Pac-Mania (Japan)
Descripción
Pac-mania is a 1- or 2-player game in which the player maneuvers pac-man through a world of 3-d mazes. He's back in action... But with a new twist, bounce power! ready for a new generation of pac-man players, he can't wait for the chance to show off his new aerial maneuvers to the crowd! the "boss" ghost blinky has recruited the talents of two new ghosts, common and grey common. Sue from "ms. Pac-man" also returns to the scene. Pac-man must use his speed and cunning to outwit these annoying pests. Pac-man now faces new challenges as he enters the worlds of block town, pac-man's park, sandbox land, and jungly steps. Fortunately for pac-man, he has the help of two 'special items' - a green and red power pill. The green pill adds temporary speed, and the red awards double points for eating ghosts. It's a whole new ball game for pac-maniacs! the player's main objective is to eat all dots and power pills in the mazes while avoiding persistent ghosts. Using the new bounce button, players can bounce their way over the ghosts to avoid being caught. But two new ghosts have been added to insure that pac-man doesn't have it too easy. In fact, common and grey common can also bounce in the air like pac-man. Fortunately, these rivals of pac-man are only found in the later levels, and can only jump in the sandbox land and jungly steps mazes. During play, the appearance of fruit and green/red power pills will trigger the bell. This alerts players immersed in the game who might otherwise miss these valuable items. A green power pill awards extra speed; it is good until a yellow or red power pill is eaten and expires or a game life is lost. Red power pills award double points for eating ghosts, and continue to do so until a game life is lost. An optional continue feature is offered to allow players to continue their progress without having to start back at the beginning. It's a great way for pac-maniacs to learn and practice strategies without having to restart games from the beginning. Bonus thresholds are offered at various score values, and are adjustable.
Pac-mania is a 1- or 2-player game in which the player maneuvers pac-man through a world of 3-d mazes. He's back in action... But with a new twist, bounce power! ready for a new generation of pac-man players, he can't wait for the chance to show off his new aerial maneuvers to the crowd! the "boss" ghost blinky has recruited the talents of two new ghosts, common and grey common. Sue from "ms. Pac-man" also returns to the scene. Pac-man must use his speed and cunning to outwit these annoying pests. Pac-man now faces new challenges as he enters the worlds of block town, pac-man's park, sandbox land, and jungly steps. Fortunately for pac-man, he has the help of two 'special items' - a green and red power pill. The green pill adds temporary speed, and the red awards double points for eating ghosts. It's a whole new ball game for pac-maniacs! the player's main objective is to eat all dots and power pills in the mazes while avoiding persistent ghosts. Using the new bounce button, players can bounce their way over the ghosts to avoid being caught. But two new ghosts have been added to insure that pac-man doesn't have it too easy. In fact, common and grey common can also bounce in the air like pac-man. Fortunately, these rivals of pac-man are only found in the later levels, and can only jump in the sandbox land and jungly steps mazes. During play, the appearance of fruit and green/red power pills will trigger the bell. This alerts players immersed in the game who might otherwise miss these valuable items. A green power pill awards extra speed; it is good until a yellow or red power pill is eaten and expires or a game life is lost. Red power pills award double points for eating ghosts, and continue to do so until a game life is lost. An optional continue feature is offered to allow players to continue their progress without having to start back at the beginning. It's a great way for pac-maniacs to learn and practice strategies without having to restart games from the beginning. Bonus thresholds are offered at various score values, and are adjustable.
Pac-mania est un jeu à 1 ou 2 joueurs dans lequel le joueur manœuvre Pac-Man à travers un monde de labyrinthes en 3D. Il est de retour en action... Mais avec une nouvelle tournure, la puissance du rebond ! prêt pour une nouvelle génération de joueurs de pac-man, il a hâte de pouvoir montrer ses nouvelles manœuvres aériennes à la foule ! le fantôme "boss" Blinky a recruté les talents de deux nouveaux fantômes, commun et gris commun. Sue de "Ms. Pac-man" revient également sur les lieux. Pac-man doit utiliser sa vitesse et sa ruse pour déjouer ces nuisibles ennuyeux. Pac-man fait désormais face à de nouveaux défis alors qu'il entre dans les mondes de Block Town, de Pac-Man's Park, du bac à sable et des marches de la jungle. Heureusement pour Pac-Man, il dispose de l'aide de deux « objets spéciaux » : une pilule de puissance verte et rouge. La pilule verte ajoute de la vitesse temporaire et la rouge attribue le double de points pour avoir mangé des fantômes. C'est un tout nouveau jeu de balle pour les pac-maniacs ! l'objectif principal du joueur est de manger tous les points et pilules de pouvoir dans les labyrinthes tout en évitant les fantômes persistants. Grâce au nouveau bouton de rebond, les joueurs peuvent rebondir sur les fantômes pour éviter d'être attrapés. Mais deux nouveaux fantômes ont été ajoutés pour garantir que Pac-Man n'ait pas la tâche trop facile. En fait, le commun et le gris commun peuvent également rebondir dans les airs comme Pac-Man. Heureusement, ces rivaux de Pac-man ne se trouvent que dans les niveaux ultérieurs et ne peuvent sauter que dans le bac à sable et les labyrinthes de marches de la jungle. Pendant le jeu, l'apparition de fruits et de pilules de pouvoir vertes/rouges déclenchera la cloche. Cela alerte les joueurs immergés dans le jeu qui pourraient autrement manquer ces objets de valeur. Une pilule d’énergie verte offre une vitesse supplémentaire ; c'est bon jusqu'à ce qu'une pilule de puissance jaune ou rouge soit mangée et expire ou qu'une vie de jeu soit perdue. Les pilules de puissance rouges attribuent le double de points pour avoir mangé des fantômes et continuent de le faire jusqu'à ce qu'une vie de jeu soit perdue. Une fonctionnalité facultative de continuer est proposée pour permettre aux joueurs de poursuivre leur progression sans avoir à recommencer au début. C'est un excellent moyen pour les pac-maniacs d'apprendre et de pratiquer des stratégies sans avoir à recommencer les jeux depuis le début. Les seuils de bonus sont proposés à différentes valeurs de score et sont réglables.
Pac-mania è un gioco per 1 o 2 giocatori in cui il giocatore manovra pac-man attraverso un mondo di labirinti tridimensionali. È tornato in azione... Ma con una nuova svolta, potenza di rimbalzo! pronto per una nuova generazione di giocatori di pac-man, non vede l'ora di avere l'occasione di mostrare al pubblico le sue nuove manovre aeree! il fantasma "boss" Lampy ha reclutato i talenti di due nuovi fantasmi, comune e grigio comune. Anche Sue di "ms. Pac-man" ritorna sulla scena. Pac-man deve usare la sua velocità e la sua astuzia per sconfiggere questi fastidiosi parassiti. Pac-man ora affronta nuove sfide entrando nei mondi di Block Town, Parco di Pac-Man, Sandbox Land e Scalini nella giungla. Fortunatamente per pac-man, ha l'aiuto di due "oggetti speciali": una pillola potenziante verde e rossa. La pillola verde aggiunge velocità temporanea e quella rossa assegna punti doppi per aver mangiato i fantasmi. È un gioco completamente nuovo per i pac-maniaci! L'obiettivo principale del giocatore è mangiare tutti i punti e le pillole potenzianti nei labirinti evitando i fantasmi persistenti. Usando il nuovo pulsante di rimbalzo, i giocatori possono rimbalzare sui fantasmi per evitare di essere catturati. Ma due nuovi fantasmi sono stati aggiunti per garantire che pac-man non abbia vita troppo facile. Infatti, il comune e il comune grigio possono anche rimbalzare in aria come pac-man. Fortunatamente, questi rivali di pac-man si trovano solo nei livelli successivi e possono saltare solo nei labirinti sandbox e nella giungla. Durante il gioco, la comparsa di frutta e pillole energetiche verdi/rosse attiverà la campana. Questo avvisa i giocatori immersi nel gioco che altrimenti potrebbero perdere questi oggetti preziosi. Una pillola energetica verde conferisce velocità extra; va bene finché una pillola energetica gialla o rossa non viene mangiata e scade o finché non si perde una vita di gioco. Le pillole energetiche rosse assegnano punti doppi se si mangiano i fantasmi e continuano a farlo finché non si perde una vita di gioco. Viene offerta una funzione di continuazione opzionale per consentire ai giocatori di continuare i propri progressi senza dover ricominciare dall'inizio. È un ottimo modo per i pac-maniaci di apprendere e praticare strategie senza dover ricominciare il gioco dall'inizio. Le soglie bonus sono offerte a vari valori di punteggio e sono regolabili.
Consejos
- El salto es tu mejor herramienta; úsalo siempre que los fantasmas te rodeen para pasar por encima de ellos.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Jumping is your best tool; Use it whenever ghosts surround you to get over them.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Le saut est votre meilleur outil ; Utilisez-le chaque fois que des fantômes vous entourent pour vous en remettre.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Saltare è il tuo strumento migliore; Usalo ogni volta che i fantasmi ti circondano per superarli.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.