Pocket Fighter (Japan 970904)
Arcade (MAME)

Pocket Fighter (Japan 970904)

Descripción

A superb, abstract and humorous fighting game featuring miniaturized renditions from several capcom fighting games; including the legendary "street fighter" series, as well as "darkstalkers" and the little-known "red earth". During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The super bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses super bars depending on it. The 3 sub-bars show the level of 3 of each player's special moves. Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a color. Some characters have one or two additional special moves that aren't affected by sub-bars. Each time a player shoots their opponent, gems pop out of him or her, and the attacker can take them to power up their own special moves according to the colors. There are 4 buttons : punch, kick, special, and taunt. The special button is a chargeable move that cannot be blocked and upon impact drops gems in the opponent's possession. More gems will be dropped depending on how much the player charges the attack. Holding down, forward or no direction at all when using the special button will cause a specific gem color to drop from the enemy. Holding back along with the special button allows for a defense that is specific against the unblockable special attacks. Other kinds of attacks do no damage when blocked, and unlike most 2-d fighting games, this includes special and super moves. Pocket fighter also features flash combos in which a player can execute a combo by pressing the kick or punch button after they have hit their opponent using the punch button for a total of 4 hits. Flash combos will usually cause a player's fighter (except ryu) to change into various costumes during the sequence, and perform a powerful attack in the end. This final hit is usually the hardest in the sequence to connect with. These costumes range from uniforms (such as traffic cops or schoolgirls), to swimsuits, and even cameos of other capcom characters. For example, chun-li may turn into jill valentine from the resident evil series, while felicia may turn into mega man or other darkstalkers characters not playable in the game. The commands are also very easy compared to the street fighter series, thanks to special button. By doing a motion (for example : qcf or hcf) and pressing the special button the fighter will launch his or her super combo. In addition to the usual punches, kicks and fireballs, each character has a couple of very abstract yet powerful 'special' attacks; which can range from the player producing a huge mallet (ken), to standing on a podium and motioning a bicycle race through the opposing fighter (chun li).

A superb, abstract and humorous fighting game featuring miniaturized renditions from several capcom fighting games; including the legendary "street fighter" series, as well as "darkstalkers" and the little-known "red earth". During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The super bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses super bars depending on it. The 3 sub-bars show the level of 3 of each player's special moves. Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a color. Some characters have one or two additional special moves that aren't affected by sub-bars. Each time a player shoots their opponent, gems pop out of him or her, and the attacker can take them to power up their own special moves according to the colors. There are 4 buttons : punch, kick, special, and taunt. The special button is a chargeable move that cannot be blocked and upon impact drops gems in the opponent's possession. More gems will be dropped depending on how much the player charges the attack. Holding down, forward or no direction at all when using the special button will cause a specific gem color to drop from the enemy. Holding back along with the special button allows for a defense that is specific against the unblockable special attacks. Other kinds of attacks do no damage when blocked, and unlike most 2-d fighting games, this includes special and super moves. Pocket fighter also features flash combos in which a player can execute a combo by pressing the kick or punch button after they have hit their opponent using the punch button for a total of 4 hits. Flash combos will usually cause a player's fighter (except ryu) to change into various costumes during the sequence, and perform a powerful attack in the end. This final hit is usually the hardest in the sequence to connect with. These costumes range from uniforms (such as traffic cops or schoolgirls), to swimsuits, and even cameos of other capcom characters. For example, chun-li may turn into jill valentine from the resident evil series, while felicia may turn into mega man or other darkstalkers characters not playable in the game. The commands are also very easy compared to the street fighter series, thanks to special button. By doing a motion (for example : qcf or hcf) and pressing the special button the fighter will launch his or her super combo. In addition to the usual punches, kicks and fireballs, each character has a couple of very abstract yet powerful 'special' attacks; which can range from the player producing a huge mallet (ken), to standing on a podium and motioning a bicycle race through the opposing fighter (chun li).

Un superbe jeu de combat abstrait et humoristique présentant des interprétations miniaturisées de plusieurs jeux de combat Capcom ; y compris la légendaire série "Street Fighter", ainsi que "Darkstalkers" et la méconnue "Red Earth". Au cours d'un combat, les joueurs pourront libérer des gemmes colorées suite à des attaques réussies contre leur adversaire, ainsi que des coffres en bois qui apparaissent régulièrement. La collecte de ces gemmes « renforcera » le personnage du joueur, lui donnant des attaques plus puissantes. Il y a deux barres et trois sous-barres dans l'interface. Les deux bars principaux sont le life bar et le super bar ; le premier indique la santé du joueur et le second sa capacité à lancer des super combos. La super barre elle-même peut être remplie jusqu'à neuf niveaux, permettant aux joueurs d'exécuter davantage de super combos. Chaque super combo est associé à un niveau et utilise des super barres en fonction de celui-ci. Les 3 sous-barres indiquent le niveau de 3 des coups spéciaux de chaque joueur. Chaque personnage possède au moins trois mouvements spéciaux, comme indiqué dans les sous-barres, et chacun d'eux correspond à une couleur. Certains personnages disposent d'un ou deux mouvements spéciaux supplémentaires qui ne sont pas affectés par les sous-barres. Chaque fois qu'un joueur tire sur son adversaire, des pierres précieuses en sortent et l'attaquant peut les utiliser pour améliorer ses propres mouvements spéciaux en fonction des couleurs. Il y a 4 boutons : coup de poing, coup de pied, spécial et provocation. Le bouton spécial est un mouvement payant qui ne peut pas être bloqué et qui, lors de l'impact, laisse tomber des pierres précieuses en possession de l'adversaire. Plus de gemmes seront lâchées en fonction du niveau de charge du joueur pour l'attaque. Maintenir enfoncé, avancer ou aucune direction lorsque vous utilisez le bouton spécial fera tomber une couleur de gemme spécifique de l'ennemi. Retenir avec le bouton spécial permet une défense spécifique contre les attaques spéciales imblocables. D'autres types d'attaques ne causent aucun dégât lorsqu'elles sont bloquées, et contrairement à la plupart des jeux de combat en 2D, cela inclut des mouvements spéciaux et super. Pocket Fighter propose également des combos flash dans lesquels un joueur peut exécuter un combo en appuyant sur le bouton coup de pied ou coup de poing après avoir frappé son adversaire à l'aide du bouton coup de poing pour un total de 4 coups. Les combos flash amèneront généralement le combattant d'un joueur (à l'exception de Ryu) à se changer en différents costumes au cours de la séquence et à effectuer une attaque puissante à la fin. Ce coup final est généralement le plus difficile de la séquence avec lequel se connecter. Ces costumes vont des uniformes (comme ceux des agents de la circulation ou des écolières) aux maillots de bain, et même des camées d'autres personnages de Capcom. Par exemple, Chun-li peut se transformer en Jill Valentine de la série Resident Evil, tandis que Felicia peut se transformer en Mega Man ou en d'autres personnages Darkstalkers non jouables dans le jeu. Les commandes sont également très simples par rapport à la série Street Fighter, grâce à un bouton spécial. En effectuant un mouvement (par exemple : qcf ou hcf) et en appuyant sur le bouton spécial le combattant lancera son super combo. En plus des coups de poing, des coups de pied et des boules de feu habituels, chaque personnage dispose de quelques attaques « spéciales » très abstraites mais puissantes ; qui peut aller du joueur produisant un énorme maillet (ken), à la position debout sur un podium et à l'organisation d'une course cycliste en passant par le combattant adverse (chun li).

Un gioco di combattimento superbo, astratto e divertente con interpretazioni miniaturizzate di diversi giochi di combattimento Capcom; compresa la leggendaria serie "Street Fighter", così come "Darkstalkers" e la poco conosciuta "Terra Rossa". Durante un incontro, i giocatori potranno rilasciare gemme colorate dagli attacchi riusciti contro il proprio avversario, così come dai forzieri di legno che appaiono regolarmente. Raccogliere queste gemme "potenzia" il personaggio del giocatore, conferendogli attacchi più potenti. Nell'interfaccia sono presenti due barre e tre barre secondarie. I due bar principali sono il life bar e il super bar; il primo indica la salute del giocatore e il secondo la sua capacità di lanciare super combo. La super barra stessa può essere riempita fino a nove livelli, consentendo ai giocatori di eseguire più super combo. A ogni super combo è assegnato un livello e utilizza le super barre a seconda di esso. Le 3 barre secondarie mostrano il livello di 3 mosse speciali di ogni giocatore. Ogni personaggio possiede almeno tre mosse speciali, come mostrato nelle sottobarre, e ad ognuna di queste corrisponde un colore. Alcuni personaggi hanno una o due mosse speciali aggiuntive che non sono influenzate dalle barre secondarie. Ogni volta che un giocatore spara al suo avversario, delle gemme escono da lui o lei e l'attaccante può prenderle per potenziare le proprie mosse speciali in base ai colori. Ci sono 4 pulsanti: pugno, calcio, speciale e provocazione. Il pulsante speciale è una mossa a pagamento che non può essere bloccata e all'impatto rilascia gemme in possesso dell'avversario. Verranno rilasciate più gemme a seconda di quanto il giocatore carica l'attacco. Tenendo premuto, in avanti o senza alcuna direzione quando si utilizza il pulsante speciale, verrà rilasciata una gemma di colore specifico dal nemico. Trattenersi insieme al pulsante speciale consente una difesa specifica contro gli attacchi speciali non bloccabili. Altri tipi di attacchi non provocano danni se bloccati e, a differenza della maggior parte dei giochi di combattimento 2D, questi includono mosse speciali e super. Pocket Fighter dispone anche di combo flash in cui un giocatore può eseguire una combo premendo il pulsante calcio o pugno dopo aver colpito l'avversario utilizzando il pulsante pugno per un totale di 4 colpi. Le combo flash di solito fanno sì che il combattente di un giocatore (eccetto Ryu) si trasformi in vari costumi durante la sequenza e alla fine esegua un potente attacco. Questo colpo finale è solitamente il più difficile con cui connettersi. Questi costumi spaziano dalle uniformi (come quelle dei vigili urbani o delle studentesse), ai costumi da bagno e persino ai cameo di altri personaggi di Capcom. Ad esempio, Chun-li potrebbe trasformarsi in Jill Valentine della serie Resident Evil, mentre Felicia potrebbe trasformarsi in Mega Man o altri personaggi Darkstalkers non giocabili nel gioco. Anche i comandi sono molto semplici rispetto alla serie Street Fighter, grazie ad appositi pulsanti. Effettuando un movimento (ad esempio: qcf o hcf) e premendo il pulsante speciale il combattente lancerà la sua super combo. Oltre ai soliti pugni, calci e palle di fuoco, ogni personaggio ha un paio di attacchi 'speciali' molto astratti ma potenti; che può variare dal giocatore che produce un enorme maglio (ken), allo stare su un podio e fare una corsa ciclistica attraverso il combattente avversario (chun li).

Consejos

  • Recoge las gemas de colores que sueltan los enemigos; cada una potencia un ataque especial diferente del personaje.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Collect the colored gems dropped by enemies; each one powers a different special attack of the character.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Récupérez les pierres précieuses colorées abandonnées par les ennemis ; chacun alimente une attaque spéciale différente du personnage.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Raccogli le gemme colorate lasciate cadere dai nemici; ognuno alimenta un diverso attacco speciale del personaggio.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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