Quake
Nintendo 64

Quake

Descripción

An enemy with the codename ''quake'', which is believed to come from another dimension, is using teleporter gates to invade earth. The player takes the role of a nameless soldier who arrives at his base only to find out quake has overrun it and killed everyone. Somewhere in the base there must be a teleporter to quake's realm. The mission is clear: take the fight to the enemy, overcoming countless hordes of monsters, and exact revenge. Id software's followup to doom and doom ii, "quake" is a first-person shooter. Its main technological innovation is the use of a true 3d engine - the levels themselves as well as the enemies are polygonal. This not only allows for more natural level designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example. In single-player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves. Interaction with the game world is reduced to a minimum: since there is no use key, buttons are pressed by running into or shooting at them. As in id's earlier games, many secrets are waiting to be discovered, including a few hidden levels. Unlike doom's rather straightforward design that couples futuristic environments with demonic imagery, the theme of quake's levels, enemies and weapons is not so easily pinpointed. While each episode begins in a futuristic military base (with a technological 'slipgate' as the level exit), later levels take place in environments inspired by medieval fantasy and gothic horror (castles, dungeons and caverns) and the player passes through magical portals to advance. In a departure from doom's colorful environments, all quake levels are dominated by earth colors. The enemies conform to the mishmash of designs: there are human opponents armed with shotguns and energy weapons in the early levels, while the later levels include medieval knights, ghosts, zombies, ogres (armed with grenade launchers and chainsaws) and some more unearthly beasts. The player's weapons, while relatively modern, all have a low-tech feel. Besides a (bloodstained) axe, there are shotguns, nailguns, rocket and grenade launchers and the thunderbolt, which discharges electrical energy. Quake was one of the first games playable natively over the internet in addition to lans. The single-player levels can be played cooperatively, but the game is most famous for its deathmatch mode. One-on-one duels, team play and free-for-all competition are possible. The emphasis is on fast reaction and skillful maneuvering through the levels. All of the single-player maps can be used as arenas, but the game also comes with six maps especially designed for deathmatch.

An enemy with the codename ''quake'', which is believed to come from another dimension, is using teleporter gates to invade earth. The player takes the role of a nameless soldier who arrives at his base only to find out quake has overrun it and killed everyone. Somewhere in the base there must be a teleporter to quake's realm. The mission is clear: take the fight to the enemy, overcoming countless hordes of monsters, and exact revenge. Id software's followup to doom and doom ii, "quake" is a first-person shooter. Its main technological innovation is the use of a true 3d engine - the levels themselves as well as the enemies are polygonal. This not only allows for more natural level designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example. In single-player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves. Interaction with the game world is reduced to a minimum: since there is no use key, buttons are pressed by running into or shooting at them. As in id's earlier games, many secrets are waiting to be discovered, including a few hidden levels. Unlike doom's rather straightforward design that couples futuristic environments with demonic imagery, the theme of quake's levels, enemies and weapons is not so easily pinpointed. While each episode begins in a futuristic military base (with a technological 'slipgate' as the level exit), later levels take place in environments inspired by medieval fantasy and gothic horror (castles, dungeons and caverns) and the player passes through magical portals to advance. In a departure from doom's colorful environments, all quake levels are dominated by earth colors. The enemies conform to the mishmash of designs: there are human opponents armed with shotguns and energy weapons in the early levels, while the later levels include medieval knights, ghosts, zombies, ogres (armed with grenade launchers and chainsaws) and some more unearthly beasts. The player's weapons, while relatively modern, all have a low-tech feel. Besides a (bloodstained) axe, there are shotguns, nailguns, rocket and grenade launchers and the thunderbolt, which discharges electrical energy. Quake was one of the first games playable natively over the internet in addition to lans. The single-player levels can be played cooperatively, but the game is most famous for its deathmatch mode. One-on-one duels, team play and free-for-all competition are possible. The emphasis is on fast reaction and skillful maneuvering through the levels. All of the single-player maps can be used as arenas, but the game also comes with six maps especially designed for deathmatch.

Un ennemi portant le nom de code « tremblement de terre », qui proviendrait d'une autre dimension, utilise des portes de téléporteur pour envahir la Terre. Le joueur joue le rôle d'un soldat anonyme qui arrive à sa base pour découvrir que le tremblement de terre l'a envahi et a tué tout le monde. Quelque part dans la base, il doit y avoir un téléporteur pour le royaume du séisme. La mission est claire : mener le combat contre l'ennemi, vaincre d'innombrables hordes de monstres et se venger. Suite d'Id Software à Doom et Doom II, "Quake" est un jeu de tir à la première personne. Sa principale innovation technologique est l'utilisation d'un véritable moteur 3D : les niveaux eux-mêmes ainsi que les ennemis sont polygonaux. Cela permet non seulement des conceptions de niveaux et des animations de personnages plus naturelles, mais également un éclairage plus réaliste et l'inclusion de simulations physiques qui ont un effet sur le gameplay : les grenades peuvent rebondir sur les murs et dans les coins, par exemple. En mode solo, le gameplay consiste principalement à parcourir les niveaux (répartis sur quatre épisodes distincts) à la recherche d'une sortie, en tuant tout ce qui bouge. L'interaction avec le monde du jeu est réduite au minimum : comme il n'y a pas de touche d'utilisation, on appuie sur les boutons en les heurtant ou en leur tirant dessus. Comme dans les jeux précédents d'id, de nombreux secrets attendent d'être découverts, y compris quelques niveaux cachés. Contrairement à la conception plutôt simple de Doom qui associe des environnements futuristes à des images démoniaques, le thème des niveaux, des ennemis et des armes du tremblement de terre n'est pas si facile à identifier. Alors que chaque épisode commence dans une base militaire futuriste (avec un « slipgate » technologique comme sortie de niveau), les niveaux ultérieurs se déroulent dans des environnements inspirés de la fantaisie médiévale et de l'horreur gothique (châteaux, donjons et cavernes) et le joueur traverse des portails magiques pour avancer. Contrairement aux environnements colorés du désastre, tous les niveaux de séismes sont dominés par les couleurs de la terre. Les ennemis se conforment au méli-mélo de conceptions : il y a des adversaires humains armés de fusils de chasse et d'armes à énergie dans les premiers niveaux, tandis que les niveaux ultérieurs incluent des chevaliers médiévaux, des fantômes, des zombies, des ogres (armés de lance-grenades et de tronçonneuses) et quelques bêtes plus surnaturelles. Les armes du joueur, bien que relativement modernes, ont toutes une sensation low-tech. Outre une hache (tachée de sang), il y a des fusils de chasse, des pistolets à clous, des lance-roquettes et des lance-grenades ainsi que la foudre, qui décharge de l'énergie électrique. Quake a été l'un des premiers jeux jouables nativement sur Internet en plus des LAN. Les niveaux solo peuvent être joués en coopération, mais le jeu est surtout célèbre pour son mode match à mort. Des duels en tête-à-tête, des jeux en équipe et des compétitions chacun pour soi sont possibles. L'accent est mis sur une réaction rapide et des manœuvres habiles à travers les niveaux. Toutes les cartes solo peuvent être utilisées comme arènes, mais le jeu comprend également six cartes spécialement conçues pour les matchs à mort.

Un nemico con il nome in codice "quake", che si ritiene provenga da un'altra dimensione, sta usando i cancelli del teletrasporto per invadere la terra. Il giocatore assume il ruolo di un soldato senza nome che arriva alla sua base solo per scoprire che il terremoto l'ha invasa e ha ucciso tutti. Da qualche parte nella base deve esserci un teletrasporto per il regno di Quake. La missione è chiara: combattere il nemico, sconfiggere innumerevoli orde di mostri e vendicarsi. Il seguito di doom e doom ii di Id software, "quake" è uno sparatutto in prima persona. La sua principale innovazione tecnologica è l'uso di un vero motore 3D: i livelli stessi, così come i nemici, sono poligonali. Ciò non solo consente design dei livelli e animazioni dei personaggi più naturali, ma anche un'illuminazione più realistica e l'inclusione di fisica simulata che ha un effetto sul gameplay: le granate possono rimbalzare sui muri e dietro gli angoli, ad esempio. Nella modalità giocatore singolo, il gameplay consiste principalmente nel procedere attraverso i livelli (distribuiti su quattro episodi distinti) alla ricerca di un'uscita, uccidendo tutto ciò che si muove. L'interazione con il mondo di gioco è ridotta al minimo: non essendoci alcun tasto d'uso, i pulsanti si premono correndovi contro o sparandogli addosso. Come nei giochi precedenti di id, molti segreti aspettano di essere scoperti, inclusi alcuni livelli nascosti. A differenza del design piuttosto semplice di Doom, che abbina ambienti futuristici a immagini demoniache, il tema dei livelli, dei nemici e delle armi di Quake non è così facile da individuare. Mentre ogni episodio inizia in una base militare futuristica (con un "portellone" tecnologico come uscita dal livello), i livelli successivi si svolgono in ambienti ispirati al fantasy medievale e all'orrore gotico (castelli, sotterranei e caverne) e il giocatore attraversa portali magici per avanzare. Diversamente dagli ambienti colorati di Doom, tutti i livelli di terremoto sono dominati dai colori della terra. I nemici si conformano al miscuglio di design: ci sono avversari umani armati di fucili e armi energetiche nei primi livelli, mentre i livelli successivi includono cavalieri medievali, fantasmi, zombi, orchi (armati di lanciagranate e motoseghe) e alcune bestie più ultraterrene. Le armi del giocatore, sebbene relativamente moderne, hanno tutte un aspetto a bassa tecnologia. Oltre a un'ascia (insanguinata), ci sono fucili, sparachiodi, lanciarazzi e lanciagranate e il fulmine, che scarica energia elettrica. Quake è stato uno dei primi giochi giocabili in modo nativo su Internet oltre che su LAN. I livelli per giocatore singolo possono essere giocati in modo cooperativo, ma il gioco è famoso soprattutto per la sua modalità deathmatch. Sono possibili duelli uno contro uno, giochi di squadra e competizioni tutti contro tutti. L'enfasi è sulla reazione rapida e sull'abile manovrabilità attraverso i livelli. Tutte le mappe per giocatore singolo possono essere utilizzate come arene, ma il gioco include anche sei mappe progettate appositamente per il deathmatch.

Consejos

  • Mantente siempre en movimiento; este es un shooter rápido donde quedarse quieto significa recibir todo el daño.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Always keep moving; This is a fast shooter where standing still means taking all the damage.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Continuez toujours à bouger ; Il s'agit d'un jeu de tir rapide où rester immobile signifie subir tous les dégâts.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Continua sempre a muoverti; Questo è uno sparatutto veloce in cui restare fermi significa subire tutti i danni.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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