Pole Position II
Arcade (MAME)

Pole Position II

Descripción

Pole position ii is a 1-player game using a color raster-scan video display. Game action takes place at four different raceways - the fuji speedway in japan, the test track (an oval track like indy), the seaside speedway (with the long beach pike in the background), and the suzuka speedway in japan. The unique and picturesque scenery around each raceway adds exciting realism to each race! the player drives a formula-1 race car on each track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the time, he or she qualifies for the race. If not, he or she drives the remainder of his time along the qualifying course. As a qualifier, the player is ranked according to his or her qualifying lap time, from the 1st (pole) position to 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('nr. Of laps' dip switch setting; 3 laps is the default) of the race as fast as possible, and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. The player is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'extended rank' dip switch setting). To start play, the player must first insert the correct number of coin(s) for a game (according to the coin dip switch settings, 1 coin/1 credit is the default for both 'coin a' and 'coin b' dips). The player then turns the steering wheel until the track he or she wants to drive on is highlighted in white. The game starts when the player steps on the accelerator. The player's car will appear behind the starting line and a certain amount of time, in seconds ('game time' dip switch setting; the default is 90 seconds), will be on the clock. The player's car must finish the qualifying lap within a certain amount of time (which varies depending on the 'practice rank' dip switch setting) to be in the race. If the player does not qualify, his or her car continues on the track until the 'game time' elapses. If the player has qualified, just before the race begins, the player's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (the player's car is always placed at the 8th position in the attract mode.) the starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, water puddles, and road signs. (all of these hazards except for water puddles are also present on the qualifying lap.) as the race progresses, more cars appear on the track. If the player's car hits another car or a road sign, it is destroyed in an explosion (pole position ii adds flying debris to the visual effect). The player's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the player's car even more than in the original "pole position". Experience will teach the player which turns on which tracks require slight steering (because they're banked) and which turns require fast and forceful steering. The player jockeys for position with the other racers, while keeping his or her eye on the clock at the top of the screen. When time runs out, the race is over. If the player has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the track and the 'extended rank' dip switch setting. The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appear last. Each track has its own separate high score list.

Pole position ii is a 1-player game using a color raster-scan video display. Game action takes place at four different raceways - the fuji speedway in japan, the test track (an oval track like indy), the seaside speedway (with the long beach pike in the background), and the suzuka speedway in japan. The unique and picturesque scenery around each raceway adds exciting realism to each race! the player drives a formula-1 race car on each track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the time, he or she qualifies for the race. If not, he or she drives the remainder of his time along the qualifying course. As a qualifier, the player is ranked according to his or her qualifying lap time, from the 1st (pole) position to 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('nr. Of laps' dip switch setting; 3 laps is the default) of the race as fast as possible, and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. The player is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'extended rank' dip switch setting). To start play, the player must first insert the correct number of coin(s) for a game (according to the coin dip switch settings, 1 coin/1 credit is the default for both 'coin a' and 'coin b' dips). The player then turns the steering wheel until the track he or she wants to drive on is highlighted in white. The game starts when the player steps on the accelerator. The player's car will appear behind the starting line and a certain amount of time, in seconds ('game time' dip switch setting; the default is 90 seconds), will be on the clock. The player's car must finish the qualifying lap within a certain amount of time (which varies depending on the 'practice rank' dip switch setting) to be in the race. If the player does not qualify, his or her car continues on the track until the 'game time' elapses. If the player has qualified, just before the race begins, the player's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (the player's car is always placed at the 8th position in the attract mode.) the starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, water puddles, and road signs. (all of these hazards except for water puddles are also present on the qualifying lap.) as the race progresses, more cars appear on the track. If the player's car hits another car or a road sign, it is destroyed in an explosion (pole position ii adds flying debris to the visual effect). The player's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the player's car even more than in the original "pole position". Experience will teach the player which turns on which tracks require slight steering (because they're banked) and which turns require fast and forceful steering. The player jockeys for position with the other racers, while keeping his or her eye on the clock at the top of the screen. When time runs out, the race is over. If the player has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the track and the 'extended rank' dip switch setting. The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appear last. Each track has its own separate high score list.

Pole position ii est un jeu pour 1 joueur utilisant un écran vidéo couleur à balayage raster. Game action takes place at four different raceways - the fuji speedway in japan, the test track (an oval track like indy), the seaside speedway (with the long beach pike in the background), and the suzuka speedway in japan. Le paysage unique et pittoresque autour de chaque piste ajoute un réalisme passionnant à chaque course ! le joueur conduit une voiture de course de formule 1 sur chaque piste. Le premier objectif du jeu est de terminer le tour de qualification le plus rapidement possible. Si le joueur bat le temps, il se qualifie pour la course. Dans le cas contraire, il conduit le reste de son temps sur le parcours de qualification. En tant que qualificatif, le joueur est classé en fonction de son temps au tour de qualification, de la 1ère (pole) position à la 8ème. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('nr. Of laps' dip switch setting; 3 laps is the default) of the race as fast as possible, and to achieve the highest score possible. Le joueur gagne des points en dépassant des voitures, en conduisant sur la piste et en terminant la course dans le temps restant. The player is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'extended rank' dip switch setting). To start play, the player must first insert the correct number of coin(s) for a game (according to the coin dip switch settings, 1 coin/1 credit is the default for both 'coin a' and 'coin b' dips). Le joueur tourne ensuite le volant jusqu'à ce que la piste sur laquelle il souhaite rouler soit surlignée en blanc. Le jeu démarre lorsque le joueur appuie sur l'accélérateur. The player's car will appear behind the starting line and a certain amount of time, in seconds ('game time' dip switch setting; the default is 90 seconds), will be on the clock. La voiture du joueur doit terminer le tour de qualification dans un certain laps de temps (qui varie en fonction du réglage du commutateur DIP « rang d'entraînement ») pour participer à la course. Si le joueur ne se qualifie pas, sa voiture continue sur la piste jusqu'à ce que le « temps de jeu » soit écoulé. Si le joueur s'est qualifié, juste avant le début de la course, sa voiture (clignotant sur l'écran) est placée sur la ligne de départ avec sept autres voitures. La position de la voiture dépend de la position obtenue lors du tour de qualification. (the player's car is always placed at the 8th position in the attract mode.) les feux de départ clignotent du rouge au vert et la course commence. Les dangers de la course sont les autres voitures de course, les virages serrés, les flaques d'eau et les panneaux de signalisation. (Tous ces dangers, à l'exception des flaques d'eau, sont également présents lors du tour de qualification.) Au fur et à mesure que la course avance, de plus en plus de voitures apparaissent sur la piste. Si la voiture du joueur heurte une autre voiture ou un panneau routier, elle est détruite dans une explosion (la pole position ii ajoute des débris volants à l'effet visuel). La voiture du joueur réapparaît au bout de quelques secondes et la course continue. Conduire à travers des flaques d'eau ou hors piste ralentit la voiture du joueur encore plus que dans la « pole position » d'origine. Experience will teach the player which turns on which tracks require slight steering (because they're banked) and which turns require fast and forceful steering. Le joueur se positionne avec les autres coureurs, tout en gardant un œil sur l'horloge en haut de l'écran. Lorsque le temps est écoulé, la course est terminée. If the player has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the track and the 'extended rank' dip switch setting. Le meilleur score obtenu par un joueur apparaît en haut de l'écran. Le temps imparti pour le tour est affiché sous le meilleur score. L'augmentation du temps au tour (en secondes et centièmes de seconde) et la vitesse de la voiture apparaissent en dernier. Chaque piste a sa propre liste de meilleurs scores.

Pole position ii è un gioco per 1 giocatore che utilizza un display video a scansione raster a colori. L'azione di gioco si svolge in quattro diverse piste: la Fuji Speedway in Giappone, la pista di prova (una pista ovale come Indy), la Sea Speedway (con la lunga spiaggia del luccio sullo sfondo) e la Suzuka Speedway in Giappone. Lo scenario unico e pittoresco attorno a ogni pista aggiunge un realismo emozionante a ogni gara! il giocatore guida un'auto da corsa di formula 1 su ogni pista. Il primo obiettivo del gioco è finire il giro di qualificazione il più velocemente possibile. Se il giocatore batte il tempo, si qualifica per la gara. In caso contrario, percorrerà il resto del tempo lungo il percorso di qualificazione. Come qualificazione, il giocatore viene classificato in base al suo tempo sul giro di qualificazione, dalla 1a posizione (pole) all'8a. Il secondo obiettivo del gioco è correre contro il tempo e le altre auto per completare il numero specificato di giri (impostazione del dip switch "nr. Of giri"; 3 giri è l'impostazione predefinita) della gara il più velocemente possibile e ottenere il punteggio più alto possibile. Il giocatore guadagna punti sorpassando auto, guidando in pista e terminando la gara con il tempo rimanente. Il giocatore viene ricompensato con un giro di gioco esteso per aver completato il primo giro entro un certo periodo di tempo (a seconda dell'impostazione del dip switch "rango esteso"). Per iniziare a giocare, il giocatore deve prima inserire il numero corretto di monete per un gioco (in base alle impostazioni del dip switch delle monete, 1 moneta/1 credito è l'impostazione predefinita per entrambi i dip "moneta a" e "moneta b"). Il giocatore gira quindi il volante finché la pista su cui vuole guidare non viene evidenziata in bianco. Il gioco inizia quando il giocatore preme l'acceleratore. L'auto del giocatore apparirà dietro la linea di partenza e un certo periodo di tempo, in secondi (impostazione del dip switch 'tempo di gioco'; il valore predefinito è 90 secondi), sarà sull'orologio. L'auto del giocatore deve terminare il giro di qualificazione entro un certo periodo di tempo (che varia a seconda dell'impostazione del dip switch "classifica pratica") per poter partecipare alla gara. Se il giocatore non si qualifica, la sua macchina continua sulla pista fino allo scadere del "tempo di gioco". Se il giocatore si è qualificato, subito prima dell'inizio della gara, la sua auto (lampeggiante sullo schermo) viene posizionata sulla linea di partenza insieme ad altre sette auto. La posizione della vettura dipende dalla posizione guadagnata durante il giro di qualificazione. (L'auto del giocatore viene sempre posizionata in ottava posizione nella modalità di attrazione.) le luci di partenza lampeggiano dal rosso al verde e la gara inizia. I pericoli della corsa sono altre auto da corsa, curve strette, pozzanghere d'acqua e segnali stradali. (tutti questi pericoli, ad eccezione delle pozzanghere d'acqua, sono presenti anche nel giro di qualificazione.) Man mano che la gara procede, in pista appaiono più vetture. Se l'auto del giocatore colpisce un'altra macchina o un segnale stradale, viene distrutta da un'esplosione (la pole position ii aggiunge detriti volanti all'effetto visivo). L'auto del giocatore riappare dopo pochi secondi e la gara continua. Guidare attraverso pozzanghere d'acqua o fuori pista rallenta l'auto del giocatore ancora più che nella "pole position" originale. L'esperienza insegnerà al giocatore quali svolte richiedono una sterzata leggera (perché sono inclinate) e quali svolte richiedono una sterzata veloce ed energica. Il giocatore lotta per la posizione con gli altri corridori, tenendo d'occhio l'orologio nella parte superiore dello schermo. Quando il tempo scade, la gara finisce. Se il giocatore ha battuto il tempo sul giro di gara e ha secondi rimanenti, i secondi rimanenti vengono aggiunti al tempo sul giro esteso, che varia a seconda della pista e dell'impostazione del dip switch "rango esteso". Il punteggio massimo ottenuto da un giocatore viene visualizzato nella parte superiore dello schermo. Il tempo assegnato per il giro viene visualizzato sotto il punteggio più alto. Il tempo sul giro crescente (in secondi e centesimi di secondo) e la velocità della vettura appaiono per ultimi. Ogni traccia ha il proprio elenco separato dei punteggi più alti.

Consejos

  • El timing de la marcha es vital; cambia a alta velocidad apenas alcances las revoluciones máximas.

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  • The timing of the march is vital; Shift into high gear as soon as you reach maximum revs.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Le moment choisi pour la marche est vital ; Passez la vitesse supérieure dès que vous atteignez le régime maximum.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Il tempismo della marcia è vitale; Passare alla marcia alta non appena si raggiungono i regimi massimi.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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