Dig Dug (manufactured by Sidam)
Arcade (MAME)

Dig Dug (manufactured by Sidam)

Descripción

Dig dug is a 1- or 2-player game with a color raster-scan video display. The screen shows a cutaway view of the land, most of which is below ground. The player controls the dig dug character who travels through and digs tunnels in the dirt. The object is for dig dug to destroy monsters by pumping them up or dropping rocks on them and to capture vegetables. Gameplay takes place on a cutaway section of the land. The characters are dig dug and two monsters - one is a round, orange monster with goggles called pooka, the other is a green, fire-breathing dragon named fygar. The underground area is divided into four different colored layers of dirt. Rocks are scattered in the dirt. The sky is at the top of the screen. The player controls dig dug, the hero of the garden, clad in white. He moves through horizontal and vertical tunnels. When dig dug digs new tunnels he moves slowly. When he is on the surface or in an existing tunnel, he moves faster. The object of the game is for dig dug to destroy all the monsters and go to the next round. Monsters are trapped in caves. A monster may get out of a cave two ways. Dig dug may dig him out. Then, the monster chases dig dug. The monster may also get out of the cave by turning into a ghost. As a ghost, he cannot be destroyed. The ghost does not travel in the tunnels. He travels through the dirt, and can travel diagonally. However, he reappears as the monster when he goes into a tunnel. The monsters move faster than dig dug in vertical tunnels and slower on the surface. They destroy dig dug by catching him. In addition, fygar can destroy dig dug by breathing fire on him. Fygar can only breathe fire horizontally. The fire can also penetrate thin layers of dirt. Dig dug destroys the monsters by pumping them up until they burst, or by causing rocks to drop on them. To pump up and destroy a monster, the player presses and holds down the pump button. It is possible to stun a monster for a few seconds by pressing the pump button once or twice. While a monster is stunned, dig dug may pass over him without being destroyed. If two monsters are very close together, only one may be stunned. The other will catch and destroy dig dug. Dig dug must dig tunnels under the rocks to get them to drop. A rock may fall in a vertical or horizontal tunnel. A rock also goes through a thin layer of dirt from one tunnel to the next. In a vertical tunnel, dig dug may stay directly under a rock and it will not drop. However, in a horizontal tunnel, dig dug must move out from under a rock right away, or he will be crushed. After two rocks are dropped, a vegetable (worth extra points, see scoring below) appears in a tunnel in the center of the screen. Dig dug has ten seconds to capture (touch) the vegetable or it will disappear. There is only one vegetable per round. The game progresses by rounds. Round 1 starts with four monsters (one fygar and three pookas) and three rocks. The vegetable is a carrot. One flower on the surface (top right of the screen) represents round 1. Two flowers represent round 2, etc. As the rounds progress, the monsters move a little faster, and are better at avoiding falling rocks. In each round, the last monster tries to escape. If he is not caught by dig dug, he exits on the surface (top left). The game ends when all of dig dug's lives are used up. A player may continue to play at the beginning of the same round (level) by following instructions on the screen. He or she has 16 seconds to insert a coin(s). Then he or she must push and hold the pump and start buttons at the same time.

Dig dug is a 1- or 2-player game with a color raster-scan video display. The screen shows a cutaway view of the land, most of which is below ground. The player controls the dig dug character who travels through and digs tunnels in the dirt. The object is for dig dug to destroy monsters by pumping them up or dropping rocks on them and to capture vegetables. Gameplay takes place on a cutaway section of the land. The characters are dig dug and two monsters - one is a round, orange monster with goggles called pooka, the other is a green, fire-breathing dragon named fygar. The underground area is divided into four different colored layers of dirt. Rocks are scattered in the dirt. The sky is at the top of the screen. The player controls dig dug, the hero of the garden, clad in white. He moves through horizontal and vertical tunnels. When dig dug digs new tunnels he moves slowly. When he is on the surface or in an existing tunnel, he moves faster. The object of the game is for dig dug to destroy all the monsters and go to the next round. Monsters are trapped in caves. A monster may get out of a cave two ways. Dig dug may dig him out. Then, the monster chases dig dug. The monster may also get out of the cave by turning into a ghost. As a ghost, he cannot be destroyed. The ghost does not travel in the tunnels. He travels through the dirt, and can travel diagonally. However, he reappears as the monster when he goes into a tunnel. The monsters move faster than dig dug in vertical tunnels and slower on the surface. They destroy dig dug by catching him. In addition, fygar can destroy dig dug by breathing fire on him. Fygar can only breathe fire horizontally. The fire can also penetrate thin layers of dirt. Dig dug destroys the monsters by pumping them up until they burst, or by causing rocks to drop on them. To pump up and destroy a monster, the player presses and holds down the pump button. It is possible to stun a monster for a few seconds by pressing the pump button once or twice. While a monster is stunned, dig dug may pass over him without being destroyed. If two monsters are very close together, only one may be stunned. The other will catch and destroy dig dug. Dig dug must dig tunnels under the rocks to get them to drop. A rock may fall in a vertical or horizontal tunnel. A rock also goes through a thin layer of dirt from one tunnel to the next. In a vertical tunnel, dig dug may stay directly under a rock and it will not drop. However, in a horizontal tunnel, dig dug must move out from under a rock right away, or he will be crushed. After two rocks are dropped, a vegetable (worth extra points, see scoring below) appears in a tunnel in the center of the screen. Dig dug has ten seconds to capture (touch) the vegetable or it will disappear. There is only one vegetable per round. The game progresses by rounds. Round 1 starts with four monsters (one fygar and three pookas) and three rocks. The vegetable is a carrot. One flower on the surface (top right of the screen) represents round 1. Two flowers represent round 2, etc. As the rounds progress, the monsters move a little faster, and are better at avoiding falling rocks. In each round, the last monster tries to escape. If he is not caught by dig dug, he exits on the surface (top left). The game ends when all of dig dug's lives are used up. A player may continue to play at the beginning of the same round (level) by following instructions on the screen. He or she has 16 seconds to insert a coin(s). Then he or she must push and hold the pump and start buttons at the same time.

Dig Dug est un jeu à 1 ou 2 joueurs avec un affichage vidéo couleur à balayage raster. L'écran montre une vue en coupe du terrain, dont la majeure partie est souterraine. Le joueur contrôle le personnage creusé qui traverse et creuse des tunnels dans la terre. Le but est de creuser pour détruire des monstres en les gonflant ou en leur laissant tomber des pierres et pour capturer des légumes. Le gameplay se déroule sur une section coupée du terrain. Les personnages sont creusés et deux monstres - l'un est un monstre rond orange avec des lunettes appelé Pooka, l'autre est un dragon vert cracheur de feu nommé Fygar. La zone souterraine est divisée en quatre couches de terre de couleurs différentes. Les roches sont éparpillées dans la terre. Le ciel est en haut de l'écran. Le joueur contrôle dig creusé, le héros du jardin, vêtu de blanc. Il se déplace dans des tunnels horizontaux et verticaux. Lorsque creuser creuse creuse de nouveaux tunnels, il se déplace lentement. Lorsqu'il est en surface ou dans un tunnel existant, il se déplace plus vite. Le but du jeu est de creuser pour détruire tous les monstres et passer au tour suivant. Les monstres sont piégés dans des grottes. Un monstre peut sortir d’une grotte de deux manières. Creuser creusé peut le déterrer. Ensuite, le monstre poursuit, creuse et creuse. Le monstre peut également sortir de la grotte en se transformant en fantôme. En tant que fantôme, il ne peut pas être détruit. Le fantôme ne voyage pas dans les tunnels. Il voyage dans la terre et peut voyager en diagonale. Cependant, il réapparaît sous la forme d'un monstre lorsqu'il entre dans un tunnel. Les monstres se déplacent plus vite qu'en creusant dans des tunnels verticaux et plus lentement en surface. Ils détruisent les fouilles en l'attrapant. De plus, Fygar peut détruire les fouilles en lui crachant du feu. Fygar ne peut cracher du feu qu'horizontalement. Le feu peut également pénétrer de fines couches de saleté. Dig Dug détruit les monstres en les pompant jusqu'à ce qu'ils éclatent, ou en faisant tomber des pierres sur eux. Pour gonfler et détruire un monstre, le joueur appuie et maintient enfoncé le bouton de pompe. Il est possible d'étourdir un monstre pendant quelques secondes en appuyant une à deux fois sur le bouton de la pompe. Lorsqu'un monstre est étourdi, les fouilles peuvent passer au-dessus de lui sans être détruit. Si deux monstres sont très proches l’un de l’autre, un seul peut être étourdi. L'autre va attraper et détruire les fouilles creusées. Les fouilles creusées doivent creuser des tunnels sous les rochers pour les faire tomber. Une roche peut tomber dans un tunnel vertical ou horizontal. Une roche traverse également une fine couche de terre d’un tunnel à l’autre. Dans un tunnel vertical, la fouille peut rester directement sous un rocher et elle ne tombera pas. Cependant, dans un tunnel horizontal, la fouille doit sortir immédiatement de dessous le rocher, sinon elle sera écrasée. Après que deux pierres soient lâchées, un légume (valant des points supplémentaires, voir score ci-dessous) apparaît dans un tunnel au centre de l'écran. Dig Creus a dix secondes pour capturer (toucher) le légume, sinon il disparaîtra. Il n'y a qu'un seul légume par tour. Le jeu progresse par tours. Le premier tour commence avec quatre monstres (un fygar et trois pookas) et trois rochers. Le légume est une carotte. Une fleur à la surface (en haut à droite de l'écran) représente le tour 1. Deux fleurs représentent le tour 2, etc. Au fur et à mesure que les tours progressent, les monstres se déplacent un peu plus vite et évitent mieux les chutes de pierres. A chaque tour, le dernier monstre tente de s'échapper. S'il n'est pas rattrapé par dig creusé, il sort en surface (en haut à gauche). Le jeu se termine lorsque toutes les vies de dig dug sont épuisées. Un joueur peut continuer à jouer au début du même tour (niveau) en suivant les instructions à l'écran. Il dispose de 16 secondes pour insérer une ou plusieurs pièces. Ensuite, il ou elle doit appuyer et maintenir les boutons de la pompe et du démarrage en même temps.

Dig dug è un gioco per 1 o 2 giocatori con un display video a scansione raster a colori. Lo schermo mostra una vista in sezione del terreno, la maggior parte del quale si trova sotto terra. Il giocatore controlla il personaggio scavato che viaggia e scava tunnel nella terra. Lo scopo è scavare scavato per distruggere i mostri pompandoli o facendo cadere rocce su di loro e per catturare le verdure. Il gioco si svolge su una sezione spaccata del terreno. I personaggi sono scavati e scavati e due mostri: uno è un mostro rotondo arancione con occhiali chiamato pooka, l'altro è un drago verde sputafuoco chiamato Fygar. L'area sotterranea è divisa in quattro strati di terra di colore diverso. Le rocce sono sparse nella terra. Il cielo è nella parte superiore dello schermo. Il giocatore controlla Dig Dug, l'eroe del giardino, vestito di bianco. Si muove attraverso tunnel orizzontali e verticali. Quando scava scava nuovi tunnel si muove lentamente. Quando è in superficie o in un tunnel esistente, si muove più velocemente. Lo scopo del gioco è scavare per distruggere tutti i mostri e passare al turno successivo. I mostri sono intrappolati nelle caverne. Un mostro può uscire da una caverna in due modi. Scavare scavato potrebbe tirarlo fuori. Quindi, il mostro insegue scavato. Il mostro può anche uscire dalla caverna trasformandosi in un fantasma. Essendo un fantasma, non può essere distrutto. Il fantasma non viaggia nei tunnel. Viaggia attraverso la terra e può viaggiare in diagonale. Tuttavia, riappare come il mostro quando entra in un tunnel. I mostri si muovono più velocemente di quelli scavati nei tunnel verticali e più lentamente in superficie. Distruggono lo scavo scavato catturandolo. Inoltre, Fygar può distruggere lo scavo sputando fuoco su di lui. Fygar può sputare fuoco solo orizzontalmente. Il fuoco può penetrare anche in sottili strati di sporco. Dig dug distrugge i mostri pompandoli finché non scoppiano o facendo cadere rocce su di loro. Per pompare e distruggere un mostro, il giocatore preme e tiene premuto il pulsante della pompa. È possibile stordire un mostro per alcuni secondi premendo il pulsante della pompa una o due volte. Mentre un mostro è stordito, lo scavo scavato può passargli sopra senza essere distrutto. Se due mostri sono molto vicini tra loro, solo uno può rimanere stordito. L'altro catturerà e distruggerà lo scavo scavato. Dig dug deve scavare tunnel sotto le rocce per farle cadere. Una roccia può cadere in un tunnel verticale o orizzontale. Una roccia attraversa anche un sottile strato di terra da un tunnel all'altro. In un tunnel verticale, lo scavo può rimanere direttamente sotto una roccia e non cadere. Tuttavia, in un tunnel orizzontale, lo scavo scavato deve uscire immediatamente da sotto la roccia, altrimenti verrà schiacciato. Dopo che due rocce sono state lasciate cadere, un vegetale (che vale punti extra, vedi punteggio sotto) appare in un tunnel al centro dello schermo. Dig dug ha dieci secondi per catturare (toccare) la verdura altrimenti scomparirà. C'è solo una verdura per turno. Il gioco procede per round. Il round 1 inizia con quattro mostri (un fygar e tre pooka) e tre rocce. La verdura è una carota. Un fiore sulla superficie (in alto a destra dello schermo) rappresenta il round 1. Due fiori rappresentano il round 2, ecc. Man mano che i round avanzano, i mostri si muovono un po' più velocemente e sono più bravi a evitare la caduta delle rocce. In ogni round, l'ultimo mostro cerca di scappare. Se non viene catturato dallo scavo, esce in superficie (in alto a sinistra). Il gioco termina quando tutte le vite di dig dug sono esaurite. Un giocatore può continuare a giocare all'inizio dello stesso round (livello) seguendo le istruzioni sullo schermo. Lui o lei ha 16 secondi per inserire una o più monete. Quindi deve tenere premuta la pompa e i pulsanti di avvio contemporaneamente.

Consejos

  • La velocidad es tu aliada; no te detengas innecesariamente.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Speed ​​is your ally; Don't stop unnecessarily.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • La vitesse est votre alliée ; Ne vous arrêtez pas inutilement.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • La velocità è la tua alleata; Non fermarti inutilmente.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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