Blasteroids (German, rev 2)
Descripción
2,345. The game was originally to have areas in which a certain ship form was required to get through them, but the game's production was pushed forward, and it didn't receive the fine-tuning that was originally planned. Background space-scapes, pictures of space ships, asteroids and other obstacles are actually digitized pictures of real-life objects. The asteroids were digitized by non other than ilm (industrial light and magic), lucasart's industry-leading special effects company. Mark twitty holds the official record for this game with 2,773,840 points on april 20, 1988.
2,345. The game was originally to have areas in which a certain ship form was required to get through them, but the game's production was pushed forward, and it didn't receive the fine-tuning that was originally planned. Background space-scapes, pictures of space ships, asteroids and other obstacles are actually digitized pictures of real-life objects. The asteroids were digitized by non other than ilm (industrial light and magic), lucasart's industry-leading special effects company. Mark twitty holds the official record for this game with 2,773,840 points on april 20, 1988.
2 345. À l'origine, le jeu devait comporter des zones dans lesquelles une certaine forme de vaisseau était nécessaire pour les traverser, mais la production du jeu a été poussée en avant et il n'a pas reçu les réglages fins initialement prévus. Les paysages spatiaux d’arrière-plan, les images de vaisseaux spatiaux, d’astéroïdes et d’autres obstacles sont en réalité des images numérisées d’objets réels. Les astéroïdes ont été numérisés par nul autre qu'Ilm (Industrial Light and Magic), la société d'effets spéciaux leader du secteur de Lucasart. Mark Twitty détient le record officiel de ce jeu avec 2 773 840 points le 20 avril 1988.
2.345. Originariamente il gioco doveva avere aree in cui era richiesta una certa forma di nave per attraversarle, ma la produzione del gioco è stata portata avanti e non ha ricevuto la messa a punto originariamente pianificata. Paesaggi spaziali di sfondo, immagini di navi spaziali, asteroidi e altri ostacoli sono in realtà immagini digitalizzate di oggetti della vita reale. Gli asteroidi sono stati digitalizzati nientemeno che da ilm (industrial light and magic), la società di effetti speciali leader del settore di Lucasart. Mark Twitty detiene il record ufficiale per questo gioco con 2.773.840 punti il 20 aprile 1988.
Consejos
- Los enemigos alienígenas siguen patrones de vuelo simples; aprende a interceptarlos antes de que lleguen a ti.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Alien enemies follow simple flight patterns; Learn to intercept them before they reach you.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Les ennemis extraterrestres suivent des schémas de vol simples ; Apprenez à les intercepter avant qu’ils ne vous atteignent.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- I nemici alieni seguono semplici schemi di volo; Impara ad intercettarli prima che ti raggiungano.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.