Star Trek: The Next Generation: Echoes From the Past
Descripción
The game begins with the uss enterprise (ncc-1701-d) in orbit around a red giant star near the edge of the neutral zone (the star adversely affects romulan sensors, rendering the enterprise undetectable). They are monitoring the border in response to increased romulan activity; the romulans recently lost contact with a vessel patrolling the neutral zone. Starfleet had agreed to assist in any investigation attempt as a sign of goodwill. The romulans refuse the aid, and prefer to handle things on their own, which naturally prompts starfleet to increase border patrols. Immediately upon beginning play, the enterprise receives a distress signal, broadcasting on all frequencies. It was sent out by one dr. T'laris, a vulcan geologist stationed on a planet in the codis mu system (codis mu vi), and in the message she notes that her dig site was recently attacked by romulans, and that the assailants are still present. The enterprise responds to her plea for help and sets a course to her dig site. As the game progresses, the player learns more about the missing romulan vessel's mission, and of the ifd. The enterprise also makes contact with an alien race known as the chodak, hostile mollusk-like creatures who constantly accost the enterprise as it traverses known space gathering clues about the ifd. There are also mentions of a now-extinct race called the senatorious who were the last race to possess the ifd; the reason it resurfaced is because the senatorious understood that they'd been using the ifd for their own benefit at the cost of all other races, and judiciously decided to send it ten thousand years into the future, in the hopes that civilizations then could put the ifd to use for the mutual benefit of all races. There is one more race, the gaunt eunacians, which are encountered only once and, after the enterprise repairs their ship, tell jean-luc picard of the ifd trials and the eunacians' intention to participate. However, with their ship crippled, and the rest of their race residing in the gamma quadrant, they entrust the federation with recovery of the ifd, and its judicious use.
The game begins with the uss enterprise (ncc-1701-d) in orbit around a red giant star near the edge of the neutral zone (the star adversely affects romulan sensors, rendering the enterprise undetectable). They are monitoring the border in response to increased romulan activity; the romulans recently lost contact with a vessel patrolling the neutral zone. Starfleet had agreed to assist in any investigation attempt as a sign of goodwill. The romulans refuse the aid, and prefer to handle things on their own, which naturally prompts starfleet to increase border patrols. Immediately upon beginning play, the enterprise receives a distress signal, broadcasting on all frequencies. It was sent out by one dr. T'laris, a vulcan geologist stationed on a planet in the codis mu system (codis mu vi), and in the message she notes that her dig site was recently attacked by romulans, and that the assailants are still present. The enterprise responds to her plea for help and sets a course to her dig site. As the game progresses, the player learns more about the missing romulan vessel's mission, and of the ifd. The enterprise also makes contact with an alien race known as the chodak, hostile mollusk-like creatures who constantly accost the enterprise as it traverses known space gathering clues about the ifd. There are also mentions of a now-extinct race called the senatorious who were the last race to possess the ifd; the reason it resurfaced is because the senatorious understood that they'd been using the ifd for their own benefit at the cost of all other races, and judiciously decided to send it ten thousand years into the future, in the hopes that civilizations then could put the ifd to use for the mutual benefit of all races. There is one more race, the gaunt eunacians, which are encountered only once and, after the enterprise repairs their ship, tell jean-luc picard of the ifd trials and the eunacians' intention to participate. However, with their ship crippled, and the rest of their race residing in the gamma quadrant, they entrust the federation with recovery of the ifd, and its judicious use.
Le jeu commence avec l'entreprise uss (ncc-1701-d) en orbite autour d'une étoile géante rouge près du bord de la zone neutre (l'étoile affecte négativement les capteurs romuliens, rendant l'entreprise indétectable). Ils surveillent la frontière en réponse à l'activité romulienne accrue ; les romuliens ont récemment perdu le contact avec un navire patrouillant dans la zone neutre. Starfleet avait accepté de contribuer à toute tentative d'enquête en signe de bonne volonté. Les Romuliens refusent l'aide et préfèrent gérer les choses eux-mêmes, ce qui incite naturellement Starfleet à augmenter ses patrouilles aux frontières. Dès le début de la lecture, l'entreprise reçoit un signal de détresse diffusé sur toutes les fréquences. Il a été envoyé par un certain dr. T'laris, une géologue vulcaine stationnée sur une planète du système codis mu (codis mu vi), et dans le message elle note que son site de fouilles a été récemment attaqué par des romuliens et que les assaillants sont toujours présents. L'entreprise répond à son appel à l'aide et met le cap sur son site de fouilles. Au fur et à mesure que le jeu progresse, le joueur en apprend davantage sur la mission du vaisseau romulien disparu et sur l'ifd. L'entreprise entre également en contact avec une race extraterrestre connue sous le nom de chodak, des créatures hostiles ressemblant à des mollusques qui abordent constamment l'entreprise alors qu'elle traverse l'espace connu pour recueillir des indices sur l'ifd. Il y a également des mentions d'une race aujourd'hui disparue appelée les sénateurs qui furent la dernière race à posséder l'ifd ; la raison pour laquelle il a refait surface est que les sénateurs ont compris qu'ils utilisaient l'ifd pour leur propre bénéfice au détriment de toutes les autres races, et ont judicieusement décidé de l'envoyer dix mille ans dans le futur, dans l'espoir que les civilisations pourraient alors utiliser l'ifd pour le bénéfice mutuel de toutes les races. Il existe une autre race, les eunaciens décharnés, qui ne sont rencontrés qu'une seule fois et, après que l'entreprise a réparé leur navire, informent Jean-Luc Picard des essais ifd et de l'intention des eunaciens d'y participer. Cependant, avec leur vaisseau paralysé et le reste de leur race résidant dans le quadrant gamma, ils confient à la fédération la récupération de l'ifd et son utilisation judicieuse.
Il gioco inizia con la USS Enterprise (ncc-1701-d) in orbita attorno a una stella gigante rossa vicino al confine della zona neutrale (la stella influisce negativamente sui sensori romulani, rendendo l'impresa non rilevabile). Stanno monitorando il confine in risposta all'aumento dell'attività romulana; I Romulani hanno recentemente perso i contatti con una nave che pattugliava la zona neutrale. La Flotta Stellare aveva accettato di assistere in qualsiasi tentativo di indagine come segno di buona volontà. I Romulani rifiutano l'aiuto e preferiscono gestire la situazione da soli, il che naturalmente spinge la Flotta Stellare ad aumentare le pattuglie di confine. Immediatamente dopo aver iniziato a giocare, l'impresa riceve un segnale di soccorso, trasmesso su tutte le frequenze. È stato inviato da un dott. T'laris, una geologa vulcaniana di stanza su un pianeta nel sistema codis mu (codis mu vi), e nel messaggio nota che il suo sito di scavo è stato recentemente attaccato dai romulani e che gli assalitori sono ancora presenti. L'impresa risponde alla sua richiesta di aiuto e stabilisce una rotta verso il sito di scavo. Man mano che il gioco procede, il giocatore impara di più sulla missione della nave romulana scomparsa e sull'IFD. L'impresa entra anche in contatto con una razza aliena conosciuta come chodak, creature ostili simili a molluschi che si avvicinano costantemente all'impresa mentre attraversa lo spazio conosciuto raccogliendo indizi sull'IFD. Ci sono anche menzioni di una razza ormai estinta chiamata senatoria che fu l'ultima razza a possedere l'IFD; il motivo per cui è riemerso è perché i senatori hanno capito che stavano usando l'Ifd a proprio vantaggio a scapito di tutte le altre razze, e hanno deciso giudiziosamente di inviarlo diecimila anni nel futuro, nella speranza che le civiltà di allora potessero utilizzare l'Ifd per il reciproco vantaggio di tutte le razze. C'è un'altra razza, gli scarni eunaci, che vengono incontrati solo una volta e, dopo che l'impresa ha riparato la loro nave, raccontano a Jean-Luc Picard delle prove dell'IFD e dell'intenzione degli eunaci di partecipare. Tuttavia, con la loro nave danneggiata e il resto della loro razza residente nel quadrante gamma, affidano alla federazione il recupero dell'IFD e il suo uso giudizioso.
Consejos
- Lee todos los diálogos; a menudo las soluciones a los puzzles están ocultas en las conversaciones con la tripulación.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Read all the dialogues; Often the solutions to puzzles are hidden in conversations with the crew.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Lisez tous les dialogues ; Souvent, les solutions aux énigmes sont cachées dans les conversations avec l’équipage.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Leggi tutti i dialoghi; Spesso le soluzioni agli enigmi sono nascoste nelle conversazioni con l'equipaggio.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.