Olympic Summer Games
Super Nintendo (SNES)

Olympic Summer Games

Descripción

Olympic summer games is the 16-bit official video game of the 1996 olympic games held in atlanta, the third and the last ioc official title to be released on the console. A typical button masher, includes 10 events (100m sprint, 110m hurdles, pole vault, long jump, triple jump, javelin, high jump, discus, skeet and archery) and 32 countries around the world compete in custom or full olympics or just practice. Two players can compete head to head in the sprinting events and a total of eight can play in the same game. Three difficulty levels allow competitive events for both rookies to veterans in the genre. Sprinting events are a short and straight button mashing frenzy. 4 athletes compete simultaneously, the first winner advancing to the next round (two qualifiers and then the medal run). Only fast fingers and quick shotgun reaction can earn world record times. Jumping events are a mix of shorter button mashing bursts combined with timely pressed jumps. From the straight forward high and long jump events (run and then set the jump angle) to the more elaborate triple jump (as the name suggests, three jumps must be carefully measured for world class results) and the complex pole vault, where a strong run must be followed by a sharp pole fixation and good a release upwards. Both long jump and triple jump have a first round composed by three jumps, the better eight progress into the second round, where they are given three more jumps. In the high jump and pole vault the competition continues until all athletes miss three consecutive jumps. The throwing events (discus and javelin) work in the same fashion as the jumping events, although trickier to pull, as the setting of the angle must be followed by a timely release. Each player is entitled to three throws, the top eight allowed three more attempts. Finally, the shooting events. Archery is a three-round competition where the goal is to amass as many points as possible by shooting at the inner rings of the target. With six arrows per round, each shot must be calculated according to the wind, choosing between steady aim and lower tension (must be aimed upwards and compensating the wind) or higher tension but a jumpy aim (can be aimed directly at the "gold" points). Skeet is a five round competition where the goal is to hit five clay pigeons before they disappear off-screen with two slugs for each.

Olympic summer games is the 16-bit official video game of the 1996 olympic games held in atlanta, the third and the last ioc official title to be released on the console. A typical button masher, includes 10 events (100m sprint, 110m hurdles, pole vault, long jump, triple jump, javelin, high jump, discus, skeet and archery) and 32 countries around the world compete in custom or full olympics or just practice. Two players can compete head to head in the sprinting events and a total of eight can play in the same game. Three difficulty levels allow competitive events for both rookies to veterans in the genre. Sprinting events are a short and straight button mashing frenzy. 4 athletes compete simultaneously, the first winner advancing to the next round (two qualifiers and then the medal run). Only fast fingers and quick shotgun reaction can earn world record times. Jumping events are a mix of shorter button mashing bursts combined with timely pressed jumps. From the straight forward high and long jump events (run and then set the jump angle) to the more elaborate triple jump (as the name suggests, three jumps must be carefully measured for world class results) and the complex pole vault, where a strong run must be followed by a sharp pole fixation and good a release upwards. Both long jump and triple jump have a first round composed by three jumps, the better eight progress into the second round, where they are given three more jumps. In the high jump and pole vault the competition continues until all athletes miss three consecutive jumps. The throwing events (discus and javelin) work in the same fashion as the jumping events, although trickier to pull, as the setting of the angle must be followed by a timely release. Each player is entitled to three throws, the top eight allowed three more attempts. Finally, the shooting events. Archery is a three-round competition where the goal is to amass as many points as possible by shooting at the inner rings of the target. With six arrows per round, each shot must be calculated according to the wind, choosing between steady aim and lower tension (must be aimed upwards and compensating the wind) or higher tension but a jumpy aim (can be aimed directly at the "gold" points). Skeet is a five round competition where the goal is to hit five clay pigeons before they disappear off-screen with two slugs for each.

Olympic Summer Games est le jeu vidéo officiel 16 bits des jeux olympiques de 1996 à Atlanta, le troisième et dernier titre officiel du CIO à sortir sur console. Un presse-bouton typique comprend 10 épreuves (100 m sprint, 110 m haies, saut à la perche, saut en longueur, triple saut, javelot, saut en hauteur, disque, skeet et tir à l'arc) et 32 ​​pays à travers le monde participent à des Jeux olympiques personnalisés ou complets ou simplement à des entraînements. Deux joueurs peuvent s'affronter dans les épreuves de sprint et huit au total peuvent participer au même match. Trois niveaux de difficulté permettent des événements compétitifs pour les débutants comme pour les vétérans du genre. Les épreuves de sprint sont une frénésie de purée courte et directe. 4 athlètes s'affrontent simultanément, le premier vainqueur passe au tour suivant (deux qualifications puis la course aux médailles). Seuls des doigts rapides et une réaction rapide au fusil de chasse peuvent remporter des records du monde. Les événements de saut sont un mélange de rafales de boutons plus courtes combinées à des sauts pressés au bon moment. Des épreuves simples de saut en hauteur et en longueur (courir puis régler l'angle de saut) au triple saut plus élaboré (comme son nom l'indique, trois sauts doivent être soigneusement mesurés pour des résultats de classe mondiale) et au saut à la perche complexe, où une course solide doit être suivie d'une fixation précise de la perche et d'un bon lâcher vers le haut. Le saut en longueur et le triple saut ont un premier tour composé de trois sauts, les huit meilleurs progressent vers le deuxième tour, où ils reçoivent trois sauts supplémentaires. Au saut en hauteur et au saut à la perche, la compétition continue jusqu'à ce que tous les athlètes ratent trois sauts consécutifs. Les épreuves de lancer (disque et javelot) fonctionnent de la même manière que les épreuves de saut, bien que plus délicates à tirer, car le réglage de l'angle doit être suivi d'un lâcher opportun. Chaque joueur a droit à trois lancers, les huit premiers ont droit à trois tentatives supplémentaires. Enfin, les épreuves de tournage. Le tir à l'arc est une compétition en trois tours dont le but est d'accumuler le plus de points possible en tirant sur les anneaux intérieurs de la cible. Avec six flèches par tour, chaque tir doit être calculé en fonction du vent, en choisissant entre une visée stable et une tension plus faible (doit être dirigée vers le haut et compenser le vent) ou une tension plus élevée mais une visée saccadée (peut être dirigée directement vers les points "or"). Le Skeet est une compétition en cinq tours où le but est de toucher cinq pigeons d'argile avant qu'ils ne disparaissent de l'écran avec deux balles pour chacun.

Olympic Summer Games è il videogioco ufficiale a 16 bit dei Giochi Olimpici di Atlanta del 1996, il terzo e ultimo titolo ufficiale del CIO ad essere rilasciato sulla console. Un tipico schiacciabottoni include 10 eventi (100 metri di sprint, 110 metri a ostacoli, salto con l'asta, salto in lungo, salto triplo, giavellotto, salto in alto, disco, piattello e tiro con l'arco) e 32 paesi in tutto il mondo competono in Olimpiadi personalizzate o complete o semplicemente si allenano. Due giocatori possono competere testa a testa negli eventi sprint e un totale di otto possono giocare nella stessa partita. Tre livelli di difficoltà consentono eventi competitivi sia per i principianti che per i veterani del genere. Gli eventi di sprint sono una breve e diretta frenesia di schiacciare i pulsanti. Gareggiano contemporaneamente 4 atleti, il primo vincitore accede al turno successivo (due qualificazioni e poi la corsa alle medaglie). Solo le dita veloci e la reazione rapida del fucile possono guadagnare tempi record del mondo. Gli eventi di salto sono un mix di brevi sequenze di schiacciamento dei pulsanti combinate con salti premuti tempestivamente. Dai semplici eventi di salto in alto e in lungo (corri e poi imposta l'angolo di salto) al più elaborato salto triplo (come suggerisce il nome, tre salti devono essere attentamente misurati per ottenere risultati di livello mondiale) e al complesso salto con l'asta, dove una corsa forte deve essere seguita da una forte fissazione dell'asta e da un buon rilascio verso l'alto. Sia il salto in lungo che il salto triplo hanno un primo round composto da tre salti, i migliori otto avanzano al secondo round, dove vengono assegnati altri tre salti. Nel salto in alto e nel salto con l'asta la competizione continua finché tutti gli atleti non saltano tre salti consecutivi. Gli eventi di lancio (disco e giavellotto) funzionano allo stesso modo degli eventi di salto, anche se più complicati da tirare, poiché l'impostazione dell'angolo deve essere seguita da un rilascio tempestivo. Ogni giocatore ha diritto a tre lanci, ai primi otto sono concessi altri tre tentativi. Infine, gli eventi di ripresa. Il tiro con l'arco è una competizione a tre round in cui l'obiettivo è accumulare quanti più punti possibile tirando agli anelli interni del bersaglio. Con sei frecce per round, ogni tiro deve essere calcolato in base al vento, scegliendo tra mira stabile e tensione inferiore (deve essere puntata verso l'alto e compensando il vento) o tensione maggiore ma mira saltellante (si può puntare direttamente sui punti "d'oro"). Lo skeet è una competizione di cinque round in cui l'obiettivo è colpire cinque piattelli prima che scompaiano fuori dallo schermo con due pallottole per ciascuno.

Consejos

  • La clave es el ritmo; practica cada prueba hasta dominar la sincronización de botones.
  • No te desesperes si pierdes; es un juego de mucha técnica.

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  • The key is rhythm; Practice each test until you master button synchronization.
  • Don't despair if you lose; It is a very technical game.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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  • La clé est le rythme ; Pratiquez chaque test jusqu'à ce que vous maîtrisiez la synchronisation des boutons.
  • Ne désespérez pas si vous perdez ; C'est un jeu très technique.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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  • La chiave è il ritmo; Esercitati con ogni test finché non acquisisci padronanza della sincronizzazione dei pulsanti.
  • Non disperare se perdi; È un gioco molto tecnico.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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