Flying Warriors
Descripción
In an unexplored region of china wrapped in mystery, ryuhi, a boy, was born and brought up in high mountain tops. There he received instruction from his wise teacher, juan. Though he was young, he made himself a master of kempo. One day, his teacher juan was attacked and robbed of the secret scrolls of hiryu-no-ken, of which he was the author. Ryuhi possessed the 6th volume of the secret scrolls, the shingan-no sho, or book of the mind's eye which juan had managed to save. Ryuhi begins his journey to shorinji in compliance with juan's last request. Gengai, the bishop of shorinji welcomed the little ryuhi, regarded as one of the titans of shourinji kempo. Six years later, they received a letter of challenge from the tusk soldiers, a mysterious organization of enemies of the shorinji. Ryuhi is determined to take part in the upcoming "world tournament of contact sports" as a representative of shorinji. His desire is to prevent the tusk soldiers from becoming champions of contact sports at the tournament. Ryuhi heard from gengai that in truth it was the tusk soldiers who attacked his teacher and robbed him of the secret scrolls. As he leaves for the world tournament, his thoughts are on his teacher juan and keeping the fighting spirit burning. The game features combat in a variety of formats, such as kicking and using fireballs to repel monsters in scrolling stages, a system during one-on-one duels against tusk soldiers or a pair of martial arts tournaments where the player must attack a mark that appears on their opponent's body, or defend the area when it appears on them (this system is similar to culture brain's original flying dragon for the nes), and rpg-style command battles against monster bosses. When confronted by a tusk soldier or other otherworldly villain, rick can change into a costumed superhero form or switch with one of his teammates. The player must switch to flying warrior form to use the characters' magic powers and defend themselves from the tusk soldiers' magic spells.
In an unexplored region of china wrapped in mystery, ryuhi, a boy, was born and brought up in high mountain tops. There he received instruction from his wise teacher, juan. Though he was young, he made himself a master of kempo. One day, his teacher juan was attacked and robbed of the secret scrolls of hiryu-no-ken, of which he was the author. Ryuhi possessed the 6th volume of the secret scrolls, the shingan-no sho, or book of the mind's eye which juan had managed to save. Ryuhi begins his journey to shorinji in compliance with juan's last request. Gengai, the bishop of shorinji welcomed the little ryuhi, regarded as one of the titans of shourinji kempo. Six years later, they received a letter of challenge from the tusk soldiers, a mysterious organization of enemies of the shorinji. Ryuhi is determined to take part in the upcoming "world tournament of contact sports" as a representative of shorinji. His desire is to prevent the tusk soldiers from becoming champions of contact sports at the tournament. Ryuhi heard from gengai that in truth it was the tusk soldiers who attacked his teacher and robbed him of the secret scrolls. As he leaves for the world tournament, his thoughts are on his teacher juan and keeping the fighting spirit burning. The game features combat in a variety of formats, such as kicking and using fireballs to repel monsters in scrolling stages, a system during one-on-one duels against tusk soldiers or a pair of martial arts tournaments where the player must attack a mark that appears on their opponent's body, or defend the area when it appears on them (this system is similar to culture brain's original flying dragon for the nes), and rpg-style command battles against monster bosses. When confronted by a tusk soldier or other otherworldly villain, rick can change into a costumed superhero form or switch with one of his teammates. The player must switch to flying warrior form to use the characters' magic powers and defend themselves from the tusk soldiers' magic spells.
Dans une région inexplorée de Chine enveloppée de mystère, Ryuhi, un garçon, est né et a grandi au sommet des hautes montagnes. Là, il reçut les instructions de son sage professeur, Juan. Même s'il était jeune, il est devenu un maître du kempo. Un jour, son professeur Juan fut attaqué et privé des parchemins secrets du hiryu-no-ken, dont il était l'auteur. Ryuhi possédait le 6ème volume des parchemins secrets, le shingan-no sho, ou livre de l'oeil de l'esprit que Juan avait réussi à sauver. Ryuhi commence son voyage vers Shorinji conformément à la dernière demande de Juan. Gengai, l'évêque de Shorinji accueillit le petit ryuhi, considéré comme l'un des titans du shourinji kempo. Six ans plus tard, ils reçurent une lettre de défi des soldats tusk, une mystérieuse organisation d'ennemis du shorinji. Ryuhi est déterminé à participer au prochain « tournoi mondial des sports de contact » en tant que représentant du shorinji. Son désir est d'empêcher les soldats de défense de devenir champions des sports de contact lors du tournoi. Ryuhi a appris de Gengai qu'en vérité, ce sont les soldats de défense qui ont attaqué son professeur et lui ont volé les parchemins secrets. Alors qu'il part pour le tournoi mondial, ses pensées vont à son professeur Juan et à l'entretien de son esprit combatif. Le jeu propose des combats dans une variété de formats, tels que donner des coups de pied et utiliser des boules de feu pour repousser les monstres dans les étapes de défilement, un système lors de duels en tête-à-tête contre des soldats de défense ou une paire de tournois d'arts martiaux où le joueur doit attaquer une marque qui apparaît sur le corps de son adversaire, ou défendre la zone lorsqu'elle apparaît sur lui (ce système est similaire au dragon volant original de Culture Brain pour la Nes), et des combats de commandement de style RPG contre des boss monstres. Lorsqu'il est confronté à un soldat de défense ou à un autre méchant d'un autre monde, Rick peut se transformer en super-héros costumé ou échanger avec l'un de ses coéquipiers. Le joueur doit passer à la forme d'un guerrier volant pour utiliser les pouvoirs magiques des personnages et se défendre contre les sorts magiques des soldats défenseurs.
In una regione inesplorata della Cina, avvolta nel mistero, Ryuhi, un ragazzo, è nato e cresciuto sulle cime delle alte montagne. Lì ricevette istruzioni dal suo saggio insegnante, Juan. Sebbene fosse giovane, divenne un maestro del kempo. Un giorno, il suo maestro Juan venne aggredito e derubato delle pergamene segrete di Hiryu-no-ken, di cui era l'autore. Ryuhi possedeva il sesto volume delle pergamene segrete, lo shingan-no sho, o libro dell'occhio della mente, che Juan era riuscito a salvare. Ryuhi inizia il suo viaggio verso Shorinji in conformità con l'ultima richiesta di Juan. Gengai, il vescovo di shorinji, ha dato il benvenuto al piccolo ryuhi, considerato uno dei titani dello shorinji kempo. Sei anni dopo, ricevettero una lettera di sfida dai soldati delle zanne, una misteriosa organizzazione di nemici degli shorinji. Ryuhi è determinato a prendere parte al prossimo "torneo mondiale di sport di contatto" come rappresentante dello shorinji. Il suo desiderio è evitare che i soldati delle zanne diventino campioni degli sport di contatto al torneo. Ryuhi sentì da Gengai che in verità erano stati i soldati delle zanne ad attaccare il suo insegnante e a derubarlo delle pergamene segrete. Mentre parte per il torneo mondiale, i suoi pensieri sono rivolti al suo insegnante Juan e al mantenimento dello spirito combattivo. Il gioco prevede combattimenti in una varietà di formati, come calci e utilizzo di palle di fuoco per respingere i mostri in livelli a scorrimento, un sistema durante duelli uno contro uno contro soldati con le zanne o un paio di tornei di arti marziali in cui il giocatore deve attaccare un segno che appare sul corpo dell'avversario o difendere l'area quando appare su di lui (questo sistema è simile all'originale drago volante di Culture Brain per NES) e battaglie di comando in stile rpg contro boss mostruosi. Quando viene affrontato da un soldato con le zanne o da un altro cattivo ultraterreno, Rick può trasformarsi in una forma da supereroe in costume o scambiarsi con uno dei suoi compagni di squadra. Il giocatore deve passare alla forma del guerriero volante per usare i poteri magici dei personaggi e difendersi dagli incantesimi dei soldati con le zanne.
Consejos
- Aprende las técnicas especiales.
- Juego de lucha y acción; domina los controles.
- No desperdicies energía.
- Paciencia.
- Prioriza los ataques rápidos.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play- Learn the special techniques.
- Fighting and action game; master the controls.
- Don't waste energy.
- Patience.
- Prioritize quick attacks.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play- Apprenez les techniques spéciales.
- Jeu de combat et d'action; maîtriser les commandes.
- Ne gaspillez pas d'énergie.
- Patience.
- Donnez la priorité aux attaques rapides.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play- Impara le tecniche speciali.
- Gioco di combattimento e d'azione; padroneggiare i controlli.
- Non sprecare energia.
- Pazienza.
- Dai priorità agli attacchi rapidi.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play