Star Castle (older)
Arcade (MAME)

Star Castle (older)

Descripción

Star castle is a 1- or 2-player outer space action game designed with features geared for maximum player appeal : a progressively difficult competitive level and a clearly defined enemy which must be both attacked and avoided at various points in the course of play. The center of the playfield is occupied by the star castle which is programmed to constantly home in on the players' ships. Surrounding the star castle are three concentric energy rings of twelve segments each, which serve as both a protective perimeter for the star castle and a source of points for the player. Contained within the energy rings are three protective mines which seek out the players' ships and destroy them upon collision. The movements of the mines are programmed to simulate the actions of heat-seeking missiles. The object of the games of star castle is to score the maximum number of points possible. This is accomplished by the combination of three elements : a) exploding the ring segments. B) exploding the star castle. C) avoiding the star castle's mines. A player's turn is over when his ship has been destroyed. The number of ships per game is set by the operator. For maximum scoring, a player will want to shoot out sections of the energy rings in order to give him a shot at the star castle in the center of the screen. As play progresses, there are 2 facts a player must keep in mind : 1) exploding all segments in a given ring will cause the entire ring to reappear - thereby eliminating a potential shot at the star castle in the center. 2) exploding the rings in a manner that gives you a shot at the star castle will also give the star castle a shot at you. The star castle is programmed so that its nose always seeks out the player's ship. If there is an open shot at the player, it will take it. When the star castle is hit by a player's missile, it will first implode and then explode with all remaining ring segments. After a one-second delay, the star castle will reappear with all three ring segments. If the star castle shoots the player, his turn is over. As play begins, the star castle will appear in the center of the screen surrounded by its 3 energy rings. The player's ship appears about halfway up on the right hand edge. By using the control buttons to move forward, right or left, the player maneuvers about the screen using the firing button to launch missiles. Points are scored by destroying the energy ring segments or the star castle itself. Exploding the star castle gives an extra ship as well as points. No points are given for the mines that attack the player. The player's ship can be destroyed in 2 ways : by collision with the mines or by a hit from the star castle's torpedo. The mines are launched from the rings and attack the player for approximately ten seconds or until shot. The star castle's torpedoes are launched only when there is a clear shot at the player through all 3 rings. At this time the player also has his shot at the star castle. Both the star castle and the mines get smarter and faster as the game progresses. The game of star castle is not based on time units. The battle rages on until all the players' ships are destroyed. The length of the game depends solely on the skill of the player. It's the age-old challenge of man versus machine.

Star castle is a 1- or 2-player outer space action game designed with features geared for maximum player appeal : a progressively difficult competitive level and a clearly defined enemy which must be both attacked and avoided at various points in the course of play. The center of the playfield is occupied by the star castle which is programmed to constantly home in on the players' ships. Surrounding the star castle are three concentric energy rings of twelve segments each, which serve as both a protective perimeter for the star castle and a source of points for the player. Contained within the energy rings are three protective mines which seek out the players' ships and destroy them upon collision. The movements of the mines are programmed to simulate the actions of heat-seeking missiles. The object of the games of star castle is to score the maximum number of points possible. This is accomplished by the combination of three elements : a) exploding the ring segments. B) exploding the star castle. C) avoiding the star castle's mines. A player's turn is over when his ship has been destroyed. The number of ships per game is set by the operator. For maximum scoring, a player will want to shoot out sections of the energy rings in order to give him a shot at the star castle in the center of the screen. As play progresses, there are 2 facts a player must keep in mind : 1) exploding all segments in a given ring will cause the entire ring to reappear - thereby eliminating a potential shot at the star castle in the center. 2) exploding the rings in a manner that gives you a shot at the star castle will also give the star castle a shot at you. The star castle is programmed so that its nose always seeks out the player's ship. If there is an open shot at the player, it will take it. When the star castle is hit by a player's missile, it will first implode and then explode with all remaining ring segments. After a one-second delay, the star castle will reappear with all three ring segments. If the star castle shoots the player, his turn is over. As play begins, the star castle will appear in the center of the screen surrounded by its 3 energy rings. The player's ship appears about halfway up on the right hand edge. By using the control buttons to move forward, right or left, the player maneuvers about the screen using the firing button to launch missiles. Points are scored by destroying the energy ring segments or the star castle itself. Exploding the star castle gives an extra ship as well as points. No points are given for the mines that attack the player. The player's ship can be destroyed in 2 ways : by collision with the mines or by a hit from the star castle's torpedo. The mines are launched from the rings and attack the player for approximately ten seconds or until shot. The star castle's torpedoes are launched only when there is a clear shot at the player through all 3 rings. At this time the player also has his shot at the star castle. Both the star castle and the mines get smarter and faster as the game progresses. The game of star castle is not based on time units. The battle rages on until all the players' ships are destroyed. The length of the game depends solely on the skill of the player. It's the age-old challenge of man versus machine.

Star Castle est un jeu d'action spatial pour 1 ou 2 joueurs conçu avec des fonctionnalités conçues pour attirer un maximum de joueurs : un niveau compétitif de difficulté progressive et un ennemi clairement défini qui doit être à la fois attaqué et évité à différents moments du jeu. Le centre du terrain de jeu est occupé par le château étoilé qui est programmé pour s'installer en permanence sur les navires des joueurs. Autour du château étoilé se trouvent trois anneaux d'énergie concentriques de douze segments chacun, qui servent à la fois de périmètre de protection pour le château étoilé et de source de points pour le joueur. Les anneaux d'énergie contiennent trois mines protectrices qui recherchent les vaisseaux des joueurs et les détruisent en cas de collision. Les mouvements des mines sont programmés pour simuler les actions de missiles à recherche de chaleur. Le but des jeux Star Castle est de marquer le maximum de points possible. Ceci est accompli par la combinaison de trois éléments : a) faire exploser les segments d'anneau. B) faire exploser le château étoilé. C) éviter les mines du château étoilé. Le tour d'un joueur est terminé lorsque son vaisseau a été détruit. Le nombre de navires par jeu est fixé par l'opérateur. Pour un score maximum, un joueur voudra tirer des sections des anneaux d'énergie afin de lui donner une chance sur le château étoilé au centre de l'écran. Au fur et à mesure que le jeu progresse, il y a 2 faits que le joueur doit garder à l'esprit : 1) l'explosion de tous les segments d'un anneau donné fera réapparaître l'anneau entier, éliminant ainsi un tir potentiel sur le château d'étoiles au centre. 2) exploser les anneaux d'une manière qui vous donne une chance sur le château étoilé donnera également une chance au château étoilé sur vous. Le château étoilé est programmé pour que son nez recherche toujours le vaisseau du joueur. S'il y a un tir ouvert sur le joueur, il le prendra. Lorsque le château étoilé est touché par le missile d'un joueur, il implosera d'abord, puis explosera avec tous les segments d'anneau restants. Après un délai d'une seconde, le château étoilé réapparaîtra avec les trois segments d'anneau. Si le château étoilé tire sur le joueur, son tour est terminé. Au début du jeu, le château étoilé apparaîtra au centre de l'écran entouré de ses 3 anneaux d'énergie. Le vaisseau du joueur apparaît à mi-hauteur sur le bord droit. En utilisant les boutons de commande pour avancer, à droite ou à gauche, le joueur manœuvre sur l'écran à l'aide du bouton de tir pour lancer des missiles. Les points sont marqués en détruisant les segments d'anneaux d'énergie ou le château d'étoiles lui-même. Faire exploser le château étoilé donne un vaisseau supplémentaire ainsi que des points. Aucun point n'est accordé pour les mines qui attaquent le joueur. Le vaisseau du joueur peut être détruit de 2 manières : par collision avec les mines ou par un coup de torpille du château stellaire. Les mines sont lancées depuis les anneaux et attaquent le joueur pendant environ dix secondes ou jusqu'à ce qu'elles soient tirées. Les torpilles du château étoilé ne sont lancées que lorsqu'il y a un tir clair sur le joueur à travers les 3 anneaux. À ce moment-là, le joueur a également sa chance au château des étoiles. Le château étoilé et les mines deviennent plus intelligents et plus rapides à mesure que le jeu progresse. Le jeu de Star Castle n'est pas basé sur des unités de temps. La bataille fait rage jusqu'à ce que tous les navires des joueurs soient détruits. La durée du jeu dépend uniquement de l'habileté du joueur. C'est le défi séculaire de l'homme contre la machine.

Star Castle è un gioco d'azione nello spazio per 1 o 2 giocatori progettato con caratteristiche pensate per massimizzare l'attrattiva del giocatore: un livello competitivo progressivamente difficile e un nemico chiaramente definito che deve essere attaccato ed evitato in vari punti nel corso del gioco. Il centro del campo di gioco è occupato dal castello stellare, programmato per occupare costantemente le navi dei giocatori. Intorno al castello stellare ci sono tre anelli energetici concentrici di dodici segmenti ciascuno, che servono sia come perimetro protettivo per il castello stellare che come fonte di punti per il giocatore. All'interno degli anelli energetici ci sono tre mine protettive che cercano le navi dei giocatori e le distruggono in caso di collisione. I movimenti delle mine sono programmati per simulare le azioni dei missili a ricerca di calore. Lo scopo dei giochi di Star Castle è totalizzare il massimo numero di punti possibile. Ciò si ottiene dalla combinazione di tre elementi: a) esplodere i segmenti dell'anello. B) far esplodere il castello stellare. C) evitare le miniere del castello stellare. Il turno di un giocatore termina quando la sua nave è stata distrutta. Il numero di navi per partita è stabilito dall'operatore. Per ottenere il punteggio massimo, il giocatore vorrà sparare alle sezioni degli anelli di energia per poter colpire il castello stellare al centro dello schermo. Man mano che il gioco procede, ci sono 2 fatti che un giocatore deve tenere a mente: 1) l'esplosione di tutti i segmenti di un dato anello farà riapparire l'intero anello, eliminando così un potenziale colpo al castello stellare al centro. 2) far esplodere gli anelli in un modo che ti dia una possibilità al castello stellare darà anche una possibilità al castello stellare a te. Il castello stellare è programmato in modo tale che il suo naso cerchi sempre la nave del giocatore. Se c'è un tiro aperto verso il giocatore, lo prenderà. Quando il castello stellare viene colpito dal missile di un giocatore, prima imploderà e poi esploderà con tutti i segmenti dell'anello rimanenti. Dopo un secondo di ritardo, il castello stellare riapparirà con tutti e tre i segmenti dell'anello. Se il castello stellare spara al giocatore, il suo turno finisce. All'inizio del gioco, il castello stellare apparirà al centro dello schermo circondato dai suoi 3 anelli di energia. La nave del giocatore appare circa a metà sul bordo destro. Utilizzando i pulsanti di controllo per spostarsi in avanti, a destra o a sinistra, il giocatore manovra sullo schermo utilizzando il pulsante di fuoco per lanciare i missili. I punti si ottengono distruggendo i segmenti dell'anello energetico o il castello stellare stesso. L'esplosione del castello stellare fornisce una nave extra e punti. Non vengono assegnati punti per le mine che attaccano il giocatore. La nave del giocatore può essere distrutta in 2 modi: dalla collisione con le mine o dal colpo del siluro del castello stellare. Le mine vengono lanciate dagli anelli e attaccano il giocatore per circa dieci secondi o finché non vengono sparate. I siluri del castello stellare vengono lanciati solo quando il giocatore ha un tiro chiaro attraverso tutti e 3 gli anelli. In questo momento il giocatore ha anche la possibilità di conquistare il castello stellare. Sia il castello stellare che le miniere diventano più intelligenti e veloci man mano che il gioco procede. Il gioco del castello stellare non si basa su unità di tempo. La battaglia continua finché tutte le navi dei giocatori non vengono distrutte. La durata del gioco dipende esclusivamente dall'abilità del giocatore. È l'antica sfida dell'uomo contro la macchina.

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