Mr. Do! (Taito)
Arcade (MAME)

Mr. Do! (Taito)

Descripción

Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple. Mr. Do is armed with a 'powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to mr. Do, or comes into contact with, and kills, one of the level's monsters. The powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of mr. Do. Monsters can also push the apples. Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If mr. Do collects the prize, the 'alphamonster' and his three 'muncher' henchmen will appear. The alphamonster may be in the extra box at the top of the screen or be moving around the screen. The alphamonster and the munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the powerball or by killing the alphamonster itself, at which point any remaining munchers will turn into apples. After every three levels, there is a brief intermission in which a tune is played and a large, animated mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, alphamonsters, or diamond) is shown. The paths in the first level resemble a 'd', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10. A level can be completed any one of several different ways : either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the extra box, or by collecting the diamond. The latter appears only very occasionally ('special' awards an extra credit).

Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple. Mr. Do is armed with a 'powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to mr. Do, or comes into contact with, and kills, one of the level's monsters. The powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of mr. Do. Monsters can also push the apples. Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If mr. Do collects the prize, the 'alphamonster' and his three 'muncher' henchmen will appear. The alphamonster may be in the extra box at the top of the screen or be moving around the screen. The alphamonster and the munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the powerball or by killing the alphamonster itself, at which point any remaining munchers will turn into apples. After every three levels, there is a brief intermission in which a tune is played and a large, animated mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, alphamonsters, or diamond) is shown. The paths in the first level resemble a 'd', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10. A level can be completed any one of several different ways : either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the extra box, or by collecting the diamond. The latter appears only very occasionally ('special' awards an extra credit).

M. Do! est un jeu de labyrinthe coloré et addictif dans lequel le joueur incarne le rôle de M. éponyme. Do, un clown de cirque, qui doit éliminer chaque niveau soit des cerises, soit des monstres. Les niveaux à écran unique du jeu sont constitués de tunnels entourés d'une substance colorée semblable à du sol. Ce sol peut être creusé pour créer de nouveaux tunnels, permettant à M. Faites-le pour échapper à ses ennemis et atteindre les nombreuses cerises qui jonchent les niveaux. Un certain nombre de pommes sont également dispersées autour de chaque niveau, et m. Do peut les pousser le long des tunnels (pour bloquer et/ou tuer des monstres) ou peut creuser un tunnel sous eux pour les laisser tomber sur la tête de tous les ennemis qui les poursuivent. M. Do lui-même peut également être tué par la chute d'une pomme. M. Do est armé d'une « powerball » qui peut être tirée dans un tunnel, elle rebondira ensuite autour des tunnels jusqu'à ce qu'elle revienne vers M. Do. Faites ou entrez en contact avec l'un des monstres du niveau et tuez-le. La Powerball se régénère immédiatement la première fois que vous l'utilisez, mais met plus de temps à chaque fois qu'elle est utilisée pour revenir entre vos mains. Au fur et à mesure que chaque niveau progresse, les monstres eux-mêmes commencent à creuser leurs propres tunnels à la poursuite de M. Faire. Les monstres peuvent aussi pousser les pommes. Chaque écran possède une porte par laquelle les monstres entrent dans le niveau. Une fois tous les monstres apparus, la porte se transformera en un « prix » (glace, biscuits, etc.). Si M. Do récupère le prix, l'« alphamonster » et ses trois acolytes « muncher » apparaîtront. L'alphamonstre peut se trouver dans la case supplémentaire en haut de l'écran ou se déplacer sur l'écran. L'alphamonstre et les grignoteurs ne peuvent pas être facilement écrasés sous les pommes car ils ont tendance à les manger. Ils peuvent être tués individuellement avec le powerball ou en tuant le monstre alpha lui-même, auquel cas tous les grignoteurs restants se transformeront en pommes. Tous les trois niveaux, il y a un bref entracte au cours duquel une mélodie est jouée et un grand mr animé. Do apparaît, avec certains des monstres du jeu. Le temps nécessaire pour terminer chaque niveau et la méthode préférée (monstres, cerises, monstres alpha ou diamant) sont indiqués. Les chemins du premier niveau ressemblent à un « d », après quoi les tunnels de chaque niveau ressemblent à un chiffre (« 2 », « 3 », « 4 », etc.) jusqu'à « 0 » pour le niveau 10. Un niveau peut être complété de plusieurs manières différentes : soit en collectant toutes les cerises à l'écran ; en tuant tous les monstres, en complétant la case supplémentaire ou en récupérant le diamant. Ce dernier n'apparaît que très occasionnellement (« spécial » accorde un crédit supplémentaire).

Signor Fare! è un gioco di labirinti colorato e avvincente in cui il giocatore assume il ruolo dell'omonimo mr. Do, un clown del circo, che deve eliminare ciliegie o mostri in ogni livello. I livelli a schermo singolo del gioco sono costituiti da tunnel circondati da una sostanza colorata simile al suolo. Questo terreno può essere scavato per creare nuovi tunnel, consentendo al sig. Fallo per sfuggire ai suoi nemici e per raggiungere le tante ciliegie che ricoprono i livelli. Anche un certo numero di mele sono sparse su ogni livello e mr. Puoi spingerli lungo i tunnel (per bloccare e/o uccidere i mostri) o scavare un tunnel sotto di loro per farli cadere sulla testa dei nemici che li inseguono. Anche il signor Do stesso può essere ucciso da una mela che cade. Mr. Do è armato con una "powerball" che può essere lanciata lungo un tunnel, poi rimbalzerà nei tunnel finché non ritorna da mr. Esegui o entra in contatto con e uccide uno dei mostri del livello. La powerball si rigenera immediatamente la prima volta che la usi, ma impiega più tempo ogni volta che la usi per tornare nelle tue mani. Man mano che ogni livello avanza, i mostri stessi iniziano a scavare i propri tunnel alla ricerca di mr. Fare. I mostri possono anche spingere le mele. Ogni schermata ha una porta attraverso la quale i mostri entrano nel livello. Una volta che tutti i mostri saranno apparsi, la porta si trasformerà in un "premio" (gelato, biscotti, ecc.). Se il sig. Dopo aver ritirato il premio, appariranno il "mostro alfa" e i suoi tre scagnozzi "muncher". Il mostro alfa potrebbe trovarsi nella casella aggiuntiva nella parte superiore dello schermo o muoversi sullo schermo. Il mostro alfa e i sgranocchiatori non possono essere facilmente schiacciati sotto le mele perché tendono a mangiarle. Possono essere uccisi individualmente con la powerball o uccidendo il mostro alfa stesso, a quel punto tutti i munchers rimasti si trasformeranno in mele. Dopo ogni tre livelli, c'è un breve intervallo in cui viene suonata una melodia e un grande e animato mr. Appare Do, insieme ad alcuni dei mostri del gioco. Viene mostrato il tempo per completare ogni livello e il metodo preferito (mostri, ciliegie, mostri alfa o diamante). I percorsi nel primo livello assomigliano a una "d", dopodiché i tunnel di ogni livello assomigliano a una cifra ("2", "3", "4" ecc.) fino a "0" per il livello 10. Un livello può essere completato in diversi modi: raccogliendo tutte le ciliegie sullo schermo; uccidendo tutti i mostri, completando la scatola extra o raccogliendo il diamante. Quest'ultimo appare solo molto occasionalmente ("speciale" assegna un credito extra).

Consejos

  • Si los enemigos se acumulan, activa el diamante para ganar un tiempo extra de invulnerabilidad.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • If enemies pile up, activate the diamond to gain extra invulnerability time.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Si les ennemis s'accumulent, activez le diamant pour gagner du temps d'invulnérabilité supplémentaire.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Se i nemici si accumulano, attiva il diamante per guadagnare tempo di invulnerabilità extra.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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