California Speed (Version 2.1a, 4/17/98)
Descripción
No surprise here: dodging freeway traffic is your biggest challenge in midway's golden state go-go pak. "why mess with success?" must be the mantra at midway entertainment, which has ported yet another arcade racer to the n64. Like san francisco rush and rush 2, the action in california speed swerves far into fantasy land. The mount shasta course spends more time in lava tubes than above ground and the central valley track concludes with a full-tilt dash through a (thankfully) vacant shopping mall. Most ludicrous of all, the silicon valley file terminates with your nanovehicle negotiating a jungle of diodes, chips and printed circuits. Longtime n64 players will recognize the whimsical handiwork of developer atari games, whose previous high-speed flights of fancy include the two rushes. But while the earlier games challenged players to discover shortcuts and execute airborne stunts, california speed is a point-to-point speed demon par excellence. While speeding through la-la land, you won't find spectacular crashes nor the cheap thrill of turning around and ramming the competition head-on. Compared to the demented detours of the two earlier games, california speed's shortcuts seem tacked-on. And there are no turbo boosts, no nitro boxes a la beetle adventure racing, and none of the weapons that make s.c.a.r.s. And penny racers nonstop fragfests. Instead, your main challenge is to avoid errors at all costs. The field thins out soon after the start, so there's little of the high-speed weaving through traffic that makes cruis'n world so exciting. Instead, you must elude oncoming traffic, which has a nasty way of appearing just as you're taking the inside line on a curve. You can also lose valuable split-seconds if you rear-end a slowpoke in your lane. Scraping a guard rail in the home stretch -- something the drone cars never do -- often means the difference between first and fourth. California comes with an impressive 11 point-to-point tracks, plus five hidden ones in such exotic locales as fiji. The point-to-point tracks are long, easily lasting more than two minutes each, with checkpoints. The hidden tracks play much more like real-life race tracks with multiple laps, but have their fair share of split routes. In both one- and two-player modes, california speed offers you a choice of a single race in a field of eight vehicles or a practice run, in which player-controlled vehicles get a free run on an open track. Both modes offer a choice of five circuits: light - default vehicles include a cool convertible and a golf cart that's zippier than you'd think sport - muscle-car city, plus your granddaddy's open-cockpit roadster heavy - a big ol' caddy ragtop, a low rider and a cherried-out pickup. Do good and you'll access the cleverly named oval track and the busted-up san andreas course state - do the state with any of 10 cars, from light to heavy california cup - the same 10 vehicles available in the state circuit, but if you fail to win, place or show it's adios the 12-vehicle menu has something for everyone, from a quaint but quick british roadster to a snazzy ragtop. The nine hidden vehicles include what looks like a new beetle (all the cars are given fictional names) and a 40-foot camper. As with the two rushes, california speed's graphics are wisely tuned for speed, not detail. The game drops nary a frame, even with eight vehicles on screen. The vehicles lack the detail of those found in cruis'n world (yet another midway racer, albeit one published by nintendo). Fog is practically nonexistent when you're the human on the asphalt, but the developers had to cram in a bit more in two-player mode. There is no reflection-mapping on vehicle windows. Except for some pixilated trees, the landscape art looks sharp, if a bit on the simple side. Midway may have made one too many stops in the pits before rolling this one out. But if you're in the market for a racer with plenty of tracks and not much in the way of strategy, california speed just might be your box of bolts.
No surprise here: dodging freeway traffic is your biggest challenge in midway's golden state go-go pak. "why mess with success?" must be the mantra at midway entertainment, which has ported yet another arcade racer to the n64. Like san francisco rush and rush 2, the action in california speed swerves far into fantasy land. The mount shasta course spends more time in lava tubes than above ground and the central valley track concludes with a full-tilt dash through a (thankfully) vacant shopping mall. Most ludicrous of all, the silicon valley file terminates with your nanovehicle negotiating a jungle of diodes, chips and printed circuits. Longtime n64 players will recognize the whimsical handiwork of developer atari games, whose previous high-speed flights of fancy include the two rushes. But while the earlier games challenged players to discover shortcuts and execute airborne stunts, california speed is a point-to-point speed demon par excellence. While speeding through la-la land, you won't find spectacular crashes nor the cheap thrill of turning around and ramming the competition head-on. Compared to the demented detours of the two earlier games, california speed's shortcuts seem tacked-on. And there are no turbo boosts, no nitro boxes a la beetle adventure racing, and none of the weapons that make s.c.a.r.s. And penny racers nonstop fragfests. Instead, your main challenge is to avoid errors at all costs. The field thins out soon after the start, so there's little of the high-speed weaving through traffic that makes cruis'n world so exciting. Instead, you must elude oncoming traffic, which has a nasty way of appearing just as you're taking the inside line on a curve. You can also lose valuable split-seconds if you rear-end a slowpoke in your lane. Scraping a guard rail in the home stretch -- something the drone cars never do -- often means the difference between first and fourth. California comes with an impressive 11 point-to-point tracks, plus five hidden ones in such exotic locales as fiji. The point-to-point tracks are long, easily lasting more than two minutes each, with checkpoints. The hidden tracks play much more like real-life race tracks with multiple laps, but have their fair share of split routes. In both one- and two-player modes, california speed offers you a choice of a single race in a field of eight vehicles or a practice run, in which player-controlled vehicles get a free run on an open track. Both modes offer a choice of five circuits: light - default vehicles include a cool convertible and a golf cart that's zippier than you'd think sport - muscle-car city, plus your granddaddy's open-cockpit roadster heavy - a big ol' caddy ragtop, a low rider and a cherried-out pickup. Do good and you'll access the cleverly named oval track and the busted-up san andreas course state - do the state with any of 10 cars, from light to heavy california cup - the same 10 vehicles available in the state circuit, but if you fail to win, place or show it's adios the 12-vehicle menu has something for everyone, from a quaint but quick british roadster to a snazzy ragtop. The nine hidden vehicles include what looks like a new beetle (all the cars are given fictional names) and a 40-foot camper. As with the two rushes, california speed's graphics are wisely tuned for speed, not detail. The game drops nary a frame, even with eight vehicles on screen. The vehicles lack the detail of those found in cruis'n world (yet another midway racer, albeit one published by nintendo). Fog is practically nonexistent when you're the human on the asphalt, but the developers had to cram in a bit more in two-player mode. There is no reflection-mapping on vehicle windows. Except for some pixilated trees, the landscape art looks sharp, if a bit on the simple side. Midway may have made one too many stops in the pits before rolling this one out. But if you're in the market for a racer with plenty of tracks and not much in the way of strategy, california speed just might be your box of bolts.
Pas de surprise ici : éviter le trafic sur l'autoroute est votre plus grand défi dans le go-go pak de l'état doré de Midway. "Pourquoi gâcher le succès ?" doit être le mantra de Midway Entertainment, qui a porté un autre jeu de course d'arcade sur la n64. Comme San Francisco Rush et Rush 2, l'action dans California Speed s'écarte loin dans un pays imaginaire. Le parcours du mont Shasta passe plus de temps dans les tubes de lave qu'en surface et la piste de la vallée centrale se termine par une course à fond à travers un centre commercial (heureusement) vacant. Le plus ridicule de tous, c'est que le dossier de la Silicon Valley se termine avec votre nanovéhicule négociant une jungle de diodes, de puces et de circuits imprimés. Les joueurs de longue date de N64 reconnaîtront le travail fantaisiste du développeur Atari Games, dont les précédentes envolées à grande vitesse incluent les deux rushes. Mais alors que les jeux précédents mettaient les joueurs au défi de découvrir des raccourcis et d'exécuter des cascades aériennes, la vitesse californienne est le démon de la vitesse point à point par excellence. En parcourant la-la land, vous ne rencontrerez pas d'accidents spectaculaires ni le frisson bon marché de faire demi-tour et d'enfoncer la concurrence de front. Comparés aux détours déments des deux jeux précédents, les raccourcis de California Speed semblent cloués. Et il n'y a pas de turbo boosts, pas de boîtes nitro à la manière des courses d'aventure des coccinelles, et aucune des armes qui font des cicatrices. Et les penny racers fragfests non-stop. Au lieu de cela, votre principal défi est d’éviter les erreurs à tout prix. Le peloton s'éclaircit peu après le départ, il y a donc peu de zigzags à grande vitesse dans le trafic qui rendent le monde de Cruis'n si excitant. Au lieu de cela, vous devez éviter le trafic venant en sens inverse, qui apparaît de manière désagréable au moment où vous prenez la ligne intérieure dans un virage. Vous pouvez également perdre de précieuses fractions de seconde si vous faites un ralentissement dans votre voie. Gratter un garde-corps dans la dernière ligne droite – ce que les voitures drones ne font jamais – fait souvent la différence entre le premier et le quatrième. La Californie propose un nombre impressionnant de 11 pistes point à point, ainsi que cinq pistes cachées dans des lieux aussi exotiques que Fidji. Les pistes point à point sont longues, durent facilement plus de deux minutes chacune, avec des points de contrôle. Les pistes cachées ressemblent beaucoup plus à des pistes de course réelles avec plusieurs tours, mais ont leur part d'itinéraires divisés. En mode un ou deux joueurs, California Speed vous offre le choix entre une course unique dans un peloton de huit véhicules ou une course d'entraînement, dans laquelle les véhicules contrôlés par les joueurs peuvent rouler gratuitement sur une piste ouverte. Les deux modes offrent un choix de cinq circuits : léger : les véhicules par défaut incluent un cabriolet cool et une voiturette de golf plus rapide que vous ne le pensez sport - ville de muscle-car, plus le roadster à cockpit ouvert de votre grand-père lourd - un gros vieux caddy ragtop, un low rider et un pick-up aux cerises. Faites le bien et vous accéderez à la piste ovale intelligemment nommée et au parcours de San Andreas en ruine. état - faites l'état avec l'une des 10 voitures, de légère à lourde Coupe de Californie - les mêmes 10 véhicules disponibles dans le circuit d'État, mais si vous ne parvenez pas à gagner, à vous placer ou à montrer, c'est adios le menu de 12 véhicules a quelque chose pour tout le monde, du roadster britannique pittoresque mais rapide au ragtop élégant. Les neuf véhicules cachés comprennent ce qui ressemble à un nouveau scarabée (toutes les voitures portent des noms fictifs) et un camping-car de 40 pieds. Comme pour les deux rushes, les graphismes de California Speed sont judicieusement réglés pour la vitesse et non pour les détails. Le jeu ne perd pas une image, même avec huit véhicules à l'écran. Les véhicules n'ont pas les détails de ceux trouvés dans Cruis'n World (encore un autre jeu de course à mi-chemin, bien que publié par Nintendo). Le brouillard est pratiquement inexistant quand on est l'humain sur l'asphalte, mais les développeurs ont dû en mettre un peu plus en mode deux joueurs. Il n'y a pas de cartographie de réflexion sur les vitres des véhicules. À l’exception de quelques arbres pixellisés, l’art du paysage semble net, bien qu’un peu simple. Midway a peut-être fait un arrêt de trop dans les stands avant de lancer celui-ci. Mais si vous recherchez un coureur avec beaucoup de pistes et peu de stratégie, la vitesse californienne pourrait bien être votre boîte à boulons.
Nessuna sorpresa qui: schivare il traffico dell'autostrada è la tua più grande sfida nel go-go pak dello stato d'oro di Midway. "perché scherzare con il successo?" deve essere il mantra di Midway Entertainment, che ha portato un altro gioco di corse arcade sull'n64. Come San Francisco Rush e Rush 2, l'azione in California Speed si spinge lontano nella terra della fantasia. Il percorso del monte Shasta trascorre più tempo nei tubi di lava che in superficie e il tracciato della valle centrale si conclude con una corsa a tutta velocità attraverso un centro commerciale vuoto (per fortuna). La cosa più ridicola di tutte è che il dossier della Silicon Valley termina con il tuo nanoveicolo che affronta una giungla di diodi, chip e circuiti stampati. I giocatori n64 di lunga data riconosceranno il lavoro stravagante degli sviluppatori di giochi Atari, i cui precedenti voli di fantasia ad alta velocità includono le due corse. Ma mentre i giochi precedenti sfidavano i giocatori a scoprire scorciatoie ed eseguire acrobazie aeree, la velocità californiana è il demone della velocità punto a punto per eccellenza. Mentre sfrecci attraverso la-la land, non troverai incidenti spettacolari né il brivido economico di voltarti e speronare frontalmente la concorrenza. Rispetto alle deviazioni demenziali dei due giochi precedenti, le scorciatoie di California Speed sembrano appiccicate. E non ci sono turbo boost, né nitro box à la beetle adventure racing, e nessuna delle armi che rendono s.c.a.r.s. E i corridori di penny si scontrano senza sosta. Invece, la tua sfida principale è evitare errori a tutti i costi. Il campo si dirada subito dopo la partenza, quindi c'è poco dell'alta velocità che si intreccia nel traffico che rende il mondo delle crociere così emozionante. Invece, devi eludere il traffico in arrivo, che ha un brutto modo di apparire proprio mentre stai prendendo la traiettoria interna in una curva. Puoi anche perdere preziose frazioni di secondo se tamponi uno slowpoke nella tua corsia. Raschiare un guard rail in dirittura d'arrivo – qualcosa che le auto droni non fanno mai – spesso significa la differenza tra il primo e il quarto posto. La California offre ben 11 tracciati punto a punto, più cinque nascosti in luoghi esotici come le Fiji. I percorsi punto a punto sono lunghi, durano facilmente più di due minuti ciascuno, con posti di blocco. Le piste nascoste sono molto più simili alle piste da corsa della vita reale con più giri, ma hanno la loro giusta dose di percorsi suddivisi. Sia nella modalità a uno che a due giocatori, California Speed ti offre la possibilità di scegliere tra una gara singola in un campo di otto veicoli o una corsa di pratica, in cui i veicoli controllati dal giocatore fanno una corsa libera su una pista aperta. Entrambe le modalità offrono una scelta di cinque circuiti: leggeri: i veicoli predefiniti includono una fantastica decappottabile e un carrello da golf più scattante di quanto pensi sport: città con muscle car e la roadster con abitacolo aperto di tuo nonno pesante: un grande vecchio caddy ragtop, un pilota basso e un pick-up eccezionale. Fai del bene e accederai alla pista ovale dal nome intelligente e al percorso rotto di San Andreas stato: fai lo stato con una qualsiasi delle 10 auto, da leggere a pesanti California Cup - gli stessi 10 veicoli disponibili nel circuito statale, ma se non riesci a vincere, piazzarti o mostrare che è adios il menu di 12 veicoli ha qualcosa per tutti, da un pittoresco ma veloce roadster britannico a un elegante ragtop. I nove veicoli nascosti includono quello che sembra un nuovo maggiolino (a tutte le auto vengono dati nomi di fantasia) e un camper di 40 piedi. Come per i due film, la grafica di California Speed è sapientemente ottimizzata per la velocità, non per i dettagli. Il gioco non perde nemmeno un fotogramma, anche con otto veicoli sullo schermo. I veicoli non hanno i dettagli di quelli trovati in Cruis'n World (un altro gioco di corse a metà strada, anche se pubblicato da Nintendo). La nebbia è praticamente inesistente quando sei un essere umano sull'asfalto, ma gli sviluppatori hanno dovuto inserirne un po' di più nella modalità a due giocatori. Non esiste una mappatura dei riflessi sui finestrini del veicolo. Fatta eccezione per alcuni alberi pixelati, la grafica del paesaggio appare nitida, anche se un po' semplice. A metà strada potrebbe aver fatto troppe soste ai box prima di lanciare questo. Ma se cerchi un pilota con un sacco di piste e poco in termini di strategia, la velocità della California potrebbe essere proprio la tua scatola di bulloni.
Consejos
- Conoce los atajos en cada pista; ahorran segundos preciosos.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Know the shortcuts on each track; They save precious seconds.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Connaître les raccourcis sur chaque piste ; Ils gagnent de précieuses secondes.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Conoscere le scorciatoie su ogni traccia; Risparmiano secondi preziosi.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.