Fighter's History (US ver 42-03)
Arcade (MAME)

Fighter's History (US ver 42-03)

Descripción

Fighter's history is the first attempt of data east to enter in competition with capcom and its omnipresent street fighter ii. Because the many similarities shared by the game with the capcom masterpiece (like the character select screen, the vs and winner/loser screens, the controls and the design and moves of some characters), fighter's history was at least simply stamped by most of the players like another sfii clone, and in this way remained ignored and obscured to the mass audience. Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, fighter's history dynamite (known as karnov's revenge in usa and europe) that made the gameplay more polished. Despite this at least fighter's history never reached that great success that maybe data east still tried to achieve. Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!

Fighter's history is the first attempt of data east to enter in competition with capcom and its omnipresent street fighter ii. Because the many similarities shared by the game with the capcom masterpiece (like the character select screen, the vs and winner/loser screens, the controls and the design and moves of some characters), fighter's history was at least simply stamped by most of the players like another sfii clone, and in this way remained ignored and obscured to the mass audience. Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, fighter's history dynamite (known as karnov's revenge in usa and europe) that made the gameplay more polished. Despite this at least fighter's history never reached that great success that maybe data east still tried to achieve. Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!

L'histoire de Fighter est la première tentative de Data East d'entrer en concurrence avec Capcom et son omniprésent Street Fighter II. En raison des nombreuses similitudes partagées par le jeu avec le chef-d'œuvre de Capcom (comme l'écran de sélection des personnages, les écrans vs et gagnant/perdant, les commandes, la conception et les mouvements de certains personnages), l'histoire de Fighter a été au moins simplement marquée par la plupart des joueurs comme un autre clone de SFII, et est ainsi restée ignorée et obscurcie pour le grand public. Bien qu'au fil du temps, les nombreux fans de beat'em up ont appris à apprécier ce jeu de combat peut-être trop sous-estimé, en particulier pour son système de combo, assez simple à exécuter même pour les joueurs qui ne sont pas très doués en termes de timing et d'appui sur les boutons, et pour sa jouabilité rapide: à cet effet, la majeure partie de la contribution a été apportée par la version mise à jour publiée en 1994, la dynamite de l'histoire du combattant (connue sous le nom de karnov's vengeance aux États-Unis et en Europe) qui a rendu le gameplay plus raffiné. Malgré cela, au moins, l'histoire du combattant n'a jamais atteint ce grand succès que Data East essayait peut-être encore d'obtenir. Les joueurs choisissent l'un des 9 combattants internationaux et se battent pour devenir les meilleurs au monde. Chaque personnage a sa séquence finale et sa propre scène. Il y a aussi deux boss non sélectionnables à défier pour arriver au bout, et le dernier d'entre eux est vraiment surprenant !

La storia di Fighter è il primo tentativo di Data East di entrare in competizione con Capcom e il suo onnipresente Street Fighter II. A causa delle molte somiglianze condivise dal gioco con il capolavoro di Capcom (come la schermata di selezione del personaggio, le schermate vs e vincitore/perdente, i controlli, il design e le mosse di alcuni personaggi), la storia del combattente è stata perlomeno semplicemente etichettata dalla maggior parte dei giocatori come un altro clone di sfii, e in questo modo è rimasta ignorata e oscurata al pubblico di massa. Tuttavia, col passare del tempo, i tanti appassionati di beat'em up hanno imparato ad apprezzare questo picchiaduro forse troppo sottovalutato, soprattutto per il suo sistema di combo, abbastanza semplice da eseguire anche per quei giocatori non così abili con il tempismo e la pressione dei pulsanti, e per il suo gameplay veloce: a questo scopo gran parte del contributo è stato dato dalla versione aggiornata rilasciata nel 1994, Fighter's History Dynamite (noto come Karnov's Revenge in USA ed Europa) che ha reso il gameplay più rifinito. Nonostante questo almeno la storia del caccia non raggiunse mai quel grande successo che forse Data East tentava ancora di ottenere. I giocatori scelgono uno dei 9 combattenti internazionali e combattono per essere il migliore al mondo. Ogni personaggio ha la sua sequenza finale e la sua fase. Ci sono anche due boss non selezionabili da sfidare per raggiungere la fine, e l'ultimo è davvero sorprendente!

Consejos

  • Utiliza el bloqueo (Atrás) justo antes de recibir un impacto para realizar un contragolpe.

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  • Use the Block (Back) just before receiving a hit to perform a counterattack.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Utilisez le Blocage (Retour) juste avant de recevoir un coup pour effectuer une contre-attaque.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Usa il Blocco (Indietro) subito prima di ricevere un colpo per eseguire un contrattacco.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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