Super Contra (Japan)
Descripción
The sequel to "contra" - released a year earlier - is set in the year 2634 and begins with the disturbing news that the alien invaders from the first game - a race known as the red falcon - have renewed their attack on earth and have infiltrated military bases and possessed most of the federation forces troops. The heroes of the first games - bill rizer and lance bean - are once again called upon to defend the earth and defeat the alien invaders. Super contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference is that the into-the-screen stages of the original contra have been replaced with overhead stages. In addition, power-up icons are now represented as the actual weapons wielded by the characters, instead of the traditional letter-based falcon icons and players can now upgrade their weapon by picking it up twice in a row. Another new gameplay addition is that players can now control the height of their jump; holding the joystick up and pressing the jump button allows for a higher jump; likewise the player can perform low jumps by holding down-right or down-left while pressing the jump button. The available weapons are as follows: * machine gun - fires bullets at auto-fire. The upgraded version increases the firing rate to a near-ridiculous speed. * bomb launcher - fires bombs that spread fire when they hit their target. The upgraded version causes bigger explosions. * laser rifle - fires a powerful laser beam once per shot. The upgraded version fires a larger beam. * spread shot - fires a three-way shot. Increases to a five-way spread after the upgrade. * mega shell - available only in the top-view stages. After picking it up, players can launch it by pressing the jump button and kill all on-screen enemies. Super contra's five stages are: * area 1 - outer base (side-view) - a military base overrun by possessed soldiers. Bosses include a manned tank and a possessed helicopter. At the end of the level, players must destroy a core protected by a pair of snipers and a grenade thrower to gain entrance to the next area. * area 2 - inner base (top-view) - a tank hanger filled with manned tanks and cannons, in addition to enemy soldiers. The end-of-level boss is the hyper electric magnetic tank magnus, which is manned by three gunners. * area 3 - jungle (side-view) - enemies come from trees as players progress through the level. The heroes will sometimes have to cross a lake, and players can duck into it to avoid enemy fire. Towards the end of the level, the heroes are faced with alien eggs that produce facehugger-like creatures (the same ones featured in the original game). The end-of-level boss is an alien shrine with a skull. * area 4 - 1st alien lair (side-view) - this takes place inside an alien nest. The enemies are now xenomorph-like creatures and mutant mouths that shoot alien spawns. The sub-boss is an alien hovercraft composed of skulls, while the end-of-level boss is a flying alien. * area 5 - 2nd alien lair (top-view) - the final stage, filled with mouths emerging from the ground, flying heads and spider-like creatures. The final boss is gaver, a giant alien head with snake-like arms.
The sequel to "contra" - released a year earlier - is set in the year 2634 and begins with the disturbing news that the alien invaders from the first game - a race known as the red falcon - have renewed their attack on earth and have infiltrated military bases and possessed most of the federation forces troops. The heroes of the first games - bill rizer and lance bean - are once again called upon to defend the earth and defeat the alien invaders. Super contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference is that the into-the-screen stages of the original contra have been replaced with overhead stages. In addition, power-up icons are now represented as the actual weapons wielded by the characters, instead of the traditional letter-based falcon icons and players can now upgrade their weapon by picking it up twice in a row. Another new gameplay addition is that players can now control the height of their jump; holding the joystick up and pressing the jump button allows for a higher jump; likewise the player can perform low jumps by holding down-right or down-left while pressing the jump button. The available weapons are as follows: * machine gun - fires bullets at auto-fire. The upgraded version increases the firing rate to a near-ridiculous speed. * bomb launcher - fires bombs that spread fire when they hit their target. The upgraded version causes bigger explosions. * laser rifle - fires a powerful laser beam once per shot. The upgraded version fires a larger beam. * spread shot - fires a three-way shot. Increases to a five-way spread after the upgrade. * mega shell - available only in the top-view stages. After picking it up, players can launch it by pressing the jump button and kill all on-screen enemies. Super contra's five stages are: * area 1 - outer base (side-view) - a military base overrun by possessed soldiers. Bosses include a manned tank and a possessed helicopter. At the end of the level, players must destroy a core protected by a pair of snipers and a grenade thrower to gain entrance to the next area. * area 2 - inner base (top-view) - a tank hanger filled with manned tanks and cannons, in addition to enemy soldiers. The end-of-level boss is the hyper electric magnetic tank magnus, which is manned by three gunners. * area 3 - jungle (side-view) - enemies come from trees as players progress through the level. The heroes will sometimes have to cross a lake, and players can duck into it to avoid enemy fire. Towards the end of the level, the heroes are faced with alien eggs that produce facehugger-like creatures (the same ones featured in the original game). The end-of-level boss is an alien shrine with a skull. * area 4 - 1st alien lair (side-view) - this takes place inside an alien nest. The enemies are now xenomorph-like creatures and mutant mouths that shoot alien spawns. The sub-boss is an alien hovercraft composed of skulls, while the end-of-level boss is a flying alien. * area 5 - 2nd alien lair (top-view) - the final stage, filled with mouths emerging from the ground, flying heads and spider-like creatures. The final boss is gaver, a giant alien head with snake-like arms.
La suite de "contra" - sortie un an plus tôt - se déroule en 2634 et commence avec la nouvelle inquiétante que les envahisseurs extraterrestres du premier jeu - une race connue sous le nom de faucon rouge - ont renouvelé leur attaque sur terre et ont infiltré des bases militaires et possédé la plupart des troupes des forces de la fédération. Les héros des premiers jeux - Bill Riser et Lance Bean - sont une fois de plus appelés à défendre la Terre et à vaincre les envahisseurs extraterrestres. Super contra se joue de la même manière que son prédécesseur, avec le mélange habituel de gameplay run-and-gun. La principale différence est que les scènes à l'écran du contra original ont été remplacées par des scènes aériennes. De plus, les icônes de mise sous tension sont désormais représentées comme les armes réelles utilisées par les personnages, au lieu des icônes de faucon traditionnelles basées sur des lettres, et les joueurs peuvent désormais améliorer leur arme en la ramassant deux fois de suite. Un autre nouvel ajout au gameplay est que les joueurs peuvent désormais contrôler la hauteur de leur saut ; maintenir le joystick vers le haut et appuyer sur le bouton de saut permet un saut plus haut ; de même, le joueur peut effectuer des sauts bas en maintenant le bouton enfoncé vers la droite ou vers la gauche tout en appuyant sur le bouton de saut. Les armes disponibles sont les suivantes : * mitrailleuse - tire des balles en tir automatique. La version améliorée augmente la cadence de tir à une vitesse presque ridicule. * Lance-bombes - tire des bombes qui propagent le feu lorsqu'elles atteignent leur cible. La version améliorée provoque des explosions plus importantes. * Fusil laser - tire un puissant faisceau laser une fois par tir. La version améliorée tire un faisceau plus grand. * Tir étendu - tire un tir à trois voies. Augmente à cinq voies après la mise à niveau. * méga shell - disponible uniquement dans les étapes de vue de dessus. Après l'avoir récupéré, les joueurs peuvent le lancer en appuyant sur le bouton de saut et tuer tous les ennemis à l'écran. Les cinq étapes de Super contra sont : * zone 1 - base extérieure (vue latérale) - une base militaire envahie par des soldats possédés. Les boss comprennent un char habité et un hélicoptère possédé. À la fin du niveau, les joueurs doivent détruire un noyau protégé par une paire de tireurs d'élite et un lance-grenades pour accéder à la zone suivante. * zone 2 - base intérieure (vue de dessus) - un hangar de chars rempli de chars et de canons habités, en plus des soldats ennemis. Le boss de fin de niveau est le char magnétique hyper électrique Magnus, piloté par trois artilleurs. * zone 3 - jungle (vue latérale) - les ennemis proviennent des arbres au fur et à mesure que les joueurs progressent dans le niveau. Les héros devront parfois traverser un lac, et les joueurs pourront s'y plonger pour éviter les tirs ennemis. Vers la fin du niveau, les héros sont confrontés à des œufs extraterrestres qui produisent des créatures ressemblant à des facehuggers (les mêmes que celles présentées dans le jeu original). Le boss de fin de niveau est un sanctuaire extraterrestre avec un crâne. * zone 4 - 1er repaire d'extraterrestres (vue latérale) - cela se déroule à l'intérieur d'un nid d'extraterrestres. Les ennemis sont désormais des créatures ressemblant à des xénomorphes et des bouches mutantes qui tirent sur des apparitions extraterrestres. Le sous-boss est un aéroglisseur extraterrestre composé de crânes, tandis que le boss de fin de niveau est un extraterrestre volant. * zone 5 - 2ème repaire extraterrestre (vue de dessus) - l'étape finale, remplie de bouches émergeant du sol, de têtes volantes et de créatures ressemblant à des araignées. Le boss final est Giver, une tête d'extraterrestre géante avec des bras en forme de serpent.
Il seguito di "Contra", pubblicato un anno prima, è ambientato nell'anno 2634 e inizia con l'inquietante notizia che gli invasori alieni del primo gioco - una razza conosciuta come il falco rosso - hanno rinnovato il loro attacco alla Terra e si sono infiltrati nelle basi militari e hanno posseduto la maggior parte delle truppe delle forze federali. Gli eroi dei primi giochi - Bill Rizer e Lance Bean - sono ancora una volta chiamati a difendere la Terra e a sconfiggere gli invasori alieni. Super Contra funziona in modo identico al suo predecessore, con il solito mix di gameplay corri e spara. La differenza principale è che le fasi sullo schermo del contra originale sono state sostituite con fasi sopraelevate. Inoltre, le icone di potenziamento sono ora rappresentate come le armi effettive brandite dai personaggi, invece delle tradizionali icone del falco basate su lettere, e i giocatori possono ora potenziare la propria arma raccogliendola due volte di seguito. Un'altra nuova aggiunta al gameplay è che i giocatori ora possono controllare l'altezza del salto; tenere il joystick sollevato e premere il pulsante di salto consente un salto più alto; allo stesso modo il giocatore può eseguire salti bassi tenendo premuto il tasto destro o sinistro mentre si preme il pulsante di salto. Le armi disponibili sono le seguenti: * Mitragliatrice: spara proiettili con il fuoco automatico. La versione aggiornata aumenta la cadenza di fuoco a una velocità quasi ridicola. * Lanciabombe: spara bombe che diffondono il fuoco quando colpiscono il bersaglio. La versione aggiornata provoca esplosioni più grandi. * Fucile laser: spara un potente raggio laser una volta per colpo. La versione aggiornata spara un raggio più grande. * Colpo diffuso: spara un colpo in tre direzioni. Aumenta fino a uno spread a cinque vie dopo l'aggiornamento. * mega shell: disponibile solo nelle fasi con vista dall'alto. Dopo averlo raccolto, i giocatori possono lanciarlo premendo il pulsante di salto e uccidere tutti i nemici sullo schermo. Le cinque fasi di Super Contra sono: * area 1 - base esterna (vista laterale) - una base militare invasa da soldati posseduti. I boss includono un carro armato con equipaggio e un elicottero posseduto. Alla fine del livello, i giocatori devono distruggere un nucleo protetto da un paio di cecchini e un lanciagranate per poter accedere all'area successiva. * area 2 - base interna (vista dall'alto) - un hangar pieno di carri armati e cannoni con equipaggio, oltre ai soldati nemici. Il boss di fine livello è il carro armato magnetico iperelettrico magnus, presidiato da tre artiglieri. * area 3 - giungla (vista laterale) - i nemici arrivano dagli alberi man mano che i giocatori avanzano nel livello. Gli eroi a volte dovranno attraversare un lago e i giocatori potranno tuffarsi per evitare il fuoco nemico. Verso la fine del livello, gli eroi si trovano ad affrontare uova aliene che producono creature simili a facehugger (le stesse presenti nel gioco originale). Il boss di fine livello è un santuario alieno con un teschio. *area 4 - 1a tana aliena (vista laterale) - si svolge all'interno di un nido alieno. I nemici ora sono creature simili a xenomorfi e bocche mutanti che sparano a progenie aliene. Il sub-boss è un hovercraft alieno composto da teschi, mentre il boss di fine livello è un alieno volante. * area 5 - 2a tana aliena (vista dall'alto) - la fase finale, piena di bocche che emergono dal terreno, teste volanti e creature simili a ragni. Il boss finale è Giver, una gigantesca testa aliena con braccia simili a serpenti.
Consejos
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.