Super Breakout (rev 03)
Descripción
Super breakout allows the player(s) to select any one of three different action-packed super breakout games by turning the game select knob on the control panel to the desired game. The three available super breakout modes are the following : * double breakout : before serving the ball, the double breakout playfield contains 52 orange bricks (4x13) at the top of the screen and 52 green bricks (4x13) immediately below the orange brick wall. Two paddles are displayed at the bottom end of the screen. When the serve pushbutton is pressed two balls are served. If the first ball served is missed, it counts as a missed serve and goes against the players allotted serves per game; otherwise the second ball is served. If the second ball served is missed after striking the first served ball, the player may continue with the first ball. * cavity breakout : before serving the ball, the cavity breakout playfield contains 44 orange bricks and 52 (4x13) green bricks located immediately below the orange brick wall. At approximately 3 columns in and 2 rows down into the orange brick wall, from both the left and the right side of the wall, two cavities appear. These two cavities occupy the space of 4 bricks (a 2x2 brick area). One paddle is provided in this game, and only one ball is served, unlike double breakout. When enough bricks are removed to release a captive ball from its cavity, the score doubles for each brick removed by any of the two balls in the playfield (as long as the served and freed ball remain active in the playfield). If the third ball is freed and all three balls are played in the playfield, the score triples. If any one of the balls is missed and lost, the score returns to double points. If the second ball is missed and only one ball remains in the playfield, points are then scored as normal. * progressive breakout : before serving the ball, the progressive breakout playfield contains 4x13 brick walls (one blue and the other green). The blue brick wall, which consists of 52 bricks, is at the top. Then occurs a space equivalent to this wall. In the middle of the screen is a green brick wall consisting of 52 bricks. The brick walls move or 'scroll' toward the paddle at a rate determined by the number of hits on the ball. As the bricks are knocked out and the walls progressively creep up on the player's paddle, new bricks enter the playfield at a progressively faster rate; four rows of bricks are always separated by four rows of blanks. As the brick walls scroll down, their colors change which indicates a new point score for that brick at that instant of time.
Super breakout allows the player(s) to select any one of three different action-packed super breakout games by turning the game select knob on the control panel to the desired game. The three available super breakout modes are the following : * double breakout : before serving the ball, the double breakout playfield contains 52 orange bricks (4x13) at the top of the screen and 52 green bricks (4x13) immediately below the orange brick wall. Two paddles are displayed at the bottom end of the screen. When the serve pushbutton is pressed two balls are served. If the first ball served is missed, it counts as a missed serve and goes against the players allotted serves per game; otherwise the second ball is served. If the second ball served is missed after striking the first served ball, the player may continue with the first ball. * cavity breakout : before serving the ball, the cavity breakout playfield contains 44 orange bricks and 52 (4x13) green bricks located immediately below the orange brick wall. At approximately 3 columns in and 2 rows down into the orange brick wall, from both the left and the right side of the wall, two cavities appear. These two cavities occupy the space of 4 bricks (a 2x2 brick area). One paddle is provided in this game, and only one ball is served, unlike double breakout. When enough bricks are removed to release a captive ball from its cavity, the score doubles for each brick removed by any of the two balls in the playfield (as long as the served and freed ball remain active in the playfield). If the third ball is freed and all three balls are played in the playfield, the score triples. If any one of the balls is missed and lost, the score returns to double points. If the second ball is missed and only one ball remains in the playfield, points are then scored as normal. * progressive breakout : before serving the ball, the progressive breakout playfield contains 4x13 brick walls (one blue and the other green). The blue brick wall, which consists of 52 bricks, is at the top. Then occurs a space equivalent to this wall. In the middle of the screen is a green brick wall consisting of 52 bricks. The brick walls move or 'scroll' toward the paddle at a rate determined by the number of hits on the ball. As the bricks are knocked out and the walls progressively creep up on the player's paddle, new bricks enter the playfield at a progressively faster rate; four rows of bricks are always separated by four rows of blanks. As the brick walls scroll down, their colors change which indicates a new point score for that brick at that instant of time.
Super Breakout permet au(x) joueur(s) de sélectionner l'un des trois jeux Super Breakout bourrés d'action en tournant le bouton de sélection de jeu sur le panneau de commande sur le jeu souhaité. Les trois modes super breakout disponibles sont les suivants : * double breakout : avant de servir la balle, le terrain de jeu double breakout contient 52 briques oranges (4x13) en haut de l'écran et 52 briques vertes (4x13) immédiatement en dessous du mur de briques orange. Deux palettes sont affichées en bas de l'écran. Lorsque le bouton-poussoir de service est enfoncé, deux boules sont servies. Si la première balle servie est manquée, elle compte comme un service manqué et va à l'encontre des services attribués aux joueurs par match ; sinon la deuxième balle est servie. Si la deuxième balle servie est manquée après avoir frappé la première balle servie, le joueur peut continuer avec la première balle. * Cavité Breakout : avant de servir la balle, le terrain de jeu Cavity Breakout contient 44 briques oranges et 52 (4x13) briques vertes situées immédiatement sous le mur de briques orange. À environ 3 colonnes et 2 rangées plus bas dans le mur de briques orange, à la fois du côté gauche et du côté droit du mur, deux cavités apparaissent. Ces deux cavités occupent l'espace de 4 briques (une surface de briques de 2x2). Une pagaie est fournie dans ce jeu, et une seule balle est servie, contrairement à la double évasion. Lorsque suffisamment de briques sont retirées pour libérer une balle captive de sa cavité, le score double pour chaque brique retirée par l'une des deux balles sur le terrain de jeu (tant que la balle servie et libérée reste active sur le terrain de jeu). Si la troisième balle est libérée et que les trois balles sont jouées sur le terrain de jeu, le score triple. Si l’une des balles est manquée et perdue, le score revient au double de points. Si la deuxième balle est manquée et qu'une seule balle reste sur le terrain de jeu, les points sont alors marqués normalement. * Breakout progressif : avant de servir la balle, le terrain de jeu en breakout progressif contient 4x13 murs de briques (un bleu et l'autre vert). Le mur de briques bleues, composé de 52 briques, se trouve au sommet. Se produit alors un espace équivalent à ce mur. Au milieu de l'écran se trouve un mur de briques vertes composé de 52 briques. Les murs de briques se déplacent ou « défilent » vers la raquette à une vitesse déterminée par le nombre de coups sur la balle. Au fur et à mesure que les briques sont arrachées et que les murs remontent progressivement sur la pagaie du joueur, de nouvelles briques entrent sur le terrain de jeu à un rythme de plus en plus rapide ; quatre rangées de briques sont toujours séparées par quatre rangées de flans. Au fur et à mesure que les murs de briques défilent, leurs couleurs changent, ce qui indique un nouveau score de points pour cette brique à cet instant donné.
Super breakout consente ai giocatori di selezionare uno qualsiasi dei tre diversi giochi super breakout ricchi di azione ruotando la manopola di selezione del gioco sul pannello di controllo sul gioco desiderato. Le tre modalità super breakout disponibili sono le seguenti: * doppio breakout: prima di servire la palla, il campo di gioco del doppio breakout contiene 52 mattoncini arancioni (4x13) nella parte superiore dello schermo e 52 mattoncini verdi (4x13) immediatamente sotto il muro di mattoni arancioni. Nella parte inferiore dello schermo vengono visualizzati due paddle. Quando si preme il pulsante di servizio vengono servite due palline. Se la prima palla servita viene sbagliata, conta come un servizio mancato e va contro i servizi assegnati ai giocatori per partita; altrimenti viene servita la seconda bilia. Se la seconda bilia battuta viene mancata dopo aver colpito la prima bilia servita, il giocatore può continuare con la prima bilia. * Breakout della cavità: prima di servire la palla, il campo di gioco del breakout della cavità contiene 44 mattoncini arancioni e 52 mattoncini verdi (4x13) situati immediatamente sotto il muro di mattoni arancioni. A circa 3 colonne e 2 file in basso nel muro di mattoni arancioni, sia dal lato sinistro che da quello destro del muro, appaiono due cavità. Queste due cavità occupano lo spazio di 4 mattoni (un'area di mattoni 2x2). In questo gioco viene fornita una racchetta e viene servita solo una pallina, a differenza del doppio breakout. Quando vengono rimossi abbastanza mattoncini per liberare una pallina prigioniera dalla sua cavità, il punteggio raddoppia per ogni mattoncino rimosso da una qualsiasi delle due palline nel campo di gioco (fintanto che la pallina servita e quella liberata rimangono attive nel campo di gioco). Se la terza pallina viene liberata e tutte e tre le palline vengono giocate nel campo di gioco, il punteggio triplica. Se una qualsiasi delle palline viene persa e persa, il punteggio ritorna al doppio dei punti. Se la seconda pallina viene mancata e solo una pallina rimane nel campo di gioco, i punti vengono segnati normalmente. * Breakout progressivo: prima di servire la palla, il campo di gioco del breakout progressivo contiene muri di mattoni 4x13 (uno blu e l'altro verde). Il muro di mattoni blu, composto da 52 mattoni, è in alto. Quindi si verifica uno spazio equivalente a questo muro. Al centro dello schermo c'è un muro di mattoni verdi composto da 52 mattoni. I muri di mattoni si muovono o "scorrono" verso la racchetta ad una velocità determinata dal numero di colpi sulla palla. Man mano che i mattoni vengono eliminati e i muri si insinuano progressivamente sulla pagaia del giocatore, nuovi mattoni entrano nel campo di gioco a una velocità progressivamente più veloce; quattro file di mattoncini sono sempre separate da quattro file di spazi vuoti. Mentre i muri di mattoni scorrono verso il basso, i loro colori cambiano, il che indica un nuovo punteggio per quel mattone in quell'istante di tempo.
Consejos
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.