall'altra parte. Alcuni mattoni esplodono quando li spingi, o altri mattoni li colpiscono, e in questo modo escono dal buco, così il tuo mattone può continuare a girare, o ancora no. Alcuni girano senza fermarsi, finché non colpiscono un altro mattone che può cadere, alcuni sostituiscono gli spazi, come se costruissero un ponte in quel punto, alcuni vanno in alto e quando colpiscono la cima, si attaccano ad esso e spingono, o no, il mattone davanti a loro. Comunque queste sono le basi del gioco. Ogni livello ti fornisce il nuovo codice/password, così puoi continuare dalla posizione in cui hai terminato ogni volta che digiti quel codice. La prospettiva della tua formica è come in qualsiasi altro gioco di piattaforma e la controlli con i tasti freccia o il joystick. Ma attenzione, il tempo stringe, quindi dovrai risolvere ogni livello in fretta.

Consejos

  • Analiza bien el patrón de las fichas antes de empujar la primera.
  • El tiempo no importa tanto como la precisión; tómate tu tiempo para planificar.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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  • Analyze the pattern of the pieces carefully before pushing the first one.
  • Time doesn't matter as much as precision; take your time to plan.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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  • Analysez soigneusement le motif des pièces avant de pousser la première.
  • Le temps n'a pas autant d'importance que la précision ; prenez votre temps pour planifier.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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  • Analizza attentamente lo schema dei pezzi prima di spingere il primo.
  • Il tempo non conta tanto quanto la precisione; prenditi il ​​tuo tempo per pianificare.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

Descargar gratis en Google Play

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