Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008)
Arcade (MAME)

Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008)

Descripción

1-on-1 fighter featuring 8 selectable characters. The game's major innovation is the ability to walk into the background, in a similar manner to side-scrolling beat 'em ups such as "streets of rage" or "final fight" because of this, unlike many other 2-d fighting games, the game uses one action button to jump, it also does not use the 'd' button, (which many of snk's other fighters did), only 2 action buttons are used for attacking (punch and kick), instead grappling and grabbing opponents (pressing the a & b buttons simultaneously) is the focus of the gameplay, opponents can counter being grabbed, as well as break free. Also featured is weapon play, again similar to beat 'em ups, weapons can be picked up and thrown, or used in special & standard attacks. Weapons are thrown in by background crowd members who will step forward to toss them into the ring. Another (strange) innovation of the game is that characters start to sweat -graphically- after a while. Characters have unusually high health for the genre, with multiple, different coloured, health bars in one bar similar to a method of health bars used for boss characters in games of the time, in addition to this, each character has a 'crazy meter' at the bottom of the screen, which is built up as characters attack, this gives the character a special, often very bizarre, attack that will kill the opponent outright, known as the gangan attack in japan, and the crazy attack in the us. Battles are joined by irreverent, sometimes humorous pre-fight banter from characters, the dialog differs depending on whom each opponent is, and a clashing of 2 small images of the characters eyes, which clash in the center of the screen.

1-on-1 fighter featuring 8 selectable characters. The game's major innovation is the ability to walk into the background, in a similar manner to side-scrolling beat 'em ups such as "streets of rage" or "final fight" because of this, unlike many other 2-d fighting games, the game uses one action button to jump, it also does not use the 'd' button, (which many of snk's other fighters did), only 2 action buttons are used for attacking (punch and kick), instead grappling and grabbing opponents (pressing the a & b buttons simultaneously) is the focus of the gameplay, opponents can counter being grabbed, as well as break free. Also featured is weapon play, again similar to beat 'em ups, weapons can be picked up and thrown, or used in special & standard attacks. Weapons are thrown in by background crowd members who will step forward to toss them into the ring. Another (strange) innovation of the game is that characters start to sweat -graphically- after a while. Characters have unusually high health for the genre, with multiple, different coloured, health bars in one bar similar to a method of health bars used for boss characters in games of the time, in addition to this, each character has a 'crazy meter' at the bottom of the screen, which is built up as characters attack, this gives the character a special, often very bizarre, attack that will kill the opponent outright, known as the gangan attack in japan, and the crazy attack in the us. Battles are joined by irreverent, sometimes humorous pre-fight banter from characters, the dialog differs depending on whom each opponent is, and a clashing of 2 small images of the characters eyes, which clash in the center of the screen.

Combattant 1 contre 1 avec 8 personnages sélectionnables. L'innovation majeure du jeu est la possibilité d'entrer en arrière-plan, de la même manière que les beat'em ups à défilement latéral tels que "streets of rage" ou "final battle". Contrairement à de nombreux autres jeux de combat en 2D, le jeu utilise un bouton d'action pour sauter, il n'utilise pas non plus le bouton "d" (ce que faisaient de nombreux autres combattants de snk), seuls 2 boutons d'action sont utilisés pour attaquer (coup de poing et coup de pied), à la place du grappin et attraper les adversaires (en appuyant simultanément sur les boutons a et b) est au centre du jeu, les adversaires peuvent contrer l'arrestation et se libérer. Le jeu d'armes est également présenté, encore une fois similaire aux beat'em ups, les armes peuvent être ramassées et lancées, ou utilisées dans des attaques spéciales et standard. Les armes sont lancées par des membres de la foule en arrière-plan qui s'avanceront pour les lancer sur le ring. Une autre (étrange) innovation du jeu est que les personnages commencent à transpirer - graphiquement - après un certain temps. Les personnages ont une santé inhabituellement élevée pour le genre, avec plusieurs barres de santé de couleurs différentes dans une barre similaire à une méthode de barres de santé utilisée pour les personnages de boss dans les jeux de l'époque, en plus de cela, chaque personnage a un « compteur fou » au bas de l'écran, qui est construit au fur et à mesure de l'attaque du personnage, cela donne au personnage une attaque spéciale, souvent très bizarre, qui tuera l'adversaire sur le coup, connue sous le nom d'attaque de gangan au Japon, et d'attaque folle aux États-Unis. Les combats sont rejoints par des plaisanteries d'avant-combat irrévérencieuses, parfois humoristiques, de la part des personnages, le dialogue diffère selon l'adversaire et un choc de 2 petites images des yeux des personnages, qui s'affrontent au centre de l'écran.

Combattente 1 contro 1 con 8 personaggi selezionabili. La principale innovazione del gioco è la capacità di camminare sullo sfondo, in modo simile ai picchiaduro a scorrimento laterale come "streets of rage" o "final combat". Per questo motivo, a differenza di molti altri giochi di combattimento in 2-D, il gioco utilizza un pulsante di azione per saltare, inoltre non utilizza il pulsante "d" (cosa che facevano molti altri combattenti di Snk), solo 2 pulsanti di azione vengono utilizzati per attaccare (pugni e calci), invece per afferrare e afferrare. Gli avversari (premendo contemporaneamente i pulsanti a e b) sono il fulcro del gioco, gli avversari possono contrastare la presa e liberarsi. È inoltre presente il gioco con le armi, ancora una volta simile ai picchiaduro, le armi possono essere raccolte e lanciate o utilizzate in attacchi speciali e standard. Le armi vengono lanciate dai membri del pubblico sullo sfondo che si faranno avanti per lanciarle sul ring. Un'altra (strana) innovazione del gioco è che i personaggi iniziano a sudare, graficamente, dopo un po'. I personaggi hanno una salute insolitamente alta per il genere, con più barre della salute di colore diverso in una barra simile a un metodo di barre della salute usato per i personaggi boss nei giochi dell'epoca, in aggiunta a questo, ogni personaggio ha un "indicatore pazzo" nella parte inferiore dello schermo, che viene costruito mentre i personaggi attaccano, questo dà al personaggio un attacco speciale, spesso molto bizzarro, che ucciderà l'avversario sul colpo, noto come attacco gangan in Giappone e attacco pazzo negli Stati Uniti. Le battaglie sono unite da battute pre-combattimento irriverenti e talvolta divertenti da parte dei personaggi, il dialogo varia a seconda di chi sia ciascun avversario e uno scontro di 2 piccole immagini degli occhi dei personaggi, che si scontrano al centro dello schermo.

Consejos

  • El uso del entorno para lanzar objetos es fundamental en este juego de lucha.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Using the environment to throw objects is essential in this fighting game.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Utiliser l'environnement pour lancer des objets est essentiel dans ce jeu de combat.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Usare l'ambiente per lanciare oggetti è essenziale in questo gioco di combattimento.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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