Mortal Kombat II (rev L2.0)
Arcade (MAME)

Mortal Kombat II (rev L2.0)

Descripción

Mortal kombat ii is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. As with its predecessor, mkii's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. Additionally, returning characters gain new special moves and mkii marks the first appearence of multiple fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the fatalities of its predecessor, mkii offers 'babalities' (turning a defeated opponent into a crying baby), 'friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.

Mortal kombat ii is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. As with its predecessor, mkii's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. Additionally, returning characters gain new special moves and mkii marks the first appearence of multiple fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the fatalities of its predecessor, mkii offers 'babalities' (turning a defeated opponent into a crying baby), 'friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.

Mortal Kombat II est une suite directe de l'original de 1992, avec de nouveaux combattants (augmentant la liste des personnages de 7 à 12) et des graphismes améliorés. Comme pour son prédécesseur, les matchs de mkii sont divisés en tours, la victoire étant attribuée au premier joueur à remporter deux tours. Au moment de la défaite, le combattant perdant deviendra étourdi et le vainqueur aura la possibilité d'exécuter un « coup final ». Certains des mouvements de combat standards (mouvements partagés par tous les personnages) ont désormais été étendus ou améliorés. Un coup de poing accroupi a été ajouté et le « coup de pied circulaire » est plus puissant et projette désormais les adversaires à travers l'écran. De plus, la différence de hitbox entre les high et low kicks est désormais plus marquée. De plus, les personnages qui reviennent bénéficient de nouveaux mouvements spéciaux et mkii marque la première apparition de plusieurs décès - ainsi que de mouvements de finition supplémentaires non mortels - dans la série. En plus des fatalités de son prédécesseur, mkii propose des « babalités » (transformer un adversaire vaincu en bébé qui pleure), des « amitiés » (une interaction non malveillante, comme danser ou offrir un cadeau à l'adversaire vaincu) et des fatalités spécifiques à l'étape (le vainqueur coupant son adversaire dans un abîme en dessous, des pointes au-dessus ou une mare d'acide en arrière-plan). Chaque personnage partage toujours des attributs génériques - vitesse, puissance, hauteur de saut et temps d'antenne - bien qu'avec des hitbox différentes. La suite abandonne le système de points de sa préquelle au profit d'un décompte de victoires consécutives.

Mortal Kombat ii è un seguito diretto dell'originale del 1992 con nuovi combattenti (l'elenco dei personaggi aumenta da 7 a 12) e una grafica migliorata. Come nel caso del suo predecessore, le partite di mkii sono divise in round, con la vittoria assegnata al primo giocatore che vince due round. Al momento della sconfitta, il combattente perdente rimarrà stordito e al vincitore verrà data l'opportunità di eseguire una "mossa finale". Alcune delle mosse di combattimento standard (mosse condivise da tutti i personaggi) sono state ora ampliate o migliorate. È stato aggiunto un pugno da accovacciato e il "calcio circolare" è più potente e ora scaraventa gli avversari attraverso lo schermo. Inoltre, la differenza nelle aree colpite tra calci alti e bassi è ora più marcata. Inoltre, i personaggi che ritornano ottengono nuove mosse speciali e mkii segna la prima apparizione di molteplici fatality - così come di ulteriori mosse finali non letali - nella serie. Oltre alle fatalità del suo predecessore, mkii offre "babalità" (trasformare un avversario sconfitto in un bambino che piange), "amicizie" (un'interazione non dannosa, come ballare o fare un regalo all'avversario sconfitto) e fatalità specifiche per fase (il vincitore che lancia con un montante l'avversario in un abisso sottostante, punte sopra o una pozza di acido sullo sfondo). Ogni personaggio condivide ancora attributi generici - velocità, potenza, altezza di salto e tempo di trasmissione - anche se con hitbox diverse. Il sequel abbandona il sistema di punti del suo prequel a favore di un conteggio delle vittorie consecutive.

Consejos

  • Aprende las secuencias de 'Juggles' (combos aéreos); son esenciales para ganar rondas sin dejar que el oponente reaccione.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Learn the sequences of 'Juggles' (aerial combos); They are essential to winning rounds without letting the opponent react.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Apprenez les séquences de « Juggles » (combos aériens) ; Ils sont essentiels pour gagner des manches sans laisser réagir l’adversaire.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Impara le sequenze di 'Juggles' (combo aeree); Sono essenziali per vincere i round senza lasciare reagire l'avversario.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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