Super Puzzle Fighter II X (Japan 960531)
Descripción
Super puzzle fighter ii x is a puzzle game for one or two players based upon capcom's legendary "street fighter" and "vampire" series of fighting games. Super puzzle fighter ii x's gameplay is reminiscent of sega's superb 1992 puzzle game, "puyo puyo" with players taking on the role of one of the famous street fighter characters, represented visually between the two play areas in the middle of the screen. The aim is to manipulate falling coloured gem blocks, matching the colours to gems already in the play area; before finally destroying them with orbs of a like colour. Gems can only be eliminated by coming into contact with a 'crash gem' of the same colour. This eliminates all adjacent gems of that colour, setting up the potential for huge chain reactions. As gems are eliminated, garbage blocks called 'counter gems' will drop into the opponent's playfield; these will eventually become normal gems, but only after they count down to zero (most counter gem countdowns start at '5' and are reduced by one each time a new pair of gems is dropped on that board), until that time they cannot be eliminated by normal means. The only way to eliminate counter gems before they become normal gems is to place a crash gem of that colour nearby so it eliminates at least one normal gem. If this is done, all counter gems immediately adjacent to the crash gem will be taken out as well. Additionally, gems of the same colour that form squares or rectangles (of at least two blocks tall and wide) in the pit become a giant power gem of that size and color; eliminating these as part of a combo increases the number of counter gems that would otherwise normally appear on the opponent's board. The only other type of piece to appear is a diamond, which eliminates all the normal, power, counter and crash gems of whichever colour gem it lands on. This, too, will cause counter gems to appear on the opponent's board. Whenever a player destroys a number of blocks, their on-screen street fighter counter-part will be shown attacking the opponent character. The fighting move used is dependent on both the colour and number of blocks the player has destroyed. The available in-game characters, and games from which they are taken (based on first appearance) are : * ryu ("street fighter") * ken ("street fighter") * chun-li ("street fighter ii - the world warrior") * sakura ("street fighter zero 2 [cp-s ii no. 15]") * morrigan ("vampire - the night warriors [cp-s ii no. 05]") * donovan ("vampire hunter - darkstalkers' revenge [cp-s ii no. 09]") * lei lei ("vampire hunter - darkstalkers' revenge [cp-s ii no. 09]") * felicia ("vampire - the night warriors [cp-s ii no. 05]") hidden characters: * gouki ("super street fighter ii x - grand master challenge [cp-s ii no. 03 bis]") * dan ("street fighter zero [cp-s ii no. 11]") * devilotte ("cyberbots - fullmetal madness [cp-s ii no. 10]")
Super puzzle fighter ii x is a puzzle game for one or two players based upon capcom's legendary "street fighter" and "vampire" series of fighting games. Super puzzle fighter ii x's gameplay is reminiscent of sega's superb 1992 puzzle game, "puyo puyo" with players taking on the role of one of the famous street fighter characters, represented visually between the two play areas in the middle of the screen. The aim is to manipulate falling coloured gem blocks, matching the colours to gems already in the play area; before finally destroying them with orbs of a like colour. Gems can only be eliminated by coming into contact with a 'crash gem' of the same colour. This eliminates all adjacent gems of that colour, setting up the potential for huge chain reactions. As gems are eliminated, garbage blocks called 'counter gems' will drop into the opponent's playfield; these will eventually become normal gems, but only after they count down to zero (most counter gem countdowns start at '5' and are reduced by one each time a new pair of gems is dropped on that board), until that time they cannot be eliminated by normal means. The only way to eliminate counter gems before they become normal gems is to place a crash gem of that colour nearby so it eliminates at least one normal gem. If this is done, all counter gems immediately adjacent to the crash gem will be taken out as well. Additionally, gems of the same colour that form squares or rectangles (of at least two blocks tall and wide) in the pit become a giant power gem of that size and color; eliminating these as part of a combo increases the number of counter gems that would otherwise normally appear on the opponent's board. The only other type of piece to appear is a diamond, which eliminates all the normal, power, counter and crash gems of whichever colour gem it lands on. This, too, will cause counter gems to appear on the opponent's board. Whenever a player destroys a number of blocks, their on-screen street fighter counter-part will be shown attacking the opponent character. The fighting move used is dependent on both the colour and number of blocks the player has destroyed. The available in-game characters, and games from which they are taken (based on first appearance) are : * ryu ("street fighter") * ken ("street fighter") * chun-li ("street fighter ii - the world warrior") * sakura ("street fighter zero 2 [cp-s ii no. 15]") * morrigan ("vampire - the night warriors [cp-s ii no. 05]") * donovan ("vampire hunter - darkstalkers' revenge [cp-s ii no. 09]") * lei lei ("vampire hunter - darkstalkers' revenge [cp-s ii no. 09]") * felicia ("vampire - the night warriors [cp-s ii no. 05]") hidden characters: * gouki ("super street fighter ii x - grand master challenge [cp-s ii no. 03 bis]") * dan ("street fighter zero [cp-s ii no. 11]") * devilotte ("cyberbots - fullmetal madness [cp-s ii no. 10]")
Super Puzzle Fighter II X est un jeu de réflexion pour un ou deux joueurs basé sur les légendaires séries de jeux de combat "Street Fighter" et "Vampire" de Capcom. Le gameplay de Super Puzzle Fighter II X rappelle le superbe jeu de réflexion de Sega de 1992, "puyo puyo", dans lequel les joueurs incarnent l'un des célèbres personnages de Street Fighter, représenté visuellement entre les deux zones de jeu au milieu de l'écran. Le but est de manipuler des blocs de pierres précieuses colorées qui tombent, en faisant correspondre les couleurs aux pierres précieuses déjà présentes dans l'aire de jeu ; before finally destroying them with orbs of a like colour. Les gemmes ne peuvent être éliminées qu'en entrant en contact avec une « gemme crash » de la même couleur. This eliminates all adjacent gems of that colour, setting up the potential for huge chain reactions. Au fur et à mesure que les gemmes sont éliminées, des blocs de déchets appelés « contre-gemmes » tomberont sur le terrain de jeu de l'adversaire ; celles-ci finiront par devenir des gemmes normales, mais seulement après leur compte à rebours jusqu'à zéro (la plupart des comptes à rebours des compteurs de gemmes commencent à « 5 » et sont réduits de un à chaque fois qu'une nouvelle paire de gemmes est déposée sur ce plateau), jusqu'à ce qu'elles ne puissent pas être éliminées par des moyens normaux. La seule façon d’éliminer les contre-gemmes avant qu’elles ne deviennent des gemmes normales est de placer une gemme crash de cette couleur à proximité afin qu’elle élimine au moins une gemme normale. If this is done, all counter gems immediately adjacent to the crash gem will be taken out as well. De plus, les gemmes de la même couleur qui forment des carrés ou des rectangles (d'au moins deux blocs de haut et de large) dans la fosse deviennent une gemme de puissance géante de cette taille et de cette couleur ; eliminating these as part of a combo increases the number of counter gems that would otherwise normally appear on the opponent's board. Le seul autre type de pièce à apparaître est un diamant, qui élimine toutes les gemmes normales, de puissance, de contre-attaque et de crash, quelle que soit la couleur sur laquelle il atterrit. This, too, will cause counter gems to appear on the opponent's board. Whenever a player destroys a number of blocks, their on-screen street fighter counter-part will be shown attacking the opponent character. The fighting move used is dependent on both the colour and number of blocks the player has destroyed. The available in-game characters, and games from which they are taken (based on first appearance) are : * ryu (« combattant de rue ») * ken ("combattant de rue") * chun-li ("street fighter ii - the world warrior") * sakura ("street fighter zero 2 [cp-s ii no. 15]") * morrigan ("vampire - les guerriers de la nuit [cp-s ii no. 05]") * donovan ("vampire hunter - darkstalkers' revenge [cp-s ii no. 09]") * lei lei ("vampire hunter - darkstalkers' revenge [cp-s ii no. 09]") * felicia ("vampire - the night warriors [cp-s ii no. 05]") personnages cachés : * gouki ("super street fighter ii x - grand master challenge [cp-s ii no. 03 bis]") * Dan ("Street Fighter Zero [cp-s ii no. 11]") * devilotte ("cyberbots - fullmetal madness [cp-s ii no. 10]")
Super puzzle Fighter ii x è un puzzle game per uno o due giocatori basato sulle leggendarie serie di giochi di combattimento "Street Fighter" e "Vampire" di Capcom. Il gameplay di Super puzzle Fighter ii x ricorda il superbo puzzle game di Sega del 1992, "puyo puyo", in cui i giocatori assumono il ruolo di uno dei famosi personaggi di Street Fighter, rappresentato visivamente tra le due aree di gioco al centro dello schermo. Lo scopo è manipolare i blocchi di gemme colorate che cadono, abbinando i colori alle gemme già presenti nell'area di gioco; prima di distruggerli definitivamente con sfere dello stesso colore. Le gemme possono essere eliminate solo entrando in contatto con una "gemma schianto" dello stesso colore. Ciò elimina tutte le gemme adiacenti di quel colore, creando il potenziale per enormi reazioni a catena. Man mano che le gemme vengono eliminate, i blocchi spazzatura chiamati "controgemme" cadranno nel campo di gioco dell'avversario; queste alla fine diventeranno gemme normali, ma solo dopo il conto alla rovescia fino a zero (la maggior parte dei conti alla rovescia delle controgemme iniziano da "5" e vengono ridotti di uno ogni volta che una nuova coppia di gemme viene lasciata cadere sul tabellone), fino a quel momento non possono essere eliminate con mezzi normali. L'unico modo per eliminare le contro-gemme prima che diventino gemme normali è posizionare una gemma di quel colore nelle vicinanze in modo da eliminare almeno una gemma normale. In tal caso, verranno eliminate anche tutte le contro-gemme immediatamente adiacenti alla gemma dello schianto. Inoltre, le gemme dello stesso colore che formano quadrati o rettangoli (di almeno due blocchi di altezza e larghezza) nella fossa diventano una gigantesca gemma del potere di quella dimensione e colore; eliminandoli come parte di una combo aumenta il numero di contro-gemme che altrimenti apparirebbero sul tabellone dell'avversario. L'unico altro tipo di pezzo che appare è un diamante, che elimina tutte le gemme normali, di potere, di contrasto e di schianto di qualunque gemma di colore su cui atterra. Anche questo farà apparire le contro-gemme sul tabellone dell'avversario. Ogni volta che un giocatore distrugge un certo numero di blocchi, sullo schermo verrà mostrata la sua controparte combattente di strada che attacca il personaggio avversario. La mossa di combattimento utilizzata dipende sia dal colore che dal numero di blocchi che il giocatore ha distrutto. I personaggi di gioco disponibili e i giochi da cui sono presi (in base alla prima apparizione) sono: * ryu ("street fighter") * ken ("street fighter") *chun-li ("streetfighter ii - il guerriero del mondo") * sakura ("streetfighter zero 2 [cp-s ii no. 15]") * morrigan ("vampiro - i guerrieri della notte [cp-s ii no. 05]") * donovan ("cacciatore di vampiri - la vendetta dei darkstalker [cp-s ii no. 09]") * lei lei ("cacciatore di vampiri - la vendetta dei darkstalker [cp-s ii no. 09]") * felicia ("vampiro - i guerrieri della notte [cp-s ii no. 05]") hidden characters: * gouki ("super street combattente ii x - sfida del gran maestro [cp-s ii n. 03 bis]") * dan ("streetfighter zero [cp-s ii no. 11]") * devilotte ("cyberbot - fullmetal follia [cp-s ii n. 10]")
Consejos
- El juego a nivel competitivo en Japón es muy rápido; practica el contra-ataque enviando tus bloques justo después del rival.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Competitive play in Japan is very fast; Practice counter-attacking by sending your blocks right after your opponent.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Le jeu compétitif au Japon est très rapide ; Entraînez-vous à contre-attaquer en envoyant vos blocs juste après votre adversaire.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Il gioco competitivo in Giappone è molto veloce; Esercitati a contrattaccare inviando i tuoi blocchi subito dopo il tuo avversario.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.