Super Pierrot (Japan)
Descripción
Whoo hoo, this game is nothing but dot eating fun. You play the game one screen at a time, and each screen will be covered with dots, baddies, and will have a few logs thrown in to boot. What you are trying to do is either eat all the dots, or kill all the monsters. There are two basic kinds of enemies (plus a few more that will sometimes escort the bonus letters). The first kind is a sort of green clam, these are slow moving and pose little danger to mr. Do. But the second kind is fairly dangerous, it is a purple cartoon snake, and it will make quick rolling attacks at mr. Do!, you must dodge these, as your powerball is ineffective against a rolling snake. Both enemy types will sometimes transform into a purple sightless unicorn if they manage to remain alive long enough, shoot the unicorns as soon as they appear, because you cannot outrun them over long distances. Mr. Do! has two things to defend himself with. The first is the superball, he starts out carry this, simply toss it at an enemy, and they will vanish (you can also bounce the superball off of walls for a higher score). Your superball regenerates as you eat dots and fruit, and it is often a good idea to use it as soon as it regenerates (to take out yet another baddie). Your other weapon is the logs that are scattered around the game board. Simply push them, and they will roll down the screen, taking out anything in their path (including mr. Do! if you are dumb enough to get in their way). You leave a line behind you as you walk, when you meet your own line (creating a box), any dots inside the box will be upgraded to cherries, while cherries upgrade to apples, which upgrade to lemons, which finally upgrade to pineapples. You don't have to do any of this fruit upgrade stuff at all, but is the best way to rack up a lot of points. You can collect letters to spell extra to get a free man (just like all the other "mr. Do!" games).
Whoo hoo, this game is nothing but dot eating fun. You play the game one screen at a time, and each screen will be covered with dots, baddies, and will have a few logs thrown in to boot. What you are trying to do is either eat all the dots, or kill all the monsters. There are two basic kinds of enemies (plus a few more that will sometimes escort the bonus letters). The first kind is a sort of green clam, these are slow moving and pose little danger to mr. Do. But the second kind is fairly dangerous, it is a purple cartoon snake, and it will make quick rolling attacks at mr. Do!, you must dodge these, as your powerball is ineffective against a rolling snake. Both enemy types will sometimes transform into a purple sightless unicorn if they manage to remain alive long enough, shoot the unicorns as soon as they appear, because you cannot outrun them over long distances. Mr. Do! has two things to defend himself with. The first is the superball, he starts out carry this, simply toss it at an enemy, and they will vanish (you can also bounce the superball off of walls for a higher score). Your superball regenerates as you eat dots and fruit, and it is often a good idea to use it as soon as it regenerates (to take out yet another baddie). Your other weapon is the logs that are scattered around the game board. Simply push them, and they will roll down the screen, taking out anything in their path (including mr. Do! if you are dumb enough to get in their way). You leave a line behind you as you walk, when you meet your own line (creating a box), any dots inside the box will be upgraded to cherries, while cherries upgrade to apples, which upgrade to lemons, which finally upgrade to pineapples. You don't have to do any of this fruit upgrade stuff at all, but is the best way to rack up a lot of points. You can collect letters to spell extra to get a free man (just like all the other "mr. Do!" games).
Whoo hoo, ce jeu n'est rien d'autre qu'un plaisir de manger des points. Vous jouez au jeu un écran à la fois, et chaque écran sera couvert de points, de méchants et aura quelques journaux lancés pour démarrer. Ce que vous essayez de faire, c'est soit de manger tous les points, soit de tuer tous les monstres. Il existe deux types d'ennemis de base (plus quelques autres qui escorteront parfois les lettres bonus). Le premier type est une sorte de palourde verte, celles-ci se déplacent lentement et présentent peu de danger pour M. Faire. Mais le deuxième type est assez dangereux, c'est un serpent violet de dessin animé, et il lancera des attaques rapides sur M. Faites !, vous devez les éviter, car votre powerball est inefficace contre un serpent qui roule. Les deux types d'ennemis se transformeront parfois en licorne violette aveugle s'ils parviennent à rester en vie assez longtemps. Tirez sur les licornes dès qu'elles apparaissent, car vous ne pouvez pas les distancer sur de longues distances. M. Do! a deux choses avec lesquelles se défendre. Le premier est la superballe, il commence par la porter, il suffit de la lancer sur un ennemi, et il disparaîtra (vous pouvez également faire rebondir la superballe sur les murs pour un score plus élevé). Votre superballe se régénère lorsque vous mangez des points et des fruits, et c'est souvent une bonne idée de l'utiliser dès qu'elle se régénère (pour éliminer encore un autre méchant). Votre autre arme sont les bûches dispersées sur le plateau de jeu. Poussez-les simplement et ils rouleront vers le bas de l'écran, éliminant tout ce qui se trouve sur leur passage (y compris M. Do ! si vous êtes assez stupide pour vous gêner). Vous laissez une ligne derrière vous pendant que vous marchez, lorsque vous rencontrez votre propre ligne (créant une boîte), tous les points à l'intérieur de la boîte seront transformés en cerises, tandis que les cerises se transformeront en pommes, qui se transformeront en citrons, qui finalement se transformeront en ananas. Vous n'êtes pas du tout obligé de faire ces améliorations de fruits, mais c'est le meilleur moyen d'accumuler beaucoup de points. Vous pouvez collecter des lettres pour épeler davantage pour obtenir un homme libre (comme tous les autres jeux "Mr. Do!").
Whoo hoo, questo gioco non è altro che divertimento mangia-punti. Giochi una schermata alla volta e ogni schermata sarà coperta di punti, cattivi e avrà alcuni registri inseriti per l'avvio. Quello che stai cercando di fare è mangiare tutti i punti o uccidere tutti i mostri. Esistono due tipi base di nemici (più alcuni altri che a volte accompagneranno le lettere bonus). Il primo tipo è una sorta di vongole verdi, si muovono lentamente e rappresentano un pericolo minimo per il sig. Fare. Ma il secondo tipo è abbastanza pericoloso, è un serpente viola dei cartoni animati e sferrerà rapidi attacchi a rotazione contro mr. Fallo!, devi schivarli, poiché la tua powerball è inefficace contro un serpente che rotola. Entrambi i tipi di nemici a volte si trasformano in un unicorno viola cieco se riescono a rimanere in vita abbastanza a lungo, spara agli unicorni non appena appaiono, perché non puoi superarli su lunghe distanze. Signor Fare! ha due cose con cui difendersi. La prima è la superpalla, inizia a portarla, lanciala semplicemente a un nemico e lui svanirà (puoi anche far rimbalzare la superpalla sui muri per un punteggio più alto). La tua superpalla si rigenera man mano che mangi punti e frutta, e spesso è una buona idea usarla non appena si rigenera (per eliminare ancora un altro cattivo). La tua altra arma sono i tronchi sparsi sul tabellone. Basta spingerli e rotoleranno lungo lo schermo, eliminando qualsiasi cosa sul loro cammino (incluso Mr. Do! se sei abbastanza stupido da intralciarti). Lasci una linea dietro di te mentre cammini, quando incontri la tua linea (creando una scatola), tutti i punti all'interno della scatola verranno aggiornati in ciliegie, mentre le ciliegie verranno aggiornate in mele, che a loro volta si trasformeranno in limoni, che infine si trasformeranno in ananas. Non devi assolutamente fare nessuna di queste operazioni di aggiornamento della frutta, ma è il modo migliore per accumulare molti punti. Puoi raccogliere lettere per scrivere extra per ottenere un uomo libero (proprio come tutti gli altri giochi "mr. Do!").
Consejos
- La precisión en el salto es clave; este juego requiere un control muy estricto del píxel de aterrizaje.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Precision in jumping is key; This game requires very strict control of the landing pixel.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- La précision du saut est la clé ; Ce jeu nécessite un contrôle très strict du pixel d'atterrissage.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- La precisione nel salto è fondamentale; Questo gioco richiede un controllo molto rigoroso del pixel di destinazione.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.