Donkey Kong 3 (Japan)
Arcade (MAME)

Donkey Kong 3 (Japan)

Descripción

The third and final arcade outing for donkey kong sees the giant ape once again cast as the enemy. Unlike the first two donkey kong games, the legendary character mario is not featured in this game. Instead, the player takes on the role of stanley the bugman, a gardener who is armed with a bug spray with which he must destroy the swarms of insects that attack him and try to steal his plants. Each level has five plants that must be protected. Stanley must also spray kong to force the ape to the top of the screen and complete the level. - cast of characters - stanley - stanley's job is to defend the greenhouse that donkey kong has invaded. He does this with his trusty bug spray. When stanley pumps his spray can, the spray travels a certain distance before dissipating so it's not useful against targets that are far away. Stanley primarily uses his bug spray to zap bugs or to make donkey kong scoot up the vines that he holds onto. In order to complete each stage, stanley's goal is to either push donkey kong all the way up the vine using bug spray, or defeat every insect present in that stage. There are many ways for stanley to lose a life, including touching an insect, getting shot by any of the bee stingers, running out of time, or allowing donkey kong to slip off the bottom of the vine. Donkey kong - nintendo's favorite simian seems to have been working out a little bit compared to his previous appearances. Donkey kong attempts to keep himself above harm's way by hanging onto two vines that descend from the greenhouse ceiling. If left alone, donkey kong slips down the vines little by little, hoping to land on stanley by surprise. Occasionally, he will reach over to one of the two beehives along side him and tap them in order to send more bees after stanley. In the yellow stages, he even grabs coconuts from time to time and lobs them at stanley's head. Starting in round 15, he will throw coconuts at you regardless of the stage. Super spray - one time for every one of stanley's lives, a more powerful bug spray will be perched on donkey kong's right vine. When stanley pushes donkey kong high enough so that his hand is touching the spray, the spray falls to the ground, at which time stanley can pick it up. The super spray lasts for a number of seconds, and continues with stanley to the next stage until the full time runs out. When this spray is activated, donkey kong is forced up the vines much faster, creepies die when hit, and queen bees die in one hit. It will not be replenished after it runs out until stanley loses a life, so it's not a good idea to plan your strategy around it's use. Beespy & buzzbee - these bugs are the primary attack force of the hive. Stanley starts the game squaring off against the beespies as they swoop down and try to steal stanley's vegetables. Starting in round 12, the hive switches to their faster and more aggressive soldiers, the buzzbees. Buzzbees strike at stanley more directly than beespies. Either bee may or may not be accompanying a queen bee, but they are dangerous either way. Queen bees - starting in round 3, the queen bees of the hive will from time to time enter the fray surrounded by their royal escorts. One shot isn't enough to do them in, it simply changes them from red to blue. Even after you shoot them a second time, the threat isn't over. When killed, they split up in to 4 tiny projectiles that can kill you if they connect. You are only safe directly beneath them when they die. Buttifly & beetle - starting in round 6, the buttiflies escape from the hive. They fly down along the side of the screen until they are even with stanley, pause for a brief moment, and then charge across the screen in an attempt to collide with him. They disappear after round 16, only to be replaced with beetles in round 18, who are bigger and a bit harder to dodge. Beetles do not pause as buttiflies do, and attack immediately. Moth - the moth is the mercenary of the bee hive, employed from round 24 and on. They move erratically, so it's slightly difficult to predict where they are going to end up. They will occasionally attack stanley, or they will swoop down for his vegetables. Don't let them distract you from your efforts to force donkey kong up the vine, but don't get in their way either, or let them fly away with your plants. Creepy - this worm likes to play interference. In the blue and gray stages, he crawls down to the platforms from the plants along the side of the screen. Once he reaches the platform, he will wiggle back and forth and make a nuisance of himself. He cannot be killed by the normal bug spray, but he is quite allergic to it, and spraying him causes him to stop in his tracks until he finishes coughing. He can be persuaded to climb back up the plant for a while if you blast him with spray before he reaches the platforms. In yellow stages, three or more creepies will slide along the vines below donkey kong and try to get in the way of your bug spray. If you hit one, not only with it absorb the spray, but you'll have to wait for it to finish coughing before he will move on and allow you to shoot kong. They can be killed by super spray. Beebomb - after an insect successfully steals one of your plants, it turns into a beebomb. Beebombs circle around a few times near the hive that they came from, and then immediately dive bomb towards stanley. They are incredibly fast when diving towards you, but due to their direct attack nature, they are easy to defeat as long as you keep your eyes on them and time a blast of bug spray just as they are about to hit you. Vine eater - these creatures appear when the bonus timer runs out. When the timer reaches zero, two of these appear on either side of the screen. They are oblivious to bug spray. When they reach the vines, they eat the vine from the bottom up to the ceiling. If they eat the section of vine that donkey kong is holding on to, donkey kong falls down and stanley loses a life just as if he had allowed donkey kong to drop off the vine himself.

The third and final arcade outing for donkey kong sees the giant ape once again cast as the enemy. Unlike the first two donkey kong games, the legendary character mario is not featured in this game. Instead, the player takes on the role of stanley the bugman, a gardener who is armed with a bug spray with which he must destroy the swarms of insects that attack him and try to steal his plants. Each level has five plants that must be protected. Stanley must also spray kong to force the ape to the top of the screen and complete the level. - cast of characters - stanley - stanley's job is to defend the greenhouse that donkey kong has invaded. He does this with his trusty bug spray. When stanley pumps his spray can, the spray travels a certain distance before dissipating so it's not useful against targets that are far away. Stanley primarily uses his bug spray to zap bugs or to make donkey kong scoot up the vines that he holds onto. In order to complete each stage, stanley's goal is to either push donkey kong all the way up the vine using bug spray, or defeat every insect present in that stage. There are many ways for stanley to lose a life, including touching an insect, getting shot by any of the bee stingers, running out of time, or allowing donkey kong to slip off the bottom of the vine. Donkey kong - nintendo's favorite simian seems to have been working out a little bit compared to his previous appearances. Donkey kong attempts to keep himself above harm's way by hanging onto two vines that descend from the greenhouse ceiling. If left alone, donkey kong slips down the vines little by little, hoping to land on stanley by surprise. Occasionally, he will reach over to one of the two beehives along side him and tap them in order to send more bees after stanley. In the yellow stages, he even grabs coconuts from time to time and lobs them at stanley's head. Starting in round 15, he will throw coconuts at you regardless of the stage. Super spray - one time for every one of stanley's lives, a more powerful bug spray will be perched on donkey kong's right vine. When stanley pushes donkey kong high enough so that his hand is touching the spray, the spray falls to the ground, at which time stanley can pick it up. The super spray lasts for a number of seconds, and continues with stanley to the next stage until the full time runs out. When this spray is activated, donkey kong is forced up the vines much faster, creepies die when hit, and queen bees die in one hit. It will not be replenished after it runs out until stanley loses a life, so it's not a good idea to plan your strategy around it's use. Beespy & buzzbee - these bugs are the primary attack force of the hive. Stanley starts the game squaring off against the beespies as they swoop down and try to steal stanley's vegetables. Starting in round 12, the hive switches to their faster and more aggressive soldiers, the buzzbees. Buzzbees strike at stanley more directly than beespies. Either bee may or may not be accompanying a queen bee, but they are dangerous either way. Queen bees - starting in round 3, the queen bees of the hive will from time to time enter the fray surrounded by their royal escorts. One shot isn't enough to do them in, it simply changes them from red to blue. Even after you shoot them a second time, the threat isn't over. When killed, they split up in to 4 tiny projectiles that can kill you if they connect. You are only safe directly beneath them when they die. Buttifly & beetle - starting in round 6, the buttiflies escape from the hive. They fly down along the side of the screen until they are even with stanley, pause for a brief moment, and then charge across the screen in an attempt to collide with him. They disappear after round 16, only to be replaced with beetles in round 18, who are bigger and a bit harder to dodge. Beetles do not pause as buttiflies do, and attack immediately. Moth - the moth is the mercenary of the bee hive, employed from round 24 and on. They move erratically, so it's slightly difficult to predict where they are going to end up. They will occasionally attack stanley, or they will swoop down for his vegetables. Don't let them distract you from your efforts to force donkey kong up the vine, but don't get in their way either, or let them fly away with your plants. Creepy - this worm likes to play interference. In the blue and gray stages, he crawls down to the platforms from the plants along the side of the screen. Once he reaches the platform, he will wiggle back and forth and make a nuisance of himself. He cannot be killed by the normal bug spray, but he is quite allergic to it, and spraying him causes him to stop in his tracks until he finishes coughing. He can be persuaded to climb back up the plant for a while if you blast him with spray before he reaches the platforms. In yellow stages, three or more creepies will slide along the vines below donkey kong and try to get in the way of your bug spray. If you hit one, not only with it absorb the spray, but you'll have to wait for it to finish coughing before he will move on and allow you to shoot kong. They can be killed by super spray. Beebomb - after an insect successfully steals one of your plants, it turns into a beebomb. Beebombs circle around a few times near the hive that they came from, and then immediately dive bomb towards stanley. They are incredibly fast when diving towards you, but due to their direct attack nature, they are easy to defeat as long as you keep your eyes on them and time a blast of bug spray just as they are about to hit you. Vine eater - these creatures appear when the bonus timer runs out. When the timer reaches zero, two of these appear on either side of the screen. They are oblivious to bug spray. When they reach the vines, they eat the vine from the bottom up to the ceiling. If they eat the section of vine that donkey kong is holding on to, donkey kong falls down and stanley loses a life just as if he had allowed donkey kong to drop off the vine himself.

La troisième et dernière sortie d'arcade de Donkey Kong voit à nouveau le singe géant comme l'ennemi. Contrairement aux deux premiers jeux Donkey Kong, le personnage légendaire Mario n'est pas présenté dans ce jeu. Au lieu de cela, le joueur incarne Stanley the Bugman, un jardinier armé d'un insectifuge avec lequel il doit détruire les essaims d'insectes qui l'attaquent et tentent de voler ses plantes. Chaque niveau comporte cinq plantes qui doivent être protégées. Stanley doit également pulvériser Kong pour forcer le singe à monter en haut de l'écran et terminer le niveau. - casting de personnages - Stanley - Le travail de Stanley est de défendre la serre envahie par Donkey Kong. Il le fait avec son fidèle insecticide. Lorsque Stanley pompe sa bombe aérosol, le spray parcourt une certaine distance avant de se dissiper, il n'est donc pas utile contre des cibles éloignées. Stanley utilise principalement son anti-moustique pour zapper les insectes ou pour faire grimper Donkey Kong sur les vignes auxquelles il s'accroche. Afin de terminer chaque étape, l'objectif de Stanley est soit de pousser Donkey Kong tout en haut de la vigne à l'aide d'un insectifuge, soit de vaincre tous les insectes présents à cette étape. Il existe de nombreuses façons pour Stanley de perdre la vie, notamment en touchant un insecte, en se faisant tirer dessus par l'un des dards d'abeilles, en manquant de temps ou en laissant Donkey Kong glisser du bas de la vigne. Donkey Kong - le simien préféré de Nintendo semble s'être un peu entraîné par rapport à ses apparitions précédentes. Donkey Kong tente de se maintenir à l'abri du danger en s'accrochant à deux vignes qui descendent du plafond de la serre. S'il est laissé seul, Donkey Kong glisse le long des vignes petit à petit, dans l'espoir d'atterrir sur Stanley par surprise. De temps en temps, il tendra la main vers l'une des deux ruches à côté de lui et les touchera afin d'envoyer plus d'abeilles après Stanley. Aux stades jaunes, il attrape même des noix de coco de temps en temps et les lance sur la tête de Stanley. À partir du tour 15, il vous lancera des noix de coco quel que soit le niveau. Super spray - une fois pour chacun de la vie de Stanley, un insecticide plus puissant sera perché sur la vigne droite de Donkey Kong. Lorsque Stanley pousse Donkey Kong suffisamment haut pour que sa main touche le spray, le spray tombe au sol, auquel moment Stanley peut le ramasser. Le super spray dure plusieurs secondes et continue avec Stanley jusqu'à l'étape suivante jusqu'à ce que le temps soit écoulé. Lorsque ce spray est activé, Donkey Kong est poussé vers le haut des vignes beaucoup plus rapidement, les effrayants meurent lorsqu'ils sont touchés et les reines des abeilles meurent d'un seul coup. Il ne sera pas réapprovisionné une fois épuisé jusqu'à ce que Stanley perde une vie, ce n'est donc pas une bonne idée de planifier votre stratégie en fonction de son utilisation. Beespy & buzzbee - ces insectes sont la principale force d'attaque de la ruche. Stanley commence le jeu en affrontant les abeilles alors qu'elles fondent et tentent de voler les légumes de Stanley. À partir du douzième tour, la ruche utilise ses soldats plus rapides et plus agressifs, les bourdons. Les buzzbees frappent Stanley plus directement que les beespies. L’une ou l’autre des abeilles peut ou non accompagner une reine des abeilles, mais elles sont dangereuses dans les deux cas. Reines des abeilles - à partir du troisième tour, les reines des abeilles de la ruche entreront de temps en temps dans la mêlée entourées de leurs escortes royales. Un seul coup ne suffit pas pour les réaliser, il suffit de les faire passer du rouge au bleu. Même après que vous leur ayez tiré dessus une seconde fois, la menace n'est pas écartée. Une fois tués, ils se divisent en 4 minuscules projectiles qui peuvent vous tuer s'ils se connectent. Vous n'êtes en sécurité que juste en dessous d'eux lorsqu'ils meurent. Buttifly & Beetle - à partir du tour 6, les papillons s'échappent de la ruche. Ils volent le long du côté de l'écran jusqu'à ce qu'ils soient à égalité avec Stanley, s'arrêtent un bref instant, puis chargent à travers l'écran pour tenter d'entrer en collision avec lui. Ils disparaissent après le tour 16, pour être remplacés par des coléoptères au tour 18, qui sont plus gros et un peu plus difficiles à esquiver. Les coléoptères ne s'arrêtent pas comme le font les papillons et attaquent immédiatement. Papillon de nuit - le papillon de nuit est le mercenaire de la ruche, employé à partir du 24e tour. T hé, bougez de manière erratique, il est donc un peu difficile de prédire où ils vont finir. Ils attaqueront occasionnellement Stanley ou fondront sur ses légumes. Ne les laissez pas vous distraire de vos efforts pour forcer Donkey Kong à monter dans la vigne, mais ne les gênez pas non plus et ne les laissez pas s'envoler avec vos plantes. Effrayant - ce ver aime jouer les interférences. Aux stades bleu et gris, il rampe jusqu'aux plates-formes depuis les plantes situées le long du côté de l'écran. Une fois qu'il atteint la plate-forme, il se tortillera d'avant en arrière et se rendra gênant. Il ne peut pas être tué par un insecticide normal, mais il y est assez allergique, et le vaporiser le fait s'arrêter net jusqu'à ce qu'il finisse de tousser. Il peut être persuadé de remonter sur l'usine pendant un moment si vous le pulvérisez avant qu'il n'atteigne les plates-formes. Aux stades jaunes, trois créatures effrayantes ou plus glisseront le long des vignes sous Donkey Kong et tenteront de gêner votre insecticide. Si vous en frappez un, non seulement il absorbera le spray, mais vous devrez attendre qu'il ait fini de tousser avant qu'il ne passe à autre chose et vous permette de tirer sur Kong. Ils peuvent être tués par un super spray. Beebomb - après qu'un insecte ait réussi à voler l'une de vos plantes, il se transforme en beebomb. Les bombes abeilles tournent plusieurs fois près de la ruche d'où elles viennent, puis plongent immédiatement la bombe vers Stanley. Ils sont incroyablement rapides lorsqu'ils plongent vers vous, mais en raison de leur nature d'attaque directe, ils sont faciles à vaincre tant que vous gardez les yeux sur eux et que vous chronométrez une explosion d'insecticide juste au moment où ils sont sur le point de vous frapper. Mangeur de vigne - ces créatures apparaissent lorsque le temps de bonus est écoulé. Lorsque le chronomètre atteint zéro, deux d'entre eux apparaissent de chaque côté de l'écran. Ils sont inconscients des insecticides. Lorsqu'ils atteignent les vignes, ils mangent la vigne du bas jusqu'au plafond. S'ils mangent la section de vigne à laquelle Donkey Kong s'accroche, Donkey Kong tombe et Stanley perd une vie, comme s'il avait laissé Donkey Kong Kong pour déposer la vigne lui-même.

La terza e ultima uscita arcade di Donkey Kong vede la scimmia gigante ancora una volta scelta come nemico. A differenza dei primi due giochi di Donkey Kong, il leggendario personaggio Mario non è presente in questo gioco. Il giocatore veste invece i panni di Stanley the bugman, un giardiniere armato di uno spray insetticida con il quale deve distruggere gli sciami di insetti che lo attaccano e cercano di rubargli le piante. Ogni livello ha cinque piante che devono essere protette. Stanley deve anche spruzzare il kong per forzare la scimmia in cima allo schermo e completare il livello. - cast di personaggi - Stanley - Il compito di Stanley è difendere la serra che Donkey Kong ha invaso. Lo fa con il suo fidato spray antizanzare. Quando Stanley pompa la sua bomboletta spray, lo spray percorre una certa distanza prima di dissiparsi, quindi non è utile contro bersagli lontani. Stanley usa principalmente il suo spray per insetti per eliminare gli insetti o per far sì che Donkey Kong si arrampichi sui rampicanti a cui si aggrappa. Per completare ogni fase, l'obiettivo di Stanley è spingere Donkey Kong su tutta la liana usando uno spray antizanzare, oppure sconfiggere tutti gli insetti presenti in quella fase. Ci sono molti modi in cui Stanley può perdere una vita, incluso toccare un insetto, essere colpito da uno qualsiasi dei pungiglioni delle api, rimanere senza tempo o permettere a Donkey Kong di scivolare via dal fondo della vite. Donkey Kong: la scimmietta preferita di Nintendo sembra aver funzionato un po' rispetto alle sue apparizioni precedenti. Donkey Kong tenta di mantenersi al di fuori del pericolo aggrappandosi a due rampicanti che scendono dal soffitto della serra. Se lasciato solo, Donkey Kong scivola lentamente lungo le liane, sperando di atterrare di sorpresa su Stanley. Di tanto in tanto, si avvicina a uno dei due alveari accanto a lui e li tocca per inviare più api dietro a Stanley. Nelle fasi gialle, di tanto in tanto afferra anche delle noci di cocco e le lancia in testa a Stanley. A partire dal round 15, ti lancerà delle noci di cocco indipendentemente dal livello. Super spray: una volta per tutti della vita di Stanley, uno spray anti-insetti più potente sarà appollaiato sulla pianta rampicante destra di Donkey Kong. Quando Stanley spinge Donkey Kong abbastanza in alto in modo che la sua mano tocchi lo spruzzo, lo spruzzo cade a terra e in quel momento Stanley può raccoglierlo. Il super spray dura alcuni secondi e continua con Stanley alla fase successiva fino allo scadere del tempo. Quando questo spray viene attivato, Donkey Kong viene spinto sui rampicanti molto più velocemente, i mostri muoiono quando vengono colpiti e le api regine muoiono in un colpo solo. Non verrà reintegrato una volta esaurito finché Stanley non perderà una vita, quindi non è una buona idea pianificare la tua strategia in base al suo utilizzo. Beespy & Buzzbee: questi insetti sono la principale forza d'attacco dell'alveare. Stanley inizia il gioco affrontando le api che piombano in picchiata e cercano di rubare le verdure di Stanley. A partire dal round 12, l'alveare passa ai suoi soldati più veloci e aggressivi, le api ronzanti. Le Buzzbee colpiscono Stanley più direttamente delle Beespie. Entrambe le api possono o meno accompagnare un'ape regina, ma sono comunque pericolose. Api regine: a partire dal terzo round, le api regine dell'alveare entreranno di tanto in tanto nella mischia circondate dai loro accompagnatori reali. Un colpo non è sufficiente per ucciderli, semplicemente li cambia da rossi a blu. Anche dopo avergli sparato una seconda volta, la minaccia non è finita. Quando vengono uccisi, si dividono in 4 minuscoli proiettili che possono ucciderti se si collegano. Sei al sicuro solo direttamente sotto di loro quando muoiono. Buttifly e scarafaggio: a partire dal sesto round, le buttifly scappano dall'alveare. Volano lungo il lato dello schermo finché non sono alla pari con Stanley, si fermano per un breve momento e poi caricano attraverso lo schermo nel tentativo di scontrarsi con lui. Scompaiono dopo il round 16, per poi essere sostituiti dagli scarafaggi nel round 18, che sono più grandi e un po' più difficili da schivare. Gli scarafaggi non si fermano come fanno le farfalle e attaccano immediatamente. Falena: la falena è il mercenario dell'alveare, impiegato dal round 24 in poi. T ehi, si muovono in modo irregolare, quindi è leggermente difficile prevedere dove finiranno. Occasionalmente attaccheranno Stanley o piomberanno a prendere le sue verdure. Non lasciare che ti distraggano dai tuoi sforzi per costringere Donkey Kong a salire sulla liana, ma non intralciarti nemmeno, e non lasciarli volare via con le tue piante. Inquietante: a questo verme piace interferire. Nei livelli blu e grigio, striscia verso le piattaforme dalle piante lungo il lato dello schermo. Una volta raggiunta la piattaforma, si muoverà avanti e indietro e si renderà fastidioso. Non può essere ucciso dal normale spray per insetti, ma è piuttosto allergico ad esso e spruzzarlo lo fa fermare finché non finisce di tossire. Puoi convincerlo a risalire sulla pianta per un po' se lo colpisci con lo spray prima che raggiunga le piattaforme. Nelle fasi gialle, tre o più creature inquietanti scivoleranno lungo i rampicanti sotto Donkey Kong e cercheranno di intralciare il tuo spray antizanzare. Se ne colpisci uno, non solo assorbirai lo spray, ma dovrai aspettare che finisca di tossire prima che possa andare avanti e permetterti di sparare al kong. Possono essere uccisi dal super spray. Beebomb: dopo che un insetto ha rubato con successo una delle tue piante, si trasforma in un'apebomb. Le bombe delle api volteggiano alcune volte vicino all'alveare da cui provengono, quindi lanciano immediatamente la bomba verso Stanley. Sono incredibilmente veloci quando si tuffano verso di te, ma a causa della loro natura di attacco diretto, sono facili da sconfiggere fintanto che tieni gli occhi su di loro e cronometra un'esplosione di spray per insetti proprio mentre stanno per colpirti. Mangiavite: queste creature appaiono allo scadere del timer bonus. Quando il timer raggiunge lo zero, due di questi appaiono su entrambi i lati dello schermo. Sono ignari dello spray per insetti. Quando raggiungono le viti, mangiano la vite dal basso fino al soffitto. Se mangiano la sezione di vite a cui Donkey Kong si aggrappa, Donkey Kong cade e Stanley perde una vita, proprio come se avesse permesso a Donkey Kong di Kong per lasciare lui stesso la vite.

Consejos

  • Utiliza el spray contra el jefe para empujarlo fuera del campo de juego.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Use the spray against the boss to push him out of the playing field.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Utilisez le spray contre le boss pour le pousser hors du terrain de jeu.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Usa lo spray contro il boss per spingerlo fuori dal campo di gioco.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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