Robotron: 2084 (Yellow/Orange label)
Arcade (MAME)

Robotron: 2084 (Yellow/Orange label)

Descripción

Set in the year 2084, robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into robotrons or, failing this, wipe-out the human race entirely. The player must destroy the robots and rescue the earth's remaining human families. The player's only weapon is a multi-directional anti-robot laser gun. Used effectively, it will give players the power to destroy all the robot waves, with the exception of the indestructible 'hulk' unit. At the start of the attack wave, players will have three chances to wipe out the enemy and advance to the next wave. Every 25,000 points players are granted another chance to complete their mission. Man, woman, child: these are the only three types of human clones left on earth. Defenseless and easy prey to the robots, they are totally dependent upon players for their survival and will wander aimlessly until the player makes contact with them. Touching them will place them under the player's protective powers and earn them the following points: 1,000 for rescuing the 1st human; 2,000 for the 2nd: 3,000 for the 3rd; 4,000 for the 4th; 5,000 for the 5th; and 5,000 for every additional human saved. At the beginning of each new wave and when the player loses a turn, rescue scoring will again begin at 1,000. - robotron units - tank: its goal is to kill the player by firing rebounding shells. Annihilate the tank for 300 points; the shell for 50 points. Brain: red alert. The brain is the most clever and dangerous of the robot species. Its two-pronged attack will be launched every fifth wave. If it collides with the player, it will electrocute them where they stand. It also possesses the devastating power to fire cruise missiles which will follow the player until either contact is made or they are shot and destroyed. Kill the brain for 500 points; demolish the cruise missile for 75 points. The victims of the second prong of the brain's attack are the defenseless humans. If captured, a human will be irreversibly transformed - literally re-programmed by the brain's incredible mind powers - into a prog: a robot that will viciously turn against its own protector, the player. Annihilate the progs for 100 points or meet a violent death at their hands. Spheroid: this pulsating sphere may at first look harmless, but it is the mothership which spawns deadly enforcer embryos. Players must try to explode the spheroid before it ejects the embryos to earn 1,000 points. Enforcer: the embryos grow into evil enforcers. Kill them for 200 points. Let them live and they will lessen the player's chance for survival by launching enforcer sparks. Destroy the sparks for 25 points. Hulk: in all attack waves except every fifth, the hulk will stalk his prey. He alone of the robot species cannot be killed. The player's laser gun can only slow him down or divert him from his objective of crushing all life from the humans and the player. Players must avoid this robot at all costs or the mission will be lost at the outset. Grunt: the least sophisticated species of robot is the grunt. He has no weapon and possesses only minimal intelligence. This does not mean he is to be dealt with lightly. He will single-mindedly pursue players to capture and destroy them. Kill him and score 100 points. Electrodes: the pulsating, immobile electrodes will attempt to block the player's path. A collision with them means instant death. Fortunately, the grunts will also be annihilated by contact with the player. Electrodes must be avoided or destroyed with the laser gun. In each new attack wave they will assume a different shape, but remain just as deadly if contact is made.

Set in the year 2084, robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into robotrons or, failing this, wipe-out the human race entirely. The player must destroy the robots and rescue the earth's remaining human families. The player's only weapon is a multi-directional anti-robot laser gun. Used effectively, it will give players the power to destroy all the robot waves, with the exception of the indestructible 'hulk' unit. At the start of the attack wave, players will have three chances to wipe out the enemy and advance to the next wave. Every 25,000 points players are granted another chance to complete their mission. Man, woman, child: these are the only three types of human clones left on earth. Defenseless and easy prey to the robots, they are totally dependent upon players for their survival and will wander aimlessly until the player makes contact with them. Touching them will place them under the player's protective powers and earn them the following points: 1,000 for rescuing the 1st human; 2,000 for the 2nd: 3,000 for the 3rd; 4,000 for the 4th; 5,000 for the 5th; and 5,000 for every additional human saved. At the beginning of each new wave and when the player loses a turn, rescue scoring will again begin at 1,000. - robotron units - tank: its goal is to kill the player by firing rebounding shells. Annihilate the tank for 300 points; the shell for 50 points. Brain: red alert. The brain is the most clever and dangerous of the robot species. Its two-pronged attack will be launched every fifth wave. If it collides with the player, it will electrocute them where they stand. It also possesses the devastating power to fire cruise missiles which will follow the player until either contact is made or they are shot and destroyed. Kill the brain for 500 points; demolish the cruise missile for 75 points. The victims of the second prong of the brain's attack are the defenseless humans. If captured, a human will be irreversibly transformed - literally re-programmed by the brain's incredible mind powers - into a prog: a robot that will viciously turn against its own protector, the player. Annihilate the progs for 100 points or meet a violent death at their hands. Spheroid: this pulsating sphere may at first look harmless, but it is the mothership which spawns deadly enforcer embryos. Players must try to explode the spheroid before it ejects the embryos to earn 1,000 points. Enforcer: the embryos grow into evil enforcers. Kill them for 200 points. Let them live and they will lessen the player's chance for survival by launching enforcer sparks. Destroy the sparks for 25 points. Hulk: in all attack waves except every fifth, the hulk will stalk his prey. He alone of the robot species cannot be killed. The player's laser gun can only slow him down or divert him from his objective of crushing all life from the humans and the player. Players must avoid this robot at all costs or the mission will be lost at the outset. Grunt: the least sophisticated species of robot is the grunt. He has no weapon and possesses only minimal intelligence. This does not mean he is to be dealt with lightly. He will single-mindedly pursue players to capture and destroy them. Kill him and score 100 points. Electrodes: the pulsating, immobile electrodes will attempt to block the player's path. A collision with them means instant death. Fortunately, the grunts will also be annihilated by contact with the player. Electrodes must be avoided or destroyed with the laser gun. In each new attack wave they will assume a different shape, but remain just as deadly if contact is made.

Se déroulant en 2084, robotron est un jeu de tir sur écran unique dans lequel des robots super intelligents et conscients d'eux-mêmes, connus sous le nom de « robotrons » – conçus et construits pour aider l'humanité – se sont révoltés contre leurs créateurs et ont juré soit de reprogrammer les humains en robotrons, soit, à défaut, d'anéantir complètement la race humaine. Le joueur doit détruire les robots et sauver les familles humaines restantes sur terre. La seule arme du joueur est un pistolet laser anti-robot multidirectionnel. Utilisé efficacement, il donnera aux joueurs le pouvoir de détruire toutes les vagues de robots, à l'exception de l'unité indestructible « Hulk ». Au début de la vague d’attaque, les joueurs auront trois chances d’éliminer l’ennemi et de passer à la vague suivante. Tous les 25 000 points, les joueurs ont une autre chance de terminer leur mission. Homme, femme, enfant : ce sont les trois seuls types de clones humains qui subsistent sur terre. Proies sans défense et faciles pour les robots, ils dépendent totalement des joueurs pour leur survie et erreront sans but jusqu'à ce que le joueur entre en contact avec eux. Les toucher les placera sous les pouvoirs protecteurs du joueur et leur rapportera les points suivants : 1 000 pour avoir sauvé le 1er humain ; 2 000 pour le 2ème : 3 000 pour le 3ème ; 4 000 pour le 4ème ; 5 000 pour le 5ème ; et 5 000 pour chaque humain supplémentaire sauvé. Au début de chaque nouvelle vague et lorsque le joueur perd un tour, le score de sauvetage recommencera à 1 000. - unités robotron - tank : son but est de tuer le joueur en tirant des obus rebondissants. Anéantissez le char pour 300 points ; la coquille pour 50 points. Cerveau : alerte rouge. Le cerveau est l’espèce de robot la plus intelligente et la plus dangereuse. Son attaque sur deux fronts sera lancée toutes les cinq vagues. S'il entre en collision avec le joueur, il l'électrocutera là où il se trouve. Il possède également le pouvoir dévastateur de tirer des missiles de croisière qui suivront le joueur jusqu'à ce qu'un contact soit établi ou qu'il soit abattu et détruit. Tuez le cerveau pour 500 points ; démolir le missile de croisière pour 75 points. Les victimes du deuxième volet de l’attaque cérébrale sont les humains sans défense. S'il est capturé, un humain sera irréversiblement transformé - littéralement reprogrammé par les incroyables pouvoirs mentaux du cerveau - en un prog : un robot qui se retournera vicieusement contre son propre protecteur, le joueur. Anéantissez les progs pour 100 points ou rencontrez une mort violente entre leurs mains. Sphéroïde : cette sphère palpitante peut sembler inoffensive à première vue, mais c'est le vaisseau-mère qui engendre des embryons mortels. Les joueurs doivent essayer de faire exploser le sphéroïde avant qu'il n'éjecte les embryons pour gagner 1 000 points. Enforcer : les embryons deviennent des exécuteurs maléfiques. Tuez-les pour 200 points. Laissez-les vivre et ils réduiront les chances de survie du joueur en lançant des étincelles d'exécution. Détruisez les étincelles pour 25 points. Hulk : dans toutes les vagues d'attaque, sauf une sur cinq, Hulk traquera sa proie. Lui seul, parmi les espèces de robots, ne peut pas être tué. Le pistolet laser du joueur ne peut que le ralentir ou le détourner de son objectif d'écraser toute vie des humains et du joueur. Les joueurs doivent à tout prix éviter ce robot, sinon la mission sera perdue d'emblée. Grunt : l’espèce de robot la moins sophistiquée est le grognement. Il n'a pas d'arme et ne possède qu'une intelligence minimale. Cela ne veut pas dire qu’il faut le traiter à la légère. Il poursuivra résolument les joueurs pour les capturer et les détruire. Tuez-le et marquez 100 points. Électrodes : les électrodes pulsées et immobiles tenteront de bloquer le chemin du joueur. Une collision avec eux signifie une mort instantanée. Heureusement, les grognements seront également annihilés au contact du joueur. Les électrodes doivent être évitées ou détruites avec le pistolet laser. À chaque nouvelle vague d’attaque, ils prendront une forme différente, mais resteront tout aussi mortels en cas de contact.

Ambientato nell'anno 2084, Robotron è uno sparatutto a schermo singolo in cui robot super-intelligenti e autocoscienti conosciuti come "robotron" - progettati e costruiti per aiutare l'umanità - si sono ribellati ai loro creatori e hanno giurato di riprogrammare gli umani in robotron o, in caso contrario, di spazzare via completamente la razza umana. Il giocatore deve distruggere i robot e salvare le restanti famiglie umane della terra. L'unica arma del giocatore è una pistola laser anti-robot multidirezionale. Usato in modo efficace, darà ai giocatori il potere di distruggere tutte le ondate di robot, ad eccezione dell'unità indistruttibile "Hulk". All'inizio dell'ondata di attacco, i giocatori avranno tre possibilità di eliminare il nemico e avanzare all'ondata successiva. Ogni 25.000 punti ai giocatori viene concessa un'altra possibilità di completare la propria missione. Uomo, donna, bambino: questi sono gli unici tre tipi di cloni umani rimasti sulla terra. Indifesi e facili prede dei robot, dipendono totalmente dai giocatori per la loro sopravvivenza e vagheranno senza meta finché il giocatore non entra in contatto con loro. Toccandoli li metterà sotto i poteri protettivi del giocatore e gli farà guadagnare i seguenti punti: 1.000 per aver salvato il primo essere umano; 2.000 per il 2°: 3.000 per il 3°; 4.000 per il 4°; 5.000 per il 5°; e 5.000 per ogni ulteriore essere umano salvato. All'inizio di ogni nuova ondata e quando il giocatore perde un turno, il punteggio di salvataggio ricomincerà da 1.000. - unità robotron - carro armato: il suo obiettivo è uccidere il giocatore sparando proiettili rimbalzanti. Annienta il carro armato per 300 punti; la conchiglia per 50 punti. Cervello: allarme rosso. Il cervello è il più intelligente e pericoloso tra i robot. Il suo attacco su due fronti verrà lanciato ogni quinta ondata. Se si scontra con il giocatore, lo fulminerà lì dove si trova. Possiede anche il potere devastante di lanciare missili da crociera che seguiranno il giocatore fino a quando non verrà stabilito il contatto o finché non verranno colpiti e distrutti. Uccidi il cervello per 500 punti; demolire il missile da crociera per 75 punti. Le vittime del secondo polo dell'attacco cerebrale sono gli esseri umani indifesi. Se catturato, un essere umano verrà irreversibilmente trasformato (letteralmente riprogrammato dagli incredibili poteri mentali del cervello) in un prog: un robot che si rivolterà brutalmente contro il suo stesso protettore, il giocatore. Annienta i progressisti per 100 punti o affronta una morte violenta per mano loro. Sferoide: questa sfera pulsante può sembrare innocua a prima vista, ma è la nave madre che genera embrioni mortali. I giocatori devono provare a far esplodere lo sferoide prima che espelli gli embrioni per guadagnare 1.000 punti. Enforcer: gli embrioni diventano esecutori malvagi. Uccidili per 200 punti. Lasciali vivere e ridurranno le possibilità di sopravvivenza del giocatore lanciando scintille difensive. Distruggi le scintille per 25 punti. Hulk: in tutte le ondate di attacco tranne ogni quinta, Hulk perseguiterà la sua preda. Lui solo della specie robotica non può essere ucciso. La pistola laser del giocatore può solo rallentarlo o distoglierlo dal suo obiettivo di annientare tutta la vita degli umani e del giocatore. I giocatori devono evitare questo robot a tutti i costi altrimenti la missione andrà persa in partenza. Grugnito: la specie meno sofisticata di robot è il grugnito. Non ha armi e possiede solo un'intelligenza minima. Ciò non significa che debba essere trattato con leggerezza. Perseguirà risolutamente i giocatori per catturarli e distruggerli. Uccidilo e ottieni 100 punti. Elettrodi: gli elettrodi pulsanti e immobili tenteranno di bloccare il percorso del giocatore. Una collisione con loro significa morte istantanea. Fortunatamente anche i grugniti verranno annientati dal contatto con il giocatore. Gli elettrodi devono essere evitati o distrutti con la pistola laser. In ogni nuova ondata di attacco assumeranno una forma diversa, ma rimarranno altrettanto letali in caso di contatto.

Consejos

  • Quédate siempre en los bordes de la pantalla, los enemigos tardan un ciclo de procesador extra en aparecer ahí, dándote tiempo a limpiar el centro.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Always stay at the edges of the screen, enemies take an extra processor cycle to appear there, giving you time to clear the center.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Restez toujours sur les bords de l'écran, les ennemis mettent un cycle processeur supplémentaire pour y apparaître, vous laissant le temps de dégager le centre.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Rimani sempre ai bordi dello schermo, i nemici impiegano un ciclo extra del processore per apparire lì, dandoti il ​​tempo di liberare il centro.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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