Double Dare
Nintendo (NES)

Double Dare

Descripción

The video game version of double dare played exactly like its television counterpart. Rounds one and two were 10-question trivia rounds, each of which started with a toss-up challenge. Round three – the obstacle course – featured eight stages to be completed within 60 seconds. Toss-up challenges determined which team got initial control of the trivia round. To complete a toss-up, each player had to determine the precise speed and angle of whatever object they were throwing to hit a target. Physical challenges were played the same way. All questions were multiple choice, and each player could use the up or down arrows on the controller to make his selection. Three possible answers and either a dare, double dare, or physical challenge option were offered. The player confirmed his selection by pressing the a button. Confirming a dare doubled the base dollar value of the question; a double dare quadrupled the base dollar value. The player with the most money at the end of round two went on to the obstacle course. In order to move through an obstacle, the player had to repeatedly alternate between pressing either the left and right or up and down arrows on the controller's d-pad. In order to grab the flag, the player had to position the on-screen contestant in just the right spot and then press the a button to jump and retrieve it. Some found it easier to get through the course by using the nes advantage, a joystick controller, rather than the nes' standard controller. The obstacles are all based on real obstacles from the show (with one exception) and are randomized before a game. They include the tank, the 1-ton human hamster wheel, the fireman's flagpole, the monkey bars, "dallas", mount st. Double dare, moonwalk, and an original obstacle designed like a triangular jungle gym. "prizes" for beating the obstacle course included a bmx bicycle, television set, an nes console, and several other gifts, ending with a exotic vacation -- though it can prove very difficult to get the best "ending" by completing the last obstacle. The obstacle course's flag colour depended on which team was playing, if blue, the flags were blue, and if red, the flags were red.

The video game version of double dare played exactly like its television counterpart. Rounds one and two were 10-question trivia rounds, each of which started with a toss-up challenge. Round three – the obstacle course – featured eight stages to be completed within 60 seconds. Toss-up challenges determined which team got initial control of the trivia round. To complete a toss-up, each player had to determine the precise speed and angle of whatever object they were throwing to hit a target. Physical challenges were played the same way. All questions were multiple choice, and each player could use the up or down arrows on the controller to make his selection. Three possible answers and either a dare, double dare, or physical challenge option were offered. The player confirmed his selection by pressing the a button. Confirming a dare doubled the base dollar value of the question; a double dare quadrupled the base dollar value. The player with the most money at the end of round two went on to the obstacle course. In order to move through an obstacle, the player had to repeatedly alternate between pressing either the left and right or up and down arrows on the controller's d-pad. In order to grab the flag, the player had to position the on-screen contestant in just the right spot and then press the a button to jump and retrieve it. Some found it easier to get through the course by using the nes advantage, a joystick controller, rather than the nes' standard controller. The obstacles are all based on real obstacles from the show (with one exception) and are randomized before a game. They include the tank, the 1-ton human hamster wheel, the fireman's flagpole, the monkey bars, "dallas", mount st. Double dare, moonwalk, and an original obstacle designed like a triangular jungle gym. "prizes" for beating the obstacle course included a bmx bicycle, television set, an nes console, and several other gifts, ending with a exotic vacation -- though it can prove very difficult to get the best "ending" by completing the last obstacle. The obstacle course's flag colour depended on which team was playing, if blue, the flags were blue, and if red, the flags were red.

La version jeu vidéo de Double Dare se joue exactement comme son homologue télévisuel. Les tours un et deux étaient des tours de quiz de 10 questions, chacun commençant par un défi lancé. La troisième manche – la course à obstacles – comportait huit étapes à franchir en 60 secondes. Les défis lancés déterminaient quelle équipe obtenait le contrôle initial du tour de quiz. Pour effectuer un lancer, chaque joueur devait déterminer la vitesse et l'angle précis de l'objet qu'il lançait pour atteindre une cible. Les défis physiques se jouaient de la même manière. Toutes les questions étaient à choix multiples et chaque joueur pouvait utiliser les flèches haut ou bas du contrôleur pour faire sa sélection. Trois réponses possibles et une option de défi, de double défi ou de défi physique ont été proposées. Le joueur a confirmé sa sélection en appuyant sur la touche a. Confirmer un défi doublait la valeur de base de la question ; un double défi a quadruplé la valeur de base en dollars. Le joueur avec le plus d'argent à la fin du deuxième tour a participé au parcours d'obstacles. Afin de franchir un obstacle, le joueur devait alterner à plusieurs reprises entre appuyer sur les flèches gauche et droite ou haut et bas sur le d-pad du contrôleur. Afin de saisir le drapeau, le joueur devait positionner le concurrent à l'écran juste au bon endroit, puis appuyer sur le bouton a pour sauter et le récupérer. Certains ont trouvé qu'il était plus facile de suivre le cours en utilisant l'avantage de la nes, un joystick, plutôt que le contrôleur standard de la nes. Les obstacles sont tous basés sur des obstacles réels de la série (à une exception près) et sont randomisés avant une partie. Ils comprennent le char, la roue de hamster humain d'une tonne, le mât du drapeau du pompier, les barres de singe, "Dallas", le mont St. Double défi, moonwalk et un obstacle original conçu comme une jungle gym triangulaire. Les « prix » pour avoir réussi la course à obstacles comprenaient un vélo BMX, un téléviseur, une console NES et plusieurs autres cadeaux, se terminant par des vacances exotiques - bien qu'il puisse s'avérer très difficile d'obtenir la meilleure « fin » en franchissant le dernier obstacle. La couleur du drapeau du parcours d'obstacles dépendait de l'équipe qui jouait : s'il était bleu, les drapeaux étaient bleus et s'il était rouge, les drapeaux étaient rouges.

La versione del videogioco di Double Dare funzionava esattamente come la sua controparte televisiva. I round uno e due erano round di 10 domande, ognuno dei quali è iniziato con una sfida di lancio. Il terzo round, il percorso a ostacoli, prevedeva otto fasi da completare entro 60 secondi. Le sfide di lancio hanno determinato quale squadra ha ottenuto il controllo iniziale del round di curiosità. Per completare un lancio, ogni giocatore doveva determinare la velocità e l'angolo precisi di qualunque oggetto stesse lanciando per colpire un bersaglio. Le sfide fisiche sono state giocate allo stesso modo. Tutte le domande erano a scelta multipla e ogni giocatore poteva utilizzare le frecce su o giù sul controller per effettuare la propria selezione. Sono state offerte tre possibili risposte e un'opzione di sfida, doppia sfida o sfida fisica. Il giocatore ha confermato la sua selezione premendo il pulsante a. Confermare una sfida ha raddoppiato il valore in dollari base della domanda; una doppia sfida ha quadruplicato il valore base del dollaro. Il giocatore con più soldi alla fine del secondo round è passato al percorso a ostacoli. Per superare un ostacolo, il giocatore doveva alternare ripetutamente la pressione delle frecce sinistra e destra o su e giù sul D-pad del controller. Per afferrare la bandiera, il giocatore doveva posizionare il concorrente sullo schermo nel punto giusto e quindi premere il pulsante a per saltare e recuperarla. Alcuni hanno trovato più semplice completare il corso utilizzando il vantaggio del nes, un controller joystick, piuttosto che il controller standard del nes. Gli ostacoli sono tutti basati su ostacoli reali dello spettacolo (con un'eccezione) e sono randomizzati prima di una partita. Includono il carro armato, la ruota del criceto umano da 1 tonnellata, l'asta della bandiera dei vigili del fuoco, le barre delle scimmie, "Dallas", Mount St. Doppia sfida, moonwalk e un originale ostacolo progettato come una palestra triangolare nella giungla. I "premi" per aver superato il percorso a ostacoli includevano una bicicletta bmx, un televisore, una console Nes e molti altri regali, che si concludevano con una vacanza esotica, anche se può rivelarsi molto difficile ottenere il miglior "finale" completando l'ultimo ostacolo. Il colore della bandiera del percorso a ostacoli dipendeva da quale squadra stava giocando, se blu, le bandiere erano blu e, se rosse, le bandiere erano rosse.

Consejos

  • Conoce bien las pruebas físicas.
  • Diviértete.
  • Juega contra alguien para ganar.
  • Juego de concurso; responde rápido.
  • La velocidad es lo que cuenta.

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  • Know physical evidence well.
  • Have fun.
  • Play against someone to win.
  • Quiz game; respond quickly.
  • Speed ​​is what counts.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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  • Connaissez bien les preuves physiques.
  • Amusez-vous.
  • Jouez contre quelqu'un pour gagner.
  • Jeu-questionnaire ; répondre rapidement.
  • C'est la vitesse qui compte.

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  • Conosci bene le prove fisiche.
  • Divertiti.
  • Gioca contro qualcuno per vincere.
  • Gioco a quiz; rispondere rapidamente.
  • La velocità è ciò che conta.

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