Bubble Bobble - Double SHOT
Nintendo DS

Bubble Bobble - Double SHOT

Descripción

Bubble-blowing dragons bub and bob return (now with buddy bubu in tow) for a more traditional 2d platform romp than earlier ds title bubble bobble revolution, still however retaining some of its gameplay innovations. The basic gameplay is as has lasted the test of time: expelling bubbles from their mouths, the adorable dragons first incapacitate monsters by enveloping them in bubbles, then put them out of commission by popping the containing bubble (replacing the enemy with a tasty piece of fruit!) -- each level ending with every enemy popped, through ten worlds of ten levels each with a boss fight at the end of each world. A trapped monster, if left unpopped, will eventually free itself, now red, angry, fast and aggressive, and if it takes too long for the dragons to clean up a level, the notorious invincible ghost whale "baron von blubba" appears to turn up the heat. Things escalate in complexity quite quickly, however, considering that each dragon blows a different colour of bubble -- and that some enemies (designated by colour-coded stars) can only be trapped by certain-coloured bubbles. (complicating things further, some enemies need to be trapped by combinations of two differently-coloured bubbles before they're down for the count. These elements remain even in single-player mode, where the player has the option of toggling their colour mid-game to produce the necessary bubble colour.) an array of traditional power-ups (shot distance, movement speed, etc.), weapons (lightning bolts, floods and firebombs) and bonuses (freeze enemies, invincibility, flood level, etc.) remain in effect, as does the longstanding e-x-t-e-n-d bonus mechanism -- here regulated (among other effects) through subtle machinations of the new star bubble type. When player lives are expended, the option of continuing is granted according to player performance in mini-games making use of the ds touchscreen and stylus, ramping up in difficulty through every continue used.

Bubble-blowing dragons bub and bob return (now with buddy bubu in tow) for a more traditional 2d platform romp than earlier ds title bubble bobble revolution, still however retaining some of its gameplay innovations. The basic gameplay is as has lasted the test of time: expelling bubbles from their mouths, the adorable dragons first incapacitate monsters by enveloping them in bubbles, then put them out of commission by popping the containing bubble (replacing the enemy with a tasty piece of fruit!) -- each level ending with every enemy popped, through ten worlds of ten levels each with a boss fight at the end of each world. A trapped monster, if left unpopped, will eventually free itself, now red, angry, fast and aggressive, and if it takes too long for the dragons to clean up a level, the notorious invincible ghost whale "baron von blubba" appears to turn up the heat. Things escalate in complexity quite quickly, however, considering that each dragon blows a different colour of bubble -- and that some enemies (designated by colour-coded stars) can only be trapped by certain-coloured bubbles. (complicating things further, some enemies need to be trapped by combinations of two differently-coloured bubbles before they're down for the count. These elements remain even in single-player mode, where the player has the option of toggling their colour mid-game to produce the necessary bubble colour.) an array of traditional power-ups (shot distance, movement speed, etc.), weapons (lightning bolts, floods and firebombs) and bonuses (freeze enemies, invincibility, flood level, etc.) remain in effect, as does the longstanding e-x-t-e-n-d bonus mechanism -- here regulated (among other effects) through subtle machinations of the new star bubble type. When player lives are expended, the option of continuing is granted according to player performance in mini-games making use of the ds touchscreen and stylus, ramping up in difficulty through every continue used.

Les dragons souffleurs de bulles, Bub et Bob, reviennent (maintenant avec Buddy Bubu en remorque) pour une aventure de plate-forme 2D plus traditionnelle que le précédent titre DS Bubble Bobble Revolution, tout en conservant certaines de ses innovations de gameplay. Le gameplay de base est tel qu'il a résisté à l'épreuve du temps : expulsant les bulles de leur bouche, les adorables dragons neutralisent d'abord les monstres en les enveloppant dans des bulles, puis les mettent hors service en faisant éclater la bulle qui les contient (en remplaçant l'ennemi par un savoureux morceau de fruit !) - chaque niveau se terminant avec chaque ennemi éclaté, à travers dix mondes de dix niveaux chacun avec un combat de boss à la fin de chaque monde. Un monstre piégé, s'il n'est pas éclaté, finira par se libérer, désormais rouge, en colère, rapide et agressif, et s'il faut trop de temps aux dragons pour nettoyer un niveau, la fameuse baleine fantôme invincible "baron von blubba" apparaît pour faire monter la température. Cependant, les choses deviennent assez rapidement complexes, étant donné que chaque dragon souffle une bulle de couleur différente – et que certains ennemis (désignés par des étoiles codées par couleur) ne peuvent être piégés que par des bulles d'une certaine couleur. (Pour compliquer encore les choses, certains ennemis doivent être piégés par des combinaisons de deux bulles de couleurs différentes avant d'être comptés. Ces éléments restent même en mode solo, où le joueur a la possibilité de changer de couleur en milieu de partie pour produire la couleur de bulle nécessaire.) une gamme de bonus traditionnels (distance de tir, vitesse de déplacement, etc.), d'armes (éclairs, inondations et bombes incendiaires) et de bonus (ennemis gelés, invincibilité, niveau d'inondation, etc.) restent en vigueur, tout comme le mécanisme de bonus d'extension de longue date - ici régulé (entre autres effets) par de subtiles machinations du nouveau type de bulle d'étoile. Lorsque la vie des joueurs est dépensée, la possibilité de continuer est accordée en fonction de leurs performances dans les mini-jeux utilisant l'écran tactile et le stylet DS, la difficulté augmentant à chaque utilisation continue.

I draghi che soffiano bolle tornano bub e bob (ora con Buddy Bubu al seguito) per un gioco platform 2D più tradizionale rispetto al precedente titolo DS Bubble Bobble Revolution, pur mantenendo alcune delle sue innovazioni di gioco. Il gameplay di base è quello che resiste alla prova del tempo: espellendo le bolle dalle loro bocche, gli adorabili draghi prima rendono inabili i mostri avvolgendoli nelle bolle, poi li mettono fuori gioco facendo scoppiare la bolla che le contiene (sostituendo il nemico con un gustoso pezzo di frutta!) - ogni livello termina con ogni nemico fatto scoppiare, attraverso dieci mondi di dieci livelli ciascuno con una lotta contro un boss alla fine di ogni mondo. Un mostro intrappolato, se lasciato intatto, alla fine si libererà, ora rosso, arrabbiato, veloce e aggressivo, e se i draghi impiegano troppo tempo a ripulire un livello, la famigerata e invincibile balena fantasma "barone von blubba" appare per alzare la temperatura. Tuttavia, la complessità aumenta abbastanza rapidamente, considerando che ogni drago soffia bolle di colore diverso e che alcuni nemici (indicati da stelle codificate a colori) possono essere intrappolati solo da bolle di un determinato colore. (complicando ulteriormente le cose, alcuni nemici devono essere intrappolati da combinazioni di due bolle di colore diverso prima di essere esauriti. Questi elementi rimangono anche nella modalità giocatore singolo, dove il giocatore ha la possibilità di cambiare il colore durante il gioco per produrre il colore della bolla necessario.) una serie di potenziamenti tradizionali (distanza di tiro, velocità di movimento, ecc.), armi (fulmini, inondazioni e bombe incendiarie) e bonus (congelamento dei nemici, invincibilità, livello di inondazione, ecc.) rimangono in vigore, così come il meccanismo bonus e-x-t-e-n-d di vecchia data - qui regolato (tra gli altri effetti) attraverso sottili macchinazioni del nuovo tipo di bolla stellare. Quando le vite del giocatore vengono esaurite, l'opzione di continuare viene concessa in base alle prestazioni del giocatore nei minigiochi che utilizzano il touchscreen e lo stilo del DS, aumentando la difficoltà ad ogni continuazione utilizzata.

Consejos

  • Cambia de color de burbuja para encadenar combos de enemigos del mismo tipo.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Change bubble color to chain combos of enemies of the same type.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Changez la couleur des bulles pour enchaîner des combos d'ennemis du même type.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Cambia il colore delle bolle per creare combo a catena di nemici dello stesso tipo.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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