DOKI DOKI MAJO Shinpan!
Nintendo DS

DOKI DOKI MAJO Shinpan!

Descripción

The angel lulu asks high school student akuji nishimura to locate a witch who has sneaked into his school. There are 8 possible suspects, between 12 and 23 years old, with different abilities such as transformation, energy balls, potions, teleportation and more. To find her, akuji has to gather enough evidence to corner one of the suspects, and then the player has to touch her with the stylus, guiding akuji's hands, to check for a witch mark. This curious feature, although a minor part of the game, made it infamously dubbed that-japanese-young-witches-toucher. In these scenes, akuji can flirt with the characters, show them items and perform actions such as kissing, touching, or jiggling their breasts. The visual style is anime-inspired. The game interface is similar to the japanese date simulations. Players just have to pick a location. If there is an important character present, the story continues, otherwise another location needs to be chosen. Most of the game takes place inside the school, but there are also a few areas outside of it. After a certain amount of items and information, akuji faces a boss. By tapping the stylus, he can deflect energy balls and attack. A certain amount of characters can be unlocked, granting new abilities during battle. During scenario sets, black pandas appear, used to unlock new gameplay options.

The angel lulu asks high school student akuji nishimura to locate a witch who has sneaked into his school. There are 8 possible suspects, between 12 and 23 years old, with different abilities such as transformation, energy balls, potions, teleportation and more. To find her, akuji has to gather enough evidence to corner one of the suspects, and then the player has to touch her with the stylus, guiding akuji's hands, to check for a witch mark. This curious feature, although a minor part of the game, made it infamously dubbed that-japanese-young-witches-toucher. In these scenes, akuji can flirt with the characters, show them items and perform actions such as kissing, touching, or jiggling their breasts. The visual style is anime-inspired. The game interface is similar to the japanese date simulations. Players just have to pick a location. If there is an important character present, the story continues, otherwise another location needs to be chosen. Most of the game takes place inside the school, but there are also a few areas outside of it. After a certain amount of items and information, akuji faces a boss. By tapping the stylus, he can deflect energy balls and attack. A certain amount of characters can be unlocked, granting new abilities during battle. During scenario sets, black pandas appear, used to unlock new gameplay options.

L'ange Lulu demande à Akuji Nishimura, lycéen, de localiser une sorcière qui s'est infiltrée dans son école. Il y a 8 suspects possibles, âgés de 12 à 23 ans, dotés de différentes capacités telles que la transformation, les boules d'énergie, les potions, la téléportation et bien plus encore. Pour la retrouver, akuji doit rassembler suffisamment de preuves pour coincer l'un des suspects, puis le joueur doit la toucher avec le stylet, guidant les mains d'akuji, pour rechercher une marque de sorcière. Cette fonctionnalité curieuse, bien que constituant une partie mineure du jeu, lui a valu le tristement célèbre surnom de "toucheur-de-jeunes-sorcières-japonaises". Dans ces scènes, les akuji peuvent flirter avec les personnages, leur montrer des objets et effectuer des actions telles que embrasser, toucher ou remuer leurs seins. Le style visuel est inspiré de l’anime. L'interface du jeu est similaire aux simulations de dates japonaises. Les joueurs n'ont qu'à choisir un emplacement. S'il y a un personnage important présent, l'histoire continue, sinon il faut choisir un autre lieu. La majeure partie du jeu se déroule à l’intérieur de l’école, mais il existe également quelques zones à l’extérieur. Après un certain nombre d'objets et d'informations, akuji fait face à un boss. En appuyant sur le stylet, il peut dévier les boules d'énergie et attaquer. Un certain nombre de personnages peuvent être débloqués, conférant de nouvelles capacités pendant le combat. Lors des décors de scénarios, des pandas noirs apparaissent, utilisés pour débloquer de nouvelles options de jeu.

L'angelo Lulu chiede allo studente delle superiori Akuji Nishimura di localizzare una strega che si è intrufolata nella sua scuola. Ci sono 8 possibili sospettati, di età compresa tra 12 e 23 anni, con diverse abilità come trasformazione, sfere energetiche, pozioni, teletrasporto e altro. Per trovarla, akuji deve raccogliere prove sufficienti per mettere all'angolo uno dei sospettati, e poi il giocatore deve toccarla con lo stilo, guidando le mani di akuji, per verificare la presenza di un segno di strega. Questa curiosa caratteristica, sebbene una parte minore del gioco, lo ha reso tristemente soprannominato quel-giovane-streghe-giapponese-toccatore. In queste scene, akuji può flirtare con i personaggi, mostrare loro oggetti ed eseguire azioni come baciare, toccare o scuotere i loro seni. Lo stile visivo è ispirato agli anime. L'interfaccia di gioco è simile alle simulazioni di date giapponesi. I giocatori devono solo scegliere una posizione. Se è presente un personaggio importante la storia continua, altrimenti bisogna scegliere un'altra location. La maggior parte del gioco si svolge all'interno della scuola, ma sono presenti anche alcune aree esterne. Dopo una certa quantità di oggetti e informazioni, Akuji affronta un boss. Toccando lo stilo, può deviare le sfere di energia e attaccare. Un certo numero di personaggi può essere sbloccato, garantendo nuove abilità durante la battaglia. Durante i set di scenari compaiono dei panda neri, utilizzati per sbloccare nuove opzioni di gioco.

Consejos

  • Observa las reacciones faciales durante el escaneo táctil; son las únicas pistas reales para identificar qué zona activar.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Observe facial reactions during touch scanning; They are the only real clues to identify which zone to activate.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Observer les réactions faciales lors du balayage tactile ; Ce sont les seuls véritables indices pour identifier quelle zone activer.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Osservare le reazioni facciali durante la scansione tattile; Sono gli unici veri indizi per identificare quale zona attivare.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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