Son Son
Descripción
Son son is a side scrolling action game by capcom and conversion of their own arcade game originally released in 1984. It is loosely based on the old chinese legend journey to the west and tells the story of a monk and his long pilgrimage to tenjiku (ancient india) to retrieve buddhist scriptures. But soon, the monk and his disciples (lead by son son the monkey boy) come under attack and are captured by a flying demon-warrior. Only son son and ton ton (the pig in two-player cooperative mode) manage to escape, and the duo vows to save their friends and to reach their intended destination. Son son is not your typical platform game, but rather a mix of platform action and shooting. Each one of the twenty levels (or continuous sections) is made out of six large platforms that span across the screen. The playfield constantly scrolls from right to left, encouraging son son to always stay on the move and to jump up or down to higher or lower ground in order to avoid incoming enemies or to collect fruits and other special items. Most of the items available in the game, such as fruits and vegetables, are only good for points (additionally, larger ones appear in front of wooden signs and award the player with even more bonus points). The last power-ups are capcom's familiar and trademark pow icons (kill all the enemies on the screen and turns them into fruits and vegetables for points), small bamboo shoots (they grow behind son son) and the yashichi pinwheel for extra bonus points. Every so often, the screen stops for a short amount of time and unveils a tougher battle against skull blocks, bombers and, later in the game, respawning waves of increasingly difficult enemies and large flying demon-warriors.
Son son is a side scrolling action game by capcom and conversion of their own arcade game originally released in 1984. It is loosely based on the old chinese legend journey to the west and tells the story of a monk and his long pilgrimage to tenjiku (ancient india) to retrieve buddhist scriptures. But soon, the monk and his disciples (lead by son son the monkey boy) come under attack and are captured by a flying demon-warrior. Only son son and ton ton (the pig in two-player cooperative mode) manage to escape, and the duo vows to save their friends and to reach their intended destination. Son son is not your typical platform game, but rather a mix of platform action and shooting. Each one of the twenty levels (or continuous sections) is made out of six large platforms that span across the screen. The playfield constantly scrolls from right to left, encouraging son son to always stay on the move and to jump up or down to higher or lower ground in order to avoid incoming enemies or to collect fruits and other special items. Most of the items available in the game, such as fruits and vegetables, are only good for points (additionally, larger ones appear in front of wooden signs and award the player with even more bonus points). The last power-ups are capcom's familiar and trademark pow icons (kill all the enemies on the screen and turns them into fruits and vegetables for points), small bamboo shoots (they grow behind son son) and the yashichi pinwheel for extra bonus points. Every so often, the screen stops for a short amount of time and unveils a tougher battle against skull blocks, bombers and, later in the game, respawning waves of increasingly difficult enemies and large flying demon-warriors.
Son Son est un jeu d'action à défilement horizontal de Capcom et une conversion de leur propre jeu d'arcade initialement sorti en 1984. Il est vaguement basé sur la vieille légende chinoise du voyage vers l'ouest et raconte l'histoire d'un moine et son long pèlerinage à Tenjiku (Inde ancienne) pour récupérer les écritures bouddhistes. Mais bientôt, le moine et ses disciples (dirigés par son fils, le garçon singe) sont attaqués et capturés par un guerrier-démon volant. Seuls Son Son et Ton Ton (le cochon en mode coopératif à deux joueurs) parviennent à s'échapper, et le duo jure de sauver leurs amis et d'atteindre leur destination prévue. Son son n'est pas un jeu de plateforme typique, mais plutôt un mélange d'action de plateforme et de tir. Chacun des vingt niveaux (ou sections continues) est constitué de six grandes plates-formes qui s'étendent sur l'écran. Le terrain de jeu défile constamment de droite à gauche, encourageant fils fils à toujours rester en mouvement et à sauter de haut en bas vers un terrain plus haut ou plus bas afin d'éviter les ennemis entrants ou de collecter des fruits et d'autres objets spéciaux. La plupart des objets disponibles dans le jeu, comme les fruits et légumes, ne rapportent que des points (de plus, les plus gros apparaissent devant les panneaux en bois et attribuent au joueur encore plus de points bonus). Les derniers power-ups sont les icônes pow familières et caractéristiques de Capcom (tuez tous les ennemis à l'écran et les transformez en fruits et légumes pour des points), de petites pousses de bambou (elles poussent derrière son fils) et le moulinet yashichi pour des points bonus supplémentaires. De temps en temps, l'écran s'arrête pendant un court laps de temps et dévoile une bataille plus difficile contre des blocs de crâne, des bombardiers et, plus tard dans le jeu, des vagues réapparaissant d'ennemis de plus en plus difficiles et de grands guerriers-démons volants.
Son son è un gioco d'azione a scorrimento laterale di Capcom e una conversione del proprio gioco arcade originariamente pubblicato nel 1984. È vagamente basato sull'antica leggenda cinese del viaggio in occidente e racconta la storia di un monaco e del suo lungo pellegrinaggio a tenjiku (antica India) per recuperare le scritture buddiste. Ma presto, il monaco e i suoi discepoli (guidati dal figlio, il ragazzo scimmia) vengono attaccati e catturati da un demone-guerriero volante. Solo son son e ton ton (il maiale nella modalità cooperativa a due giocatori) riescono a scappare, e i due giurano di salvare i loro amici e di raggiungere la destinazione prevista. Son son non è il tipico gioco platform, ma piuttosto un mix di azione platform e sparatutto. Ciascuno dei venti livelli (o sezioni continue) è composto da sei grandi piattaforme che si estendono sullo schermo. Il campo di gioco scorre costantemente da destra a sinistra, incoraggiando tuo figlio a rimanere sempre in movimento e a saltare su o giù su un terreno più alto o più basso per evitare i nemici in arrivo o raccogliere frutta e altri oggetti speciali. La maggior parte degli oggetti disponibili nel gioco, come frutta e verdura, servono solo per guadagnare punti (inoltre, quelli più grandi appaiono davanti ai cartelli di legno e assegnano al giocatore ancora più punti bonus). Gli ultimi potenziamenti sono le icone pow familiari e tipiche di Capcom (uccidono tutti i nemici sullo schermo e li trasformano in frutta e verdura per punti), piccoli germogli di bambù (crescono dietro figlio figlio) e la girandola yashichi per punti bonus extra. Di tanto in tanto, lo schermo si ferma per un breve periodo di tempo e svela una battaglia più dura contro blocchi di teschi, bombardieri e, più avanti nel gioco, ondate di respawn di nemici sempre più difficili e grandi demoni-guerrieri volanti.
Consejos
- Cambia rápidamente entre las líneas de plataformas para evitar los proyectiles enemigos que recorren toda la pantalla.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Quickly switch between lines of platforms to avoid enemy projectiles that fly across the screen.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Basculez rapidement entre les lignes de plates-formes pour éviter les projectiles ennemis qui traversent l'écran.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Passa rapidamente da una linea di piattaforme all'altra per evitare i proiettili nemici che volano sullo schermo.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.