Hunchback (set 2)
Arcade (MAME)

Hunchback (set 2)

Descripción

Hunchback is a classic and much-copied platform game in which the player takes on the role of the eponymous bell-ringer, quasimodo, in his quest to rescue the beautiful esmeralda from the tower of the castle fortress. To reach esmeralda, quasi must run and jump through a number of screens - each representing part of a castle wall - to reach the tower and complete his rescue. Each screen presents the player with a different set of platform-based obstacles. These range from spear-toting guards, to ramparts and fiery chasms (the latter of which is cleared by carefully timed jumps onto and off a constantly swinging rope). Most of the game's screens also feature projectiles - in the form of fireballs and arrows - that must be avoided. These can appear from both the left and right-hand side of the screen and can be moving at one of two different heights and speeds. Some of the trickier screens contain more than one of these projectiles and contact with either a projectile or guard will result in quasi falling from the castle wall, resulting in the loss of a player life. To complicate matters further, each screen must be completed within a strict time limit. This takes the form of an enemy guard climbing the castle walls; if the guard reaches the top of the wall, he will walk towards quasi to burn the hunchback with his torch. If quasi rings the bell before the guard has scaled the wall, a bonus score is rewarded. If five screens are completed without a life being lost, a 'super bonus' is awarded. A meter at the bottom left corner of the screen - displaying a cutaway of castle ramparts - shows quasi's progress towards the tower and his beloved esmeralda. Upon reaching esmeralda, players must complete a bonus screen - involving using moving ropes to collect bells from a series of platforms - to complete the rescue. Once completed, the game starts over with a much higher level of difficulty and tighter time limits.

Hunchback is a classic and much-copied platform game in which the player takes on the role of the eponymous bell-ringer, quasimodo, in his quest to rescue the beautiful esmeralda from the tower of the castle fortress. To reach esmeralda, quasi must run and jump through a number of screens - each representing part of a castle wall - to reach the tower and complete his rescue. Each screen presents the player with a different set of platform-based obstacles. These range from spear-toting guards, to ramparts and fiery chasms (the latter of which is cleared by carefully timed jumps onto and off a constantly swinging rope). Most of the game's screens also feature projectiles - in the form of fireballs and arrows - that must be avoided. These can appear from both the left and right-hand side of the screen and can be moving at one of two different heights and speeds. Some of the trickier screens contain more than one of these projectiles and contact with either a projectile or guard will result in quasi falling from the castle wall, resulting in the loss of a player life. To complicate matters further, each screen must be completed within a strict time limit. This takes the form of an enemy guard climbing the castle walls; if the guard reaches the top of the wall, he will walk towards quasi to burn the hunchback with his torch. If quasi rings the bell before the guard has scaled the wall, a bonus score is rewarded. If five screens are completed without a life being lost, a 'super bonus' is awarded. A meter at the bottom left corner of the screen - displaying a cutaway of castle ramparts - shows quasi's progress towards the tower and his beloved esmeralda. Upon reaching esmeralda, players must complete a bonus screen - involving using moving ropes to collect bells from a series of platforms - to complete the rescue. Once completed, the game starts over with a much higher level of difficulty and tighter time limits.

Bossu est un jeu de plateforme classique et très copié dans lequel le joueur incarne le sonneur de cloches éponyme, quasimodo, dans sa quête pour sauver la belle Esmeralda de la tour de la forteresse du château. Pour atteindre Esmeralda, quasi doit courir et sauter à travers un certain nombre d'écrans - chacun représentant une partie d'un mur du château - pour atteindre la tour et achever son sauvetage. Chaque écran présente au joueur un ensemble différent d'obstacles basés sur la plate-forme. Ceux-ci vont des gardes armés de lances aux remparts et aux gouffres de feu (ces derniers étant dégagés par des sauts soigneusement chronométrés sur et hors d'une corde qui se balance constamment). La plupart des écrans du jeu présentent également des projectiles - sous forme de boules de feu et de flèches - qu'il faut éviter. Ceux-ci peuvent apparaître à la fois sur le côté gauche et droit de l’écran et peuvent se déplacer à l’une des deux hauteurs et vitesses différentes. Certains des écrans les plus délicats contiennent plus d'un de ces projectiles et le contact avec un projectile ou un garde entraînera une quasi-chute du mur du château, entraînant la perte de la vie d'un joueur. Pour compliquer encore les choses, chaque écran doit être complété dans un délai strict. Cela prend la forme d’une garde ennemie escaladant les murs du château ; si le garde atteint le sommet du mur, il se dirigera vers quasiment brûler le bossu avec sa torche. Si quasi sonne la cloche avant que le garde n'ait escaladé le mur, un score bonus est récompensé. Si cinq écrans sont terminés sans qu'une vie ne soit perdue, un « super bonus » est attribué. Un mètre dans le coin inférieur gauche de l'écran - affichant une coupe des remparts du château - montre la progression de quasi vers la tour et son esmeralda bien-aimée. En atteignant Esmeralda, les joueurs doivent remplir un écran bonus - impliquant l'utilisation de cordes mobiles pour collecter des cloches sur une série de plates-formes - pour terminer le sauvetage. Une fois terminé, le jeu recommence avec un niveau de difficulté beaucoup plus élevé et des délais plus serrés.

Il Gobbo è un gioco platform classico e molto copiato in cui il giocatore assume il ruolo dell'omonimo campanaro, Quasimodo, nella sua ricerca per salvare la bella Esmeralda dalla torre del castello-fortezza. Per raggiungere Esmeralda, Quasi deve correre e saltare attraverso una serie di schermate, ciascuna delle quali rappresenta parte delle mura del castello, per raggiungere la torre e completare il suo salvataggio. Ogni schermata presenta al giocatore una serie diversa di ostacoli basati su piattaforma. Questi vanno dalle guardie armate di lancia, ai bastioni e agli abissi infuocati (l'ultimo dei quali viene superato con salti attentamente cronometrati su e giù da una corda che oscilla costantemente). La maggior parte delle schermate del gioco presentano anche proiettili, sotto forma di palle di fuoco e frecce, che devono essere evitati. Questi possono apparire sia dal lato sinistro che da quello destro dello schermo e possono muoversi a due diverse altezze e velocità. Alcune delle schermate più complicate contengono più di uno di questi proiettili e il contatto con un proiettile o con una guardia risulterà in una quasi caduta dalle mura del castello, con conseguente perdita della vita di un giocatore. A complicare ulteriormente le cose, ogni schermata deve essere completata entro un limite di tempo rigoroso. Questo assume la forma di una guardia nemica che si arrampica sulle mura del castello; se la guardia raggiunge la sommità del muro, si dirigerà quasi per bruciare il gobbo con la sua fiaccola. Se quasi suona il campanello prima che la guardia abbia scalato il muro, viene assegnato un punteggio bonus. Se vengono completate cinque schermate senza perdere una vita, viene assegnato un "super bonus". Un metro nell'angolo in basso a sinistra dello schermo, che mostra uno spaccato dei bastioni del castello, mostra i progressi di Quasi verso la torre e la sua amata Esmeralda. Una volta raggiunta Esmeralda, i giocatori devono completare una schermata bonus, che prevede l'uso di corde mobili per raccogliere le campane da una serie di piattaforme, per completare il salvataggio. Una volta completato, il gioco ricomincia con un livello di difficoltà molto più elevato e limiti di tempo più ristretti.

Consejos

  • Calcula el tiempo de los saltos sobre los obstáculos con precisión
  • Prioriza eliminar a los guardias antes de intentar escalar

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  • Accurately time jumps over obstacles
  • Prioritize eliminating guards before attempting to climb

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  • Le temps saute avec précision par-dessus les obstacles
  • Donnez la priorité à l’élimination des gardes avant de tenter de grimper

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  • Con precisione il tempo salta oltre gli ostacoli
  • Dai la priorità all'eliminazione delle guardie prima di tentare di arrampicarti

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