ZAXXON [JAPAN]
Descripción
Zaxxon is an arcade shoot 'em up video game released by sega. It is named after its groundbreaking use of axonometric projection (though more specifically, it uses isometric projection) and was released for bespoke arcade hardware in 1982. Zaxxon was the first video game to use an isometric perspective, a graphical style which would see widespread use in the years which followed. It was an early attempt at adding three-dimensional depth to the shoot 'em up genre. The term "isometric perspective" was originally coined by sega in reference to zaxxon.
Zaxxon is an arcade shoot 'em up video game released by sega. It is named after its groundbreaking use of axonometric projection (though more specifically, it uses isometric projection) and was released for bespoke arcade hardware in 1982. Zaxxon was the first video game to use an isometric perspective, a graphical style which would see widespread use in the years which followed. It was an early attempt at adding three-dimensional depth to the shoot 'em up genre. The term "isometric perspective" was originally coined by sega in reference to zaxxon.
Zaxxon est un jeu vidéo d'arcade shoot'em up publié par Sega. Il doit son nom à son utilisation révolutionnaire de la projection axonométrique (bien qu'il utilise plus spécifiquement la projection isométrique) et a été lancé pour du matériel d'arcade sur mesure en 1982. Zaxxon a été le premier jeu vidéo à utiliser une perspective isométrique, un style graphique qui serait largement utilisé dans les années qui ont suivi. Il s'agissait d'une première tentative visant à ajouter de la profondeur tridimensionnelle au genre shoot'em up. Le terme « perspective isométrique » a été inventé à l'origine par Sega en référence à Zaxxon.
Zaxxon è un videogioco sparatutto arcade pubblicato da Sega. Prende il nome dal suo uso rivoluzionario della proiezione assonometrica (anche se, più specificamente, utilizza la proiezione isometrica) ed è stato rilasciato per hardware arcade su misura nel 1982. Zaxxon è stato il primo videogioco a utilizzare una prospettiva isometrica, uno stile grafico che avrebbe visto un uso diffuso negli anni successivi. È stato un primo tentativo di aggiungere profondità tridimensionale al genere degli sparatutto. Il termine "prospettiva isometrica" è stato originariamente coniato da sega in riferimento a zaxxon.
Consejos
- Gestiona el combustible disparando a los depósitos; es tu única fuente de recarga.
- Usa la sombra en el suelo para calcular tu altitud; es la única forma de saber si vas a chocar.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play- Manage fuel by shooting at tanks; It is your only source of recharge.
- Use the shadow on the ground to calculate your altitude; It's the only way to know if you're going to crash.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play- Gérez le carburant en tirant sur les réservoirs ; C'est votre seule source de recharge.
- Utilisez l'ombre au sol pour calculer votre altitude ; C'est le seul moyen de savoir si vous allez tomber en panne.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play- Gestisci il carburante sparando ai serbatoi; È la tua unica fonte di ricarica.
- Usa l'ombra sul terreno per calcolare la tua altitudine; È l'unico modo per sapere se stai per schiantarti.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play