Mortal Kombat Mythologies: Sub-Zero
Descripción
In a surprising twist of fate, midway made a mortal kombat game that focuses on perhaps the series strongest point when compared to other fighting games: it's storyline. The game casts you in the shoes of sub-zero, and chronicles a series of events that ocurred prior to mortal kombat 1. In a storyline that is reminiscent of looking glass's thief, the lin kuei assassin/thief is sent to steal an important document; this mission proves to be a test from a mysterious character (which turns out to be mk4's quan chi) and who charges you upon retrieval of this object to recover an ancient medallion of untold power. However once you retrieve the medallion, quan chi reveals that he actually tricked you, and the medallion is the key to awakening the demonic shinnok (yup, the same baddie from mk4). You must now become a reluctant hero, as you pursue quan chi trough hell itself hoping you get to shinnok before him. Gameplay wise the game takes the mortal kombat familiar 2d fighting enviroment and turns it into a hybrid fighter/platformer game, where you must travel trough hazardous levels running and jumping around as well as fighting your way against both digitized and polygonal enemies. Sub-zero's interface is the same as in every mk game, with the addition of a "use" and "turn around" buttons and additions such as an inventory, and a slight rpg twist in which you get exp. For defeating opponents, which translates into new techniques and moves to execute in the game. Technically speaking this game represents the final evolutionary step in the mk's series 2d engines. New features include zooming, 3d lighting as well as 3d backgrounds and characters, etc.
In a surprising twist of fate, midway made a mortal kombat game that focuses on perhaps the series strongest point when compared to other fighting games: it's storyline. The game casts you in the shoes of sub-zero, and chronicles a series of events that ocurred prior to mortal kombat 1. In a storyline that is reminiscent of looking glass's thief, the lin kuei assassin/thief is sent to steal an important document; this mission proves to be a test from a mysterious character (which turns out to be mk4's quan chi) and who charges you upon retrieval of this object to recover an ancient medallion of untold power. However once you retrieve the medallion, quan chi reveals that he actually tricked you, and the medallion is the key to awakening the demonic shinnok (yup, the same baddie from mk4). You must now become a reluctant hero, as you pursue quan chi trough hell itself hoping you get to shinnok before him. Gameplay wise the game takes the mortal kombat familiar 2d fighting enviroment and turns it into a hybrid fighter/platformer game, where you must travel trough hazardous levels running and jumping around as well as fighting your way against both digitized and polygonal enemies. Sub-zero's interface is the same as in every mk game, with the addition of a "use" and "turn around" buttons and additions such as an inventory, and a slight rpg twist in which you get exp. For defeating opponents, which translates into new techniques and moves to execute in the game. Technically speaking this game represents the final evolutionary step in the mk's series 2d engines. New features include zooming, 3d lighting as well as 3d backgrounds and characters, etc.
Dans un surprenant coup du sort, Midway a créé un jeu Mortal Kombat qui se concentre peut-être sur le point fort de la série par rapport aux autres jeux de combat : son scénario. Le jeu vous met dans la peau de zéro et raconte une série d'événements survenus avant Mortal Kombat 1. Dans un scénario qui rappelle le voleur de miroir, l'assassin/voleur Lin Kuei est envoyé pour voler un document important ; cette mission s'avère être un test d'un personnage mystérieux (qui s'avère être le quan chi de mk4) et qui vous charge dès la récupération de cet objet de récupérer un ancien médaillon au pouvoir incalculable. Cependant, une fois que vous avez récupéré le médaillon, Quan Chi révèle qu'il vous a réellement trompé, et le médaillon est la clé pour réveiller le shinnok démoniaque (oui, le même méchant du mk4). Vous devez maintenant devenir un héros réticent, alors que vous poursuivez Quan Chi à travers l'enfer lui-même, en espérant parvenir à Shinnok avant lui. En termes de gameplay, le jeu prend l'environnement de combat 2D familier de Mortal Kombat et le transforme en un jeu hybride de combat/plateforme, dans lequel vous devez voyager à travers des niveaux dangereux en courant et en sautant ainsi que vous frayer un chemin contre des ennemis numérisés et polygonaux. L'interface de Sub-zero est la même que dans tous les jeux mk, avec l'ajout de boutons "utiliser" et "retourner" et d'ajouts tels qu'un inventaire, et une légère touche RPG dans laquelle vous obtenez de l'expérience. Pour vaincre des adversaires, ce qui se traduit par de nouvelles techniques et mouvements à exécuter dans le jeu. Techniquement parlant, ce jeu représente la dernière étape de l'évolution des moteurs 2D de la série MK. Les nouvelles fonctionnalités incluent le zoom, l'éclairage 3D ainsi que les arrière-plans et personnages 3D, etc.
Per un sorprendente scherzo del destino, Midway ha realizzato un gioco di mortal kombat che si concentra forse sul punto più forte della serie rispetto ad altri giochi di combattimento: la trama. Il gioco ti mette nei panni del sottozero e racconta una serie di eventi accaduti prima di Mortal Kombat 1. In una trama che ricorda il ladro dello specchio, l'assassino/ladro Lin Kuei viene inviato a rubare un documento importante; questa missione si rivela una prova da parte di un personaggio misterioso (che risulta essere il quan chi di mk4) e che ti incarica dopo il recupero di questo oggetto di recuperare un antico medaglione dal potere indicibile. Tuttavia, una volta recuperato il medaglione, quan chi rivela che in realtà ti ha ingannato, e il medaglione è la chiave per risvegliare il demoniaco shinnok (sì, lo stesso cattivo di mk4). Ora devi diventare un eroe riluttante, mentre insegui il quan chi attraverso l'inferno stesso sperando di arrivare a Shinnok prima di lui. Per quanto riguarda il gameplay, il gioco prende l'ambiente di combattimento 2D familiare di Mortal Kombat e lo trasforma in un gioco ibrido di combattimento/platform, in cui devi viaggiare attraverso livelli pericolosi correndo e saltando e combattendo contro nemici sia digitalizzati che poligonali. L'interfaccia di Sub-zero è la stessa di ogni gioco mk, con l'aggiunta dei pulsanti "usa" e "gira" e aggiunte come un inventario e una leggera svolta da gioco di ruolo in cui ottieni esperienza. Per sconfiggere gli avversari, il che si traduce in nuove tecniche e mosse da eseguire nel gioco. Tecnicamente parlando questo gioco rappresenta l'ultimo passo evolutivo dei motori 2d della serie mk. Le nuove funzionalità includono lo zoom, l'illuminazione 3D, nonché sfondi e personaggi 3D, ecc.
Consejos
- La plataforma es frustrante. Tómate tu tiempo en los saltos, es más importante la precisión que la rapidez.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- The platform is frustrating. Take your time on jumps, precision is more important than speed.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- La plateforme est frustrante. Prenez votre temps sur les sauts, la précision est plus importante que la vitesse.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- La piattaforma è frustrante. Prenditi il tuo tempo sui salti, la precisione è più importante della velocità.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.