Darius II (dual screen) (Japan, Rev 1)
Arcade (MAME)

Darius II (dual screen) (Japan, Rev 1)

Descripción

The direct sequel to the 1986 original, darius ii retained the distinctive 3-screen format of the first game. The power-up system of darius ii was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons. Another new feature of darius ii is the appearance of mini-bosses - large enemies that appear at the mid point of a level, possessing similar strength and abilities to those of the game's normal bosses (such as extravagant weapons, or the inability to be damaged without first exposing a vulnerable area). The mini-bosses in darius ii are in fact smaller versions of the bosses from darius. The game is set in the inner regions of the solar system, and has the same branching level structure as darius, allowing players to select their own route through the game.

The direct sequel to the 1986 original, darius ii retained the distinctive 3-screen format of the first game. The power-up system of darius ii was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons. Another new feature of darius ii is the appearance of mini-bosses - large enemies that appear at the mid point of a level, possessing similar strength and abilities to those of the game's normal bosses (such as extravagant weapons, or the inability to be damaged without first exposing a vulnerable area). The mini-bosses in darius ii are in fact smaller versions of the bosses from darius. The game is set in the inner regions of the solar system, and has the same branching level structure as darius, allowing players to select their own route through the game.

Suite directe de l'original de 1986, Darius II a conservé le format distinctif à 3 écrans du premier jeu. Le système de power-up de Darius II a été modifié par rapport à celui de son jeu parent, les joueurs devant détruire des vagues complètes d'un ennemi particulier pour gagner un power-up. 2 nouveaux power-ups ont également été ajoutés ; le 1er était un nouveau power-up d'arme qui donnait au joueur des lasers verticaux verticaux, le 2ème power-up était un objet de couleur arc-en-ciel qui alimentait toutes les armes du joueur. Une autre nouveauté de Darius II est l'apparition de mini-boss - de gros ennemis qui apparaissent au milieu d'un niveau, possédant une force et des capacités similaires à celles des boss normaux du jeu (comme des armes extravagantes ou l'incapacité d'être endommagé sans exposer au préalable une zone vulnérable). Les mini-boss de Darius II sont en fait des versions plus petites des boss de Darius. Le jeu se déroule dans les régions intérieures du système solaire et possède la même structure de niveaux de branchement que Darius, permettant aux joueurs de choisir leur propre itinéraire à travers le jeu.

Il seguito diretto dell'originale del 1986, Darius II ha mantenuto il caratteristico formato a 3 schermi del primo gioco. Il sistema di potenziamento di Darius ii è stato modificato rispetto a quello del gioco genitore, con i giocatori che devono distruggere ondate complete di un particolare nemico per guadagnare un potenziamento. Sono stati aggiunti anche 2 nuovi potenziamenti; il primo era un nuovo potenziamento dell'arma che dava al giocatore laser verdi verticali, il secondo potenziamento era un oggetto color arcobaleno che potenziava tutte le armi del giocatore. Un'altra nuova caratteristica di Darius ii è la comparsa dei mini-boss: grandi nemici che compaiono a metà di un livello, possedendo forza e abilità simili a quelle dei normali boss del gioco (come armi stravaganti o l'incapacità di essere danneggiati senza prima esporre un'area vulnerabile). I mini-boss di Darius II sono infatti versioni più piccole dei boss di Darius. Il gioco è ambientato nelle regioni interne del sistema solare e ha la stessa struttura di livelli ramificati di Darius, consentendo ai giocatori di selezionare il proprio percorso attraverso il gioco.

Consejos

  • Los jefes tienen puntos débiles brillantes; dispara ahí.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Bosses have shiny weak spots; shoot there.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Les patrons ont des points faibles brillants ; tirer là.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • I boss hanno punti deboli lucenti; spara lì.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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