Ms. Pac-Man (with speedup hack)
Arcade (MAME)

Ms. Pac-Man (with speedup hack)

Descripción

In this, the first proper sequel to namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (blinky, pinky, inky and sue) return to hamper the player's progress. The infamous 'power pills' are also present and correct, with four appearing in each maze. Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. Ms pac-man features four different maze layouts, which alternate every two to four rounds : the first maze is only encountered in rounds 1 and 2, and has 220 dots and 4 power pills. There are two sets of tunnels in this maze equidistant from the center of the maze. You must clear this maze two times before moving on to the next maze. The second maze is only encountered in rounds 3, 4, and 5, and has 240 dots and 4 power pills. There are two sets of tunnels in this maze; one set in the lower half, and the other set at the very top. You must clear this maze three times before moving on to the next maze. The third maze is first encountered in round 6 and has 238 dots and 4 power pills. Unlike all other mazes, there is only one set of tunnels in this maze, slightly above the center of the board. You must clear this maze four times before moving on to the next maze. The fourth and final unique maze is first encountered in round 10 and has 234 dots and 4 power pills. There are two sets of tunnels in this maze, directly next to one another in the middle of the maze. The turns at the entrance to the tunnels change the usual immediate accessibility of the tunnels and should be taken in to account. You must clear this maze four times before moving on to the next maze. After round 13, the game alternates every four rounds between the third and fourth mazes. Finally, the ghosts' movement patterns are also completely different from those of the original game. As in the original game, intermission scenes will be played after certain rounds. Ms. Pac-man's intermissions tell the story of how pac-man and ms. Pac-man met, fell in love, and had a baby. Ms. Pac-man's intermissions are also preceded by a sign and a title. 3 intermissions are present : 1) act i - they meet : pac-man, the star of the original game, enters the screen being chased by inky while ms. Pac-man enters from the other side being chased by pinky. As the two of them are about to collide, they quickly move upwards, causing inky and pinky to collide. Pac-man and ms. Pac-man face each other at the top of the screen, and a heart appears above them. This intermission is played after round 2. 2) act ii - the chase : pac-man and ms. Pac-man are seen giving each other a playful chase. One chases the other in one direction, and they take turns alternating who chases who and in what direction. After three turns, they chase each other twice more at a faster speed. This intermission is played after round 5. 3) act iii - junior : pac-man and ms. Pac-man anxiously await the arrival of a stork, who flies overhead with a bundle. As the stork is about to pass over them, he releases the bundle, which drops to the ground in front of pac-man and ms. Pac-man, and opens up to reveal a baby pac. This intermission, which is played after rounds 9, 13, and 17, would later serve as the introductory sequence to "jr. Pac-man". No intermission is present between rounds after the 18th one.

In this, the first proper sequel to namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (blinky, pinky, inky and sue) return to hamper the player's progress. The infamous 'power pills' are also present and correct, with four appearing in each maze. Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. Ms pac-man features four different maze layouts, which alternate every two to four rounds : the first maze is only encountered in rounds 1 and 2, and has 220 dots and 4 power pills. There are two sets of tunnels in this maze equidistant from the center of the maze. You must clear this maze two times before moving on to the next maze. The second maze is only encountered in rounds 3, 4, and 5, and has 240 dots and 4 power pills. There are two sets of tunnels in this maze; one set in the lower half, and the other set at the very top. You must clear this maze three times before moving on to the next maze. The third maze is first encountered in round 6 and has 238 dots and 4 power pills. Unlike all other mazes, there is only one set of tunnels in this maze, slightly above the center of the board. You must clear this maze four times before moving on to the next maze. The fourth and final unique maze is first encountered in round 10 and has 234 dots and 4 power pills. There are two sets of tunnels in this maze, directly next to one another in the middle of the maze. The turns at the entrance to the tunnels change the usual immediate accessibility of the tunnels and should be taken in to account. You must clear this maze four times before moving on to the next maze. After round 13, the game alternates every four rounds between the third and fourth mazes. Finally, the ghosts' movement patterns are also completely different from those of the original game. As in the original game, intermission scenes will be played after certain rounds. Ms. Pac-man's intermissions tell the story of how pac-man and ms. Pac-man met, fell in love, and had a baby. Ms. Pac-man's intermissions are also preceded by a sign and a title. 3 intermissions are present : 1) act i - they meet : pac-man, the star of the original game, enters the screen being chased by inky while ms. Pac-man enters from the other side being chased by pinky. As the two of them are about to collide, they quickly move upwards, causing inky and pinky to collide. Pac-man and ms. Pac-man face each other at the top of the screen, and a heart appears above them. This intermission is played after round 2. 2) act ii - the chase : pac-man and ms. Pac-man are seen giving each other a playful chase. One chases the other in one direction, and they take turns alternating who chases who and in what direction. After three turns, they chase each other twice more at a faster speed. This intermission is played after round 5. 3) act iii - junior : pac-man and ms. Pac-man anxiously await the arrival of a stork, who flies overhead with a bundle. As the stork is about to pass over them, he releases the bundle, which drops to the ground in front of pac-man and ms. Pac-man, and opens up to reveal a baby pac. This intermission, which is played after rounds 9, 13, and 17, would later serve as the introductory sequence to "jr. Pac-man". No intermission is present between rounds after the 18th one.

Dans ce jeu, la première véritable suite du légendaire jeu de labyrinthe mangeur de pilules de Namco, les joueurs doivent à nouveau courir dans un certain nombre de labyrinthes, mangeant toutes les pilules qui sont dispersées partout. Les fantômes omniprésents (Blinky, Pinky, Inky et Sue) reviennent pour entraver la progression du joueur. Les fameuses « pilules de pouvoir » sont également présentes et correctes, avec quatre apparaissant dans chaque labyrinthe. Namco a introduit un certain nombre de changements et d'améliorations par rapport au jeu original. La première différence réside dans le personnage principal. Pour la première fois dans l’histoire du jeu vidéo, le personnage principal du jeu était une femme. Mme Pac-man est presque identique au personnage original avec deux différences principales ; elle porte un nœud dans ses « cheveux » et porte également du rouge à lèvres. Un autre changement par rapport à l'original est que les fruits bonus ne sont plus statiques mais se déplacent désormais de manière aléatoire dans les labyrinthes. Ms Pac-Man propose quatre configurations de labyrinthe différentes, qui alternent tous les deux à quatre tours : le premier labyrinthe n'est rencontré que dans les tours 1 et 2 et contient 220 points et 4 pilules de pouvoir. Il y a deux séries de tunnels dans ce labyrinthe à égale distance du centre du labyrinthe. Vous devez terminer ce labyrinthe deux fois avant de passer au labyrinthe suivant. Le deuxième labyrinthe n'est rencontré qu'aux tours 3, 4 et 5 et comporte 240 points et 4 pilules de pouvoir. Il y a deux séries de tunnels dans ce labyrinthe ; l’un situé dans la moitié inférieure et l’autre tout en haut. Vous devez terminer ce labyrinthe trois fois avant de passer au labyrinthe suivant. Le troisième labyrinthe est rencontré pour la première fois au tour 6 et contient 238 points et 4 pilules de pouvoir. Contrairement à tous les autres labyrinthes, il n'y a qu'un seul ensemble de tunnels dans ce labyrinthe, légèrement au-dessus du centre du plateau. Vous devez terminer ce labyrinthe quatre fois avant de passer au labyrinthe suivant. Le quatrième et dernier labyrinthe unique est rencontré pour la première fois au tour 10 et contient 234 points et 4 pilules de pouvoir. Il y a deux séries de tunnels dans ce labyrinthe, directement l'un à côté de l'autre au milieu du labyrinthe. Les virages à l'entrée des tunnels modifient l'accessibilité immédiate habituelle des tunnels et doivent être pris en compte. Vous devez terminer ce labyrinthe quatre fois avant de passer au labyrinthe suivant. Après le 13e tour, le jeu alterne tous les quatre tours entre le troisième et le quatrième labyrinthe. Enfin, les schémas de mouvement des fantômes sont également complètement différents de ceux du jeu original. Comme dans le jeu original, des scènes d'entracte seront jouées après certains tours. Les entractes de Mme Pac-man racontent comment Pac-man et Mme. Pac-man s'est rencontré, est tombé amoureux et a eu un bébé. Les entractes de Mme Pac-man sont également précédées d'une pancarte et d'un titre. 3 entractes sont présents : 1) acte i - ils se rencontrent : pac-man, la star du jeu original, entre dans l'écran en étant poursuivi par inky pendant que ms. Pac-man entre de l'autre côté et est poursuivi par Pinky. Alors que les deux sont sur le point d'entrer en collision, ils se déplacent rapidement vers le haut, provoquant la collision de l'encre et du petit doigt. Pac-man et Mme. Les Pac-man se font face en haut de l'écran et un cœur apparaît au-dessus d'eux. Cet entracte se joue après le tour 2. 2) acte ii - la poursuite : pac-man et ms. On voit Pac-man se lancer une poursuite ludique. L’un poursuit l’autre dans une direction, et ils se relaient en alternant qui poursuit qui et dans quelle direction. Après trois tours, ils se poursuivent encore deux fois à une vitesse plus rapide. Cet entracte se joue après le tour 5. 3) acte iii - junior : pac-man et ms. Pac-man attend avec impatience l'arrivée d'une cigogne qui survole avec un paquet. Alors que la cigogne s'apprête à passer au-dessus d'eux, il lâche le fagot qui tombe au sol devant pac-man et ms. Pac-man, et s'ouvre pour révéler un baby pac. Cet entracte, qui se joue après les tours 9, 13 et 17, servira plus tard de séquence d'introduction à " jr. Pac-man ". Aucun entracte n'est présent entre les tours après le 18.

In questo, il primo vero seguito del leggendario gioco di labirinti mangia-pillole di namco, i giocatori devono correre ancora una volta in una serie di labirinti, mangiando tutte le pillole sparse ovunque. I fantasmi sempre presenti (blinky, pinky, inky e sue) ritornano per ostacolare i progressi del giocatore. Anche le famigerate "pillole potenzianti" sono presenti e corrette, con quattro che appaiono in ogni labirinto. Namco ha introdotto una serie di modifiche e miglioramenti rispetto al gioco originale. La prima differenza sta nel personaggio principale. Per la prima volta nella storia dei videogiochi, il personaggio principale del gioco era una donna. La signora Pac-man è quasi identica al personaggio originale con due differenze principali; indossa un fiocco tra i "capelli" e indossa anche il rossetto. Un'altra modifica rispetto all'originale è che i frutti bonus non sono più statici ma ora si muovono in modo casuale nei labirinti. Ms pac-man presenta quattro diversi layout di labirinto, che si alternano ogni due o quattro round: il primo labirinto si incontra solo nei round 1 e 2 e ha 220 punti e 4 pillole potenzianti. Ci sono due serie di tunnel in questo labirinto equidistanti dal centro del labirinto. Devi completare questo labirinto due volte prima di passare al labirinto successivo. Il secondo labirinto si incontra solo nei livelli 3, 4 e 5 e ha 240 punti e 4 pillole potenzianti. Ci sono due serie di tunnel in questo labirinto; uno nella metà inferiore e l'altro nella parte superiore. Devi completare questo labirinto tre volte prima di passare al labirinto successivo. Il terzo labirinto si incontra per la prima volta nel round 6 e ha 238 punti e 4 pillole potenzianti. A differenza di tutti gli altri labirinti, in questo labirinto c'è solo una serie di tunnel, leggermente sopra il centro del tabellone. Devi completare questo labirinto quattro volte prima di passare al labirinto successivo. Il quarto e ultimo labirinto unico si incontra per la prima volta nel round 10 e ha 234 punti e 4 pillole potenzianti. Ci sono due serie di tunnel in questo labirinto, direttamente uno accanto all'altro al centro del labirinto. Le svolte all'ingresso delle gallerie modificano la consueta accessibilità immediata delle gallerie e dovrebbero essere prese in considerazione. Devi completare questo labirinto quattro volte prima di passare al labirinto successivo. Dopo il round 13, il gioco si alterna ogni quattro round tra il terzo e il quarto labirinto. Infine, anche gli schemi di movimento dei fantasmi sono completamente diversi da quelli del gioco originale. Come nel gioco originale, le scene di intervallo verranno riprodotte dopo determinati round. Gli intervalli di Ms. Pac-man raccontano la storia di come pac-man e ms. Pac-man si incontrò, si innamorò e ebbe un bambino. Anche gli intervalli di Ms. Pac-man sono preceduti da un segno e da un titolo. Sono presenti 3 intervalli: 1) atto i - si incontrano: pac-man, la star del gioco originale, entra sullo schermo inseguito da Inky mentre ms. Pac-man entra dall'altra parte inseguito da Pinky. Mentre i due stanno per scontrarsi, si muovono rapidamente verso l'alto, facendo scontrare inchiostro e mignolo. Pac-man e ms. Pac-man si fronteggiano nella parte superiore dello schermo e sopra di loro appare un cuore. Questo intervallo viene giocato dopo il round 2. 2) atto ii - l'inseguimento: pac-man e ms. Si vedono Pac-man che si danno la caccia a vicenda in modo giocoso. Uno insegue l'altro in una direzione e, a turno, alternano chi insegue chi e in quale direzione. Dopo tre giri si rincorrono altre due volte a velocità maggiore. Questo intervallo viene giocato dopo il quinto round. 3) atto iii - junior: pac-man e ms. Pac-man attende con ansia l'arrivo di una cicogna, che vola in alto con un fagotto. Mentre la cicogna sta per passargli sopra, libera il fagotto, che cade a terra davanti a pac-man e ms. Pac-man e si apre per rivelare un baby pac. Questo intervallo, che viene giocato dopo i round 9, 13 e 17, servirà successivamente come sequenza introduttiva a "jr. Pac-man". Non è presente intervallo tra i turni successivi al 18°.

Consejos

  • La velocidad aumentada requiere reflejos rápidos; mantén los dedos en la dirección opuesta al movimiento actual para giros cerrados.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Increased speed requires quick reflexes; keep your fingers in the opposite direction of the current movement for tight turns.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • L'augmentation de la vitesse nécessite des réflexes rapides ; gardez vos doigts dans la direction opposée au mouvement actuel pour les virages serrés.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • L'aumento della velocità richiede riflessi rapidi; tieni le dita nella direzione opposta al movimento attuale per le curve strette.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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