Pac-Land (Japan new)
Arcade (MAME)

Pac-Land (Japan new)

Descripción

In the cartoon world of pac-land, a fairy is lost and needs pac-man to help her get back to her home in fairyland. Pac-man's efforts are hampered by his ever-present enemies in the form of five deadly ghosts - pinky, inky, blinky, clyde and sue - who constantly pursue pac-man as he travels through the colourful world of pac-land. When pac-man has helped the lost fairy get back to her home in fairyland on the final stage of each trip, he is given a pair of magic shoes to help get back to his own home in pac-land. In this, the 8th game in the seminal series, namco opted to steer the series away from the maze-based antics of pac-man's previous adventures and instead created a colourful, sideways-scrolling platform game. This change of direction necessitated the addition of arms, legs and a face to the previously basic pac-man character, although much of the design work had already been completed for the 'hanna-barbera' cartoon series upon which the game is based. Directional buttons make pac-man walk right or left, and it's possible to make him run by pressing down on a directional button repeatedly. Pac-man must avoid the ghosts and other deadly objects that populate pac-land, either by jumping over or dodging them; unless, of course, he has picked up one of the mandatory pac-man 'power pills' that litter the levels which, as in pac-man's previous outings, make him temporarily invincible and turn the ghosts blue and vulnerable to being eaten. Each stage must also be completed within a set time limit, otherwise pac-man will be constantly pursued by a ghost. On some stages, pac-man must use a springboard to jump over large ponds. Every time pac-man makes it to the end of a stage, a bonus will be awarded based on how much time is left. On each stage, there are cherries and other items which pac-man can collect to score points. Upon reaching the end of the final stage, pac-man will be given a pair of magic shoes that will help him on his way home. When he has reached home, he will meet with ms. Pac-man, baby pac-man, chomp-chomp the pac-dog, and sour puss the pac-cat. The game then begins again.

In the cartoon world of pac-land, a fairy is lost and needs pac-man to help her get back to her home in fairyland. Pac-man's efforts are hampered by his ever-present enemies in the form of five deadly ghosts - pinky, inky, blinky, clyde and sue - who constantly pursue pac-man as he travels through the colourful world of pac-land. When pac-man has helped the lost fairy get back to her home in fairyland on the final stage of each trip, he is given a pair of magic shoes to help get back to his own home in pac-land. In this, the 8th game in the seminal series, namco opted to steer the series away from the maze-based antics of pac-man's previous adventures and instead created a colourful, sideways-scrolling platform game. This change of direction necessitated the addition of arms, legs and a face to the previously basic pac-man character, although much of the design work had already been completed for the 'hanna-barbera' cartoon series upon which the game is based. Directional buttons make pac-man walk right or left, and it's possible to make him run by pressing down on a directional button repeatedly. Pac-man must avoid the ghosts and other deadly objects that populate pac-land, either by jumping over or dodging them; unless, of course, he has picked up one of the mandatory pac-man 'power pills' that litter the levels which, as in pac-man's previous outings, make him temporarily invincible and turn the ghosts blue and vulnerable to being eaten. Each stage must also be completed within a set time limit, otherwise pac-man will be constantly pursued by a ghost. On some stages, pac-man must use a springboard to jump over large ponds. Every time pac-man makes it to the end of a stage, a bonus will be awarded based on how much time is left. On each stage, there are cherries and other items which pac-man can collect to score points. Upon reaching the end of the final stage, pac-man will be given a pair of magic shoes that will help him on his way home. When he has reached home, he will meet with ms. Pac-man, baby pac-man, chomp-chomp the pac-dog, and sour puss the pac-cat. The game then begins again.

Dans le monde des dessins animés de Pac-land, une fée est perdue et a besoin de Pac-Man pour l'aider à rentrer chez elle au pays des fées. Les efforts de Pac-man sont entravés par ses ennemis omniprésents sous la forme de cinq fantômes mortels - Pinky, Inky, Blinky, Clyde et Sue - qui poursuivent constamment Pac-Man alors qu'il voyage à travers le monde coloré de Pac-Land. Lorsque Pac-man a aidé la fée perdue à rentrer chez elle au pays des fées lors de la dernière étape de chaque voyage, il reçoit une paire de chaussures magiques pour l'aider à rentrer chez lui au pays des fées. Dans ce huitième jeu de la série phare, Namco a choisi d'éloigner la série des pitreries basées sur le labyrinthe des aventures précédentes de Pac-Man et a plutôt créé un jeu de plateforme coloré à défilement latéral. Ce changement de direction a nécessité l'ajout de bras, de jambes et d'un visage au personnage de base de Pac-Man, bien qu'une grande partie du travail de conception ait déjà été réalisée pour la série de dessins animés "Hanna-Barbera" sur laquelle le jeu est basé. Les boutons directionnels permettent à Pac-man de marcher à droite ou à gauche, et il est possible de le faire courir en appuyant plusieurs fois sur un bouton directionnel. Pac-man doit éviter les fantômes et autres objets mortels qui peuplent Pac-land, soit en les sautant par-dessus, soit en les esquivant ; à moins, bien sûr, qu'il n'ait ramassé l'une des « pilules de puissance » obligatoires de Pac-man qui jonchent les niveaux et qui, comme lors des sorties précédentes de Pac-man, le rendent temporairement invincible et rendent les fantômes bleus et vulnérables à la consommation. Chaque étape doit également être complétée dans un délai défini, sinon Pac-Man sera constamment poursuivi par un fantôme. Sur certaines étapes, Pac-Man doit utiliser un tremplin pour sauter par-dessus de grands étangs. Chaque fois que Pac-Man arrive à la fin d'une étape, un bonus sera attribué en fonction du temps restant. Sur chaque étape, il y a des cerises et d'autres objets que Pac-Man peut collecter pour marquer des points. Une fois arrivé à la fin de l'étape finale, Pac-Man recevra une paire de chaussures magiques qui l'aideront à rentrer chez lui. Une fois rentré chez lui, il rencontrera Mme. Pac-man, bébé pac-man, mordez le pac-dog et le chat aigre le pac-cat. Le jeu recommence alors.

Nel mondo dei cartoni animati di pac-land, una fata si è persa e ha bisogno che pac-man la aiuti a tornare a casa nel paese delle fate. Gli sforzi di Pac-man sono ostacolati dai suoi onnipresenti nemici sotto forma di cinque fantasmi mortali - Pinky, Inky, Blinky, Clyde e Sue - che inseguono costantemente pac-man mentre viaggia attraverso il colorato mondo di pac-land. Quando pac-man ha aiutato la fata perduta a tornare a casa sua nel paese delle fate, nella fase finale di ogni viaggio, gli vengono regalati un paio di scarpe magiche per aiutarlo a tornare a casa sua nel paese delle fate. In questo, l'ottavo gioco della serie fondamentale, namco ha deciso di allontanare la serie dalle buffonate labirintiche delle precedenti avventure di pac-man e ha invece creato un colorato gioco platform a scorrimento laterale. Questo cambio di direzione ha reso necessaria l'aggiunta di braccia, gambe e un volto al precedente personaggio di base di pac-man, sebbene gran parte del lavoro di progettazione fosse già stato completato per la serie di cartoni animati "Hanna-Barbera" su cui è basato il gioco. I pulsanti direzionali fanno camminare pac-man a destra o a sinistra, ed è possibile farlo correre premendo ripetutamente un pulsante direzionale. Pac-man deve evitare i fantasmi e gli altri oggetti mortali che popolano pac-land, saltandoli o schivandoli; a meno che, ovviamente, non abbia preso una delle "pillole energetiche" obbligatorie di pac-man che disseminano i livelli e che, come nelle precedenti uscite di pac-man, lo rendono temporaneamente invincibile e rendono i fantasmi blu e vulnerabili all'essere mangiati. Ogni fase deve inoltre essere completata entro un limite di tempo prestabilito, altrimenti pac-man sarà costantemente inseguito da un fantasma. In alcune fasi, pac-man deve utilizzare un trampolino per saltare sopra grandi stagni. Ogni volta che pac-man arriva alla fine di una fase, verrà assegnato un bonus in base al tempo rimasto. In ogni livello ci sono ciliegie e altri oggetti che pac-man può raccogliere per guadagnare punti. Una volta raggiunta la fine della fase finale, pac-man riceverà un paio di scarpe magiche che lo aiuteranno nel cammino verso casa. Quando sarà arrivato a casa, incontrerà la sig. Pac-man, baby pac-man, mastica mastica il cane pac e il gatto acido il pac-gatto. Il gioco poi ricomincia.

Consejos

  • Aprende a realizar el salto de inercia para saltar huecos largos sin perder velocidad.

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  • Learn to perform the inertia jump to jump long gaps without losing speed.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Apprenez à effectuer le saut à inertie pour sauter de longs écarts sans perdre de vitesse.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Impara a eseguire il salto inerziale per saltare lunghi spazi senza perdere velocità.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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