Astro Fantasia (DECO Cassette)
Arcade (MAME)

Astro Fantasia (DECO Cassette)

Descripción

This is a "galaga" style vertical shoot'em up with a few unique twists that make it interesting. You pilot a single fighter ship against an armada of enemies (sound familiar?). There are 2 different play screens that alternate : the opening screen uses pseudo 3-d graphics and has a large red bit of what appears to be machinery (or perhaps part of a very large spaceship) as background on the bottom half of the screen. You can move your ship around anywhere on the red background, but the black area beyond is off limits. The game opens with a large mothership craft visible at the top of the screen, but your shots cannot reach it at this point. Red ufos quickly begin attacking you, swooping in line formations from the top area of the screen. They actually scale in size as they get closer to you (a nice effect for a 1981 raster title). By moving around you will discover that the screen can scroll upwards quite a bit, and the enemy armada comes into view if you get near the top of your area. The armada consists of several rows of ships in classic "space invaders" style, except for the fact that they are tiny. You can quickly blast the armada away, as you have twin shots on this opening screen, and you can have several sets of them on screen at once (it really only takes a few seconds to take out the armada). After the armada is gone, the mothership begins spewing out groups of red ufos (who make suicide runs at your ship), and a new green ship that actually fires at you. Be sure and shoot these green ships quickly, as they split into 3 separate enemies once they reach your movable territory. Eventually the mothership will stop spewing fighters at you, and the entire screen will scroll up (taking you completely away from your red 'home base'), and the game will begin the second wave. The second wave pits you against the mothership directly. You will find that your multi shot is gone, and you can only have one shot on the screen at a time. The mothership has 3 areas that must be blasted away (a 'spark' on each side, and then the center which takes several more hits than the sparks do). The mothership does not flash, or otherwise provide any feedback on a successful hit, but just blast away, and eventually you will get it. After killing the mothership the game will award you bonus points based upon how much fuel you have left and then the game will begin again with increased difficulty.

This is a "galaga" style vertical shoot'em up with a few unique twists that make it interesting. You pilot a single fighter ship against an armada of enemies (sound familiar?). There are 2 different play screens that alternate : the opening screen uses pseudo 3-d graphics and has a large red bit of what appears to be machinery (or perhaps part of a very large spaceship) as background on the bottom half of the screen. You can move your ship around anywhere on the red background, but the black area beyond is off limits. The game opens with a large mothership craft visible at the top of the screen, but your shots cannot reach it at this point. Red ufos quickly begin attacking you, swooping in line formations from the top area of the screen. They actually scale in size as they get closer to you (a nice effect for a 1981 raster title). By moving around you will discover that the screen can scroll upwards quite a bit, and the enemy armada comes into view if you get near the top of your area. The armada consists of several rows of ships in classic "space invaders" style, except for the fact that they are tiny. You can quickly blast the armada away, as you have twin shots on this opening screen, and you can have several sets of them on screen at once (it really only takes a few seconds to take out the armada). After the armada is gone, the mothership begins spewing out groups of red ufos (who make suicide runs at your ship), and a new green ship that actually fires at you. Be sure and shoot these green ships quickly, as they split into 3 separate enemies once they reach your movable territory. Eventually the mothership will stop spewing fighters at you, and the entire screen will scroll up (taking you completely away from your red 'home base'), and the game will begin the second wave. The second wave pits you against the mothership directly. You will find that your multi shot is gone, and you can only have one shot on the screen at a time. The mothership has 3 areas that must be blasted away (a 'spark' on each side, and then the center which takes several more hits than the sparks do). The mothership does not flash, or otherwise provide any feedback on a successful hit, but just blast away, and eventually you will get it. After killing the mothership the game will award you bonus points based upon how much fuel you have left and then the game will begin again with increased difficulty.

Il s'agit d'un shoot'em up vertical de style "galaga" avec quelques rebondissements uniques qui le rendent intéressant. Vous pilotez un seul navire de combat contre une armada d'ennemis (cela vous semble familier ?). Il existe 2 écrans de jeu différents qui alternent : l'écran d'ouverture utilise des graphiques pseudo 3D et présente un gros morceau rouge de ce qui semble être une machine (ou peut-être une partie d'un très grand vaisseau spatial) comme arrière-plan sur la moitié inférieure de l'écran. Vous pouvez déplacer votre vaisseau n'importe où sur le fond rouge, mais la zone noire au-delà est interdite. Le jeu s'ouvre avec un grand vaisseau-mère visible en haut de l'écran, mais vos tirs ne peuvent pas l'atteindre à ce stade. Les ovnis rouges commencent rapidement à vous attaquer, fondant en formations en ligne depuis la zone supérieure de l'écran. En fait, leur taille évolue à mesure qu'ils se rapprochent de vous (un bel effet pour un titre raster de 1981). En vous déplaçant, vous découvrirez que l'écran peut défiler un peu vers le haut et que l'armada ennemie apparaît si vous vous approchez du haut de votre zone. L'armada se compose de plusieurs rangées de navires dans le style classique des « envahisseurs de l'espace », à la différence près qu'ils sont minuscules. Vous pouvez rapidement faire exploser l'armada, car vous avez deux tirs sur cet écran d'ouverture, et vous pouvez en avoir plusieurs séries à la fois (cela ne prend vraiment que quelques secondes pour éliminer l'armada). Une fois l'armada partie, le vaisseau mère commence à cracher des groupes d'ovnis rouges (qui font des courses suicides sur votre vaisseau) et un nouveau vaisseau vert qui vous tire dessus. Assurez-vous de tirer rapidement sur ces vaisseaux verts, car ils se divisent en 3 ennemis distincts une fois qu'ils atteignent votre territoire mobile. Finalement, le vaisseau mère cessera de cracher des combattants sur vous, et tout l'écran défilera vers le haut (vous éloignant complètement de votre « base d'attache » rouge), et le jeu commencera la deuxième vague. La deuxième vague vous oppose directement au vaisseau-mère. Vous constaterez que votre prise de vue multiple a disparu et que vous ne pouvez avoir qu'une seule prise de vue à la fois sur l'écran. Le vaisseau mère comporte 3 zones qui doivent être détruites (une « étincelle » de chaque côté, puis le centre qui subit plusieurs coups de plus que les étincelles). Le vaisseau mère ne clignote pas et ne fournit aucun retour d'information sur un coup réussi, mais explose simplement et vous finirez par l'obtenir. Après avoir tué le vaisseau mère, le jeu vous attribuera des points bonus en fonction de la quantité de carburant qu'il vous reste, puis le jeu recommencera avec une difficulté accrue.

Questo è uno sparatutto verticale in stile "galaga" con alcuni colpi di scena unici che lo rendono interessante. Piloti una singola nave da caccia contro un'armata di nemici (ti suona familiare?). Sono presenti 2 diverse schermate di riproduzione che si alternano: la schermata di apertura utilizza una grafica pseudo 3D e ha un grande frammento rosso di quello che sembra essere un macchinario (o forse parte di un'astronave molto grande) come sfondo nella metà inferiore dello schermo. Puoi spostare la tua nave ovunque sullo sfondo rosso, ma l'area nera oltre è vietata. Il gioco si apre con una grande nave madre visibile nella parte superiore dello schermo, ma a questo punto i tuoi colpi non possono raggiungerla. Gli UFO rossi iniziano rapidamente ad attaccarti, piombando in formazioni lineari dall'area superiore dello schermo. In realtà si ridimensionano man mano che si avvicinano a te (un bell'effetto per un titolo raster del 1981). Muovendoti scoprirai che lo schermo può scorrere parecchio verso l'alto e che l'armata nemica diventa visibile se ti avvicini alla parte superiore della tua area. L'armata è composta da diverse file di navi nel classico stile "space invaders", tranne per il fatto che sono minuscole. Puoi spazzare via rapidamente l'armata, poiché hai due colpi gemelli in questa schermata di apertura, e puoi averne diversi set contemporaneamente sullo schermo (ci vogliono solo pochi secondi per eliminare l'armata). Dopo che l'armata se n'è andata, la nave madre inizia a vomitare gruppi di ufo rossi (che si suicidano contro la tua nave) e una nuova nave verde che ti spara effettivamente. Assicurati di sparare rapidamente a queste navi verdi, poiché si dividono in 3 nemici separati una volta raggiunto il tuo territorio mobile. Alla fine la nave madre smetterà di lanciarti combattenti e l'intero schermo scorrerà verso l'alto (portandoti completamente lontano dalla tua "base di partenza" rossa) e il gioco inizierà la seconda ondata. La seconda ondata ti mette direttamente contro la nave madre. Scoprirai che il tuo scatto multiplo è sparito e puoi avere solo uno scatto alla volta sullo schermo. La nave madre ha 3 aree che devono essere spazzate via (una "scintilla" su ciascun lato, e poi il centro che subisce molti più colpi rispetto alle scintille). La nave madre non lampeggia, né fornisce alcun feedback su un colpo andato a segno, ma semplicemente esplode e alla fine lo otterrai. Dopo aver ucciso la nave madre, il gioco ti assegnerà punti bonus in base alla quantità di carburante rimasto e poi il gioco ricomincerà con maggiore difficoltà.

Consejos

  • El disparo doble es vital para avanzar; recógelo en cuanto aparezca.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • The double shot is vital to advance; Pick it up as soon as it appears.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Le double coup est vital pour avancer ; Récupérez-le dès qu'il apparaît.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

  • Il doppio tiro è fondamentale per avanzare; Raccoglilo non appena appare.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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