Cloak & Dagger (French)
Arcade (MAME)

Cloak & Dagger (French)

Descripción

Agent x, complete with trenchcoat, bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at agent x, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s). Cloak & dagger is a 1- or 2-player game with a color raster video display. You control agent x as he descends underground floor by floor in an elevator to dr. Boom's lab, located on the 33rd floor. Your main goal is to retrieve top secret plans that are surrounded by an electrical arc. To stop the electrical current, agent x must shoot all the fiery nodes as he fights off robot guards. As agent x leaves the elevator on each floor, he must make his way carefully and quickly across the screen to another exit. Each floor displays a configuration of conveyor belts moving green unarmed and red armed explosives. Agent x can pick up the green explosives. The red explosives will explode on contact. Some floors have marauding robot guards, death-ray shooting crawling eyes, and acid pits. Once agent x has the top secret plans in hand, he must make his way back to the surface. If he exits on a floor that was bombed on the way down, he will find a massive crater protected by node monsters and the previously mentioned attackers. If he exits on a floor that was not bombed, a superguard will join the other attackers to challenge agent x. On the final level, rumors are that he will meet the notorious dr. Boom himself. At the center of the display, a double-coiled fuse to a giant bomb is ticking down the game seconds for each level. Agent x can light the fuse in a rush for bonus points, but must be able to escape that level before the bomb explodes. If the fuse has shortened on its own to one coil, it lights automatically and prompts agent x to make a mad dash to the waiting elevator. The doors close just as a burst of light from the explosion is seen. The game's perspective now changes to a full view inside the elevator. Messages flash across the elevator to give helpful hints on the next level. Dr. Boom has placed explosive mines on every 4th floor. On each of the preceding 3 floors agent x can pick up a secret map box that will show him part of the safe path across the minefield on the next 4th floor. Agent x's first goal is to travel successfully from one elevator to the other; his second goal is to pick up a secret box to get a map of the minefield on levels 4, 8, 12, 16, 20, 24, 28, and 32; the third goal is to light the bomb fuse and escape before the explosion. As game play progresses, agent x may find an extra-life box and a mystery box that give bonus points, double speed, half speed, and occasionally, an extra life. Extra bonus points are earned for picking up green unarmed explosives or for skipping floors. If agent x succeeds in capturing the top secret plans, he must fight his way back up to the top level. The appearance of box compressors, crawling eyes, and other enemies are more random on the way up than on the way down. If agent x makes it back to the surface, a free game will be awarded (depending on the settings of the option switches). The game ends when you use up your last life or successfully make it to the surface.

Agent x, complete with trenchcoat, bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at agent x, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s). Cloak & dagger is a 1- or 2-player game with a color raster video display. You control agent x as he descends underground floor by floor in an elevator to dr. Boom's lab, located on the 33rd floor. Your main goal is to retrieve top secret plans that are surrounded by an electrical arc. To stop the electrical current, agent x must shoot all the fiery nodes as he fights off robot guards. As agent x leaves the elevator on each floor, he must make his way carefully and quickly across the screen to another exit. Each floor displays a configuration of conveyor belts moving green unarmed and red armed explosives. Agent x can pick up the green explosives. The red explosives will explode on contact. Some floors have marauding robot guards, death-ray shooting crawling eyes, and acid pits. Once agent x has the top secret plans in hand, he must make his way back to the surface. If he exits on a floor that was bombed on the way down, he will find a massive crater protected by node monsters and the previously mentioned attackers. If he exits on a floor that was not bombed, a superguard will join the other attackers to challenge agent x. On the final level, rumors are that he will meet the notorious dr. Boom himself. At the center of the display, a double-coiled fuse to a giant bomb is ticking down the game seconds for each level. Agent x can light the fuse in a rush for bonus points, but must be able to escape that level before the bomb explodes. If the fuse has shortened on its own to one coil, it lights automatically and prompts agent x to make a mad dash to the waiting elevator. The doors close just as a burst of light from the explosion is seen. The game's perspective now changes to a full view inside the elevator. Messages flash across the elevator to give helpful hints on the next level. Dr. Boom has placed explosive mines on every 4th floor. On each of the preceding 3 floors agent x can pick up a secret map box that will show him part of the safe path across the minefield on the next 4th floor. Agent x's first goal is to travel successfully from one elevator to the other; his second goal is to pick up a secret box to get a map of the minefield on levels 4, 8, 12, 16, 20, 24, 28, and 32; the third goal is to light the bomb fuse and escape before the explosion. As game play progresses, agent x may find an extra-life box and a mystery box that give bonus points, double speed, half speed, and occasionally, an extra life. Extra bonus points are earned for picking up green unarmed explosives or for skipping floors. If agent x succeeds in capturing the top secret plans, he must fight his way back up to the top level. The appearance of box compressors, crawling eyes, and other enemies are more random on the way up than on the way down. If agent x makes it back to the surface, a free game will be awarded (depending on the settings of the option switches). The game ends when you use up your last life or successfully make it to the surface.

L'agent X, équipé d'un trench-coat, d'un chapeau bogie et d'une mallette, se précipite à travers une série d'aventures et de mésaventures pour récupérer les plans volés et détruire l'ignoble Dr. L'usine souterraine de bombes de Boom. Notre héros masqué descend dans les profondeurs du Dr. Le laboratoire de Boom dans un ascenseur spécial. À chaque étage, il rencontre une série de tapis roulants qui déplacent des explosifs. Une bombe géante compte les secondes du jeu tandis que les appareils du dr. Les complots de Boom, tels que les convertisseurs de bombes, les chariots élévateurs déviant les tirs sur l'agent X, les gardes robots, les fosses acides et les yeux rampants tirant des rayons mortels, défient le(s) joueur(s). Cloak & Dagger est un jeu à 1 ou 2 joueurs avec un affichage vidéo raster couleur. Vous contrôlez l'agent x alors qu'il descend étage par étage dans un ascenseur jusqu'au Dr. Le laboratoire de Boom, situé au 33ème étage. Votre objectif principal est de récupérer des plans top secrets entourés d’un arc électrique. Pour arrêter le courant électrique, l'agent x doit tirer sur tous les nœuds de feu tout en combattant les gardes robots. Lorsque l'agent x quitte l'ascenseur à chaque étage, il doit se frayer un chemin prudemment et rapidement à travers l'écran jusqu'à une autre sortie. Chaque étage affiche une configuration de bandes transporteuses déplaçant des explosifs verts non armés et rouges armés. L'agent x peut récupérer les explosifs verts. Les explosifs rouges exploseront au contact. Certains étages ont des gardes robots en maraude, des yeux rampants tirant des rayons mortels et des fosses acides. Une fois que l'agent X a les plans top secrets en main, il doit remonter à la surface. S'il sort sur un étage qui a été bombardé en descendant, il trouvera un énorme cratère protégé par des monstres nœuds et les attaquants mentionnés précédemment. S'il sort sur un étage qui n'a pas été bombardé, un supergarde rejoindra les autres attaquants pour défier l'agent x. Au dernier niveau, des rumeurs courent selon lesquelles il rencontrerait le célèbre dr. Boum lui-même. Au centre de l'écran, un fusible à double enroulement vers une bombe géante indique les secondes de jeu pour chaque niveau. L'agent X peut allumer la mèche dans une ruée vers des points bonus, mais doit être capable de s'échapper de ce niveau avant que la bombe n'explose. Si le fusible s'est raccourci tout seul à une bobine, il s'allume automatiquement et invite l'agent x à se précipiter vers l'ascenseur en attente. Les portes se ferment au moment où un éclat de lumière provenant de l'explosion est visible. La perspective du jeu passe désormais à une vue complète à l'intérieur de l'ascenseur. Des messages clignotent dans l'ascenseur pour donner des conseils utiles sur le niveau suivant. Le Dr Boom a placé des mines explosives tous les 4 étages. Sur chacun des 3 étages précédents, l'agent x peut récupérer une boîte de carte secrète qui lui montrera une partie du chemin sûr à travers le champ de mines au 4ème étage suivant. Le premier objectif de l'agent X est de voyager avec succès d'un ascenseur à l'autre ; son deuxième objectif est de récupérer une boîte secrète pour obtenir une carte du champ de mines aux niveaux 4, 8, 12, 16, 20, 24, 28 et 32 ​​; le troisième objectif est d'allumer la mèche de la bombe et de s'échapper avant l'explosion. Au fur et à mesure que le jeu progresse, l'agent x peut trouver une boîte de vie supplémentaire et une boîte mystère qui donnent des points bonus, une double vitesse, une demi-vitesse et parfois une vie supplémentaire. Des points bonus supplémentaires sont gagnés en ramassant des explosifs verts non armés ou en sautant des étages. Si l'agent X réussit à capturer les plans top secrets, il doit se frayer un chemin pour remonter au niveau supérieur. L’apparition des compresseurs de boîtes, des yeux rampants et des autres ennemis est plus aléatoire à la montée qu’à la descente. Si l'agent x revient à la surface, une partie gratuite sera attribuée (en fonction des paramètres des commutateurs d'options). Le jeu se termine lorsque vous avez épuisé votre dernière vie ou réussissez à remonter à la surface.

L'Agente X, completo di trench, cappello da carrello e valigetta, si affretta attraverso una serie di avventure e disavventure per recuperare i piani rubati e distruggere il vile dottor. La fabbrica di bombe sotterranea di Boom. Il nostro eroe mascherato scende nelle profondità del Dr. Il laboratorio di Boom in un ascensore speciale. Su ogni piano incontra una serie di nastri trasportatori che muovono esplosivi. Una bomba gigante scandisce i secondi di gioco mentre i dispositivi del dr. I complotti di Boom, come convertitori di bombe, carrelli elevatori che deviano i colpi contro l'agente x, guardie robot, pozzi di acido e occhi striscianti che sparano raggi mortali, sfidano i giocatori. Cloak & Dagger è un gioco per 1 o 2 giocatori con un display video raster a colori. Controlli l'agente x mentre scende piano dopo piano in un ascensore dal dottor. Il laboratorio di Boom, situato al 33° piano. Il tuo obiettivo principale è recuperare i piani top secret circondati da un arco elettrico. Per fermare la corrente elettrica, l'agente x deve sparare a tutti i nodi infuocati mentre combatte le guardie robot. Quando l'agente x lascia l'ascensore ad ogni piano, deve farsi strada con attenzione e rapidità attraverso lo schermo fino a un'altra uscita. Ogni piano mostra una configurazione di nastri trasportatori che muovono esplosivi verdi disarmati e rossi armati. L'agente x può raccogliere gli esplosivi verdi. Gli esplosivi rossi esploderanno al contatto. Alcuni piani sono dotati di guardie robot predoni, occhi striscianti che sparano raggi mortali e pozzi di acido. Una volta che l'agente X avrà in mano i piani top secret, dovrà tornare in superficie. Se esce da un piano che è stato bombardato durante la discesa, troverà un enorme cratere protetto dai mostri nodali e dagli aggressori precedentemente menzionati. Se esce su un piano non bombardato, una superguardia si unirà agli altri aggressori per sfidare l'agente x. Al livello finale, si vocifera che incontrerà il famigerato dr. Boom stesso. Al centro dello schermo, una miccia a doppia spirale per una bomba gigante scandisce i secondi di gioco per ogni livello. L'Agente x può accendere la miccia in tutta fretta per ottenere punti bonus, ma deve riuscire a fuggire da quel livello prima che la bomba esploda. Se il fusibile si è accorciato da solo a una bobina, si accenderà automaticamente e spingerà l'agente x a fare una folle corsa verso l'ascensore in attesa. Le porte si chiudono proprio mentre si vede un'esplosione di luce derivante dall'esplosione. La prospettiva del gioco ora cambia in una visuale completa all'interno dell'ascensore. I messaggi lampeggiano attraverso l'ascensore per fornire suggerimenti utili sul livello successivo. Il Dr. Boom ha posizionato mine esplosive ogni 4° piano. In ciascuno dei 3 piani precedenti l'agente x può prendere una scatola della mappa segreta che gli mostrerà parte del percorso sicuro attraverso il campo minato al successivo 4° piano. Il primo obiettivo dell'agente x è viaggiare con successo da un ascensore all'altro; il suo secondo obiettivo è raccogliere una scatola segreta per ottenere una mappa del campo minato ai livelli 4, 8, 12, 16, 20, 24, 28 e 32; il terzo obiettivo è accendere la miccia della bomba e scappare prima dell'esplosione. Man mano che il gioco procede, l'agente x può trovare una scatola della vita extra e una scatola misteriosa che danno punti bonus, doppia velocità, metà velocità e, occasionalmente, una vita extra. Si guadagnano punti bonus extra raccogliendo esplosivi verdi disarmati o saltando i piani. Se l'agente x riesce a catturare i piani top secret, dovrà lottare per tornare al livello più alto. La comparsa di compressori di scatole, occhi striscianti e altri nemici è più casuale durante la salita che durante la discesa. Se l'agente x torna in superficie, verrà assegnata una partita gratuita (a seconda delle impostazioni degli interruttori di opzione). Il gioco termina quando esaurisci la tua ultima vita o quando riesci a raggiungere la superficie.

Consejos

  • Revisa los terminales de información; contienen pistas sobre las llaves.

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  • Check the information terminals; They contain clues about the keys.

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  • Error 500 (Server Error)!!1500.That’s an error.There was an error. Please try again later.That’s all we know.

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  • Controllare i terminali informativi; Contengono indizi sulle chiavi.

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