Blasteroids (with heads)
Descripción
2,345. The game was originally to have areas in which a certain ship form was required to get through them, but the game's production was pushed forward, and it didn't receive the fine-tuning that was originally planned. Background space-scapes, pictures of space ships, asteroids and other obstacles are actually digitized pictures of real-life objects. The asteroids were digitized by non other than ilm (industrial light and magic), lucasart's industry-leading special effects company. Mark twitty holds the official record for this game with 2,773,840 points on april 20, 1988.
2,345. The game was originally to have areas in which a certain ship form was required to get through them, but the game's production was pushed forward, and it didn't receive the fine-tuning that was originally planned. Background space-scapes, pictures of space ships, asteroids and other obstacles are actually digitized pictures of real-life objects. The asteroids were digitized by non other than ilm (industrial light and magic), lucasart's industry-leading special effects company. Mark twitty holds the official record for this game with 2,773,840 points on april 20, 1988.
2 345. À l'origine, le jeu devait comporter des zones dans lesquelles une certaine forme de vaisseau était nécessaire pour les traverser, mais la production du jeu a été poussée en avant et il n'a pas reçu les réglages fins initialement prévus. Les paysages spatiaux d’arrière-plan, les images de vaisseaux spatiaux, d’astéroïdes et d’autres obstacles sont en réalité des images numérisées d’objets réels. Les astéroïdes ont été numérisés par nul autre qu'Ilm (Industrial Light and Magic), la société d'effets spéciaux leader du secteur de Lucasart. Mark Twitty détient le record officiel de ce jeu avec 2 773 840 points le 20 avril 1988.
2.345. Originariamente il gioco doveva avere aree in cui era richiesta una certa forma di nave per attraversarle, ma la produzione del gioco è stata portata avanti e non ha ricevuto la messa a punto originariamente pianificata. Paesaggi spaziali di sfondo, immagini di navi spaziali, asteroidi e altri ostacoli sono in realtà immagini digitalizzate di oggetti della vita reale. Gli asteroidi sono stati digitalizzati nientemeno che da ilm (industrial light and magic), la società di effetti speciali leader del settore di Lucasart. Mark Twitty detiene il record ufficiale per questo gioco con 2.773.840 punti il 20 aprile 1988.
Consejos
- Esta versión tiene secretos visuales; busca los 'Easter eggs' disparando a áreas fuera del campo principal.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- This version has visual secrets; Look for the 'Easter eggs' by shooting at areas outside the main field.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Cette version a des secrets visuels ; Recherchez les « œufs de Pâques » en tirant sur des zones situées en dehors du champ principal.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Questa versione ha segreti visivi; Cerca le "uova di Pasqua" sparando alle aree esterne al campo principale.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.