Trip World
Descripción
In the early 1990s sunsoft was at its best, developing many fine platformers, several of which were even licensed properties. Its batman games were almost all excellent, especially the game boy release, which combined mario-style platforms and blockbusting with gunplay. Much of sunsoft's nes catalogue is also fondly remembered, with titles such as blaster master, journey to silius and, despite its obscene difficulty, mr. Gimmick / gimmick! to name a few. Trip world for the game boy is another sunsoft goodie, regularly featuring on lists for obscure or overlooked games and, in the us at least, lists for import exclusives. Released only in japan and europe in small quantities, a boxed copy of the original cartridge now sells for ludicrously high prices. At the time of writing, two unboxed copies were on ebay for around £115 / $180; yahoo! auctions japan had nothing. Trip world at first appears to be like any conventional platformer – perhaps a little too conventional. There's an intro showing the maita flower from atop mount dubious being stolen from an elderly shabubu who is also kidnapped (a bunny-like creature not to be confused with the culinary shabu-shabu dish). Cue the old creature's grandson, yacopu, to venture out, save his grandfather and retrieve the flower, thereby bringing peace back to the world. Players move across the screen, avoiding spike pits, jumping along collapsing platforms, and karate kicking enemies... Except the enemies don't seem to fight back. Very few of them in fact cause any damage at all, with only the bosses posing a genuine threat. Apart from the harmless enemies, it's all very standard. Yacopu can collect fruit items which imbue him with special powers: the ability to fire paralysing seeds that sprout from the skulls of enemies; a bouncy ball power-up; and a third which allows him to attack with his tail. These powers are timed and soon wear off, but in some stages it's possible to collect an additional power-up which, when combined with the first, grants something entirely new. The best of which causes yacopu to sprout legs and gain the ability to fire instant-death projectiles.
In the early 1990s sunsoft was at its best, developing many fine platformers, several of which were even licensed properties. Its batman games were almost all excellent, especially the game boy release, which combined mario-style platforms and blockbusting with gunplay. Much of sunsoft's nes catalogue is also fondly remembered, with titles such as blaster master, journey to silius and, despite its obscene difficulty, mr. Gimmick / gimmick! to name a few. Trip world for the game boy is another sunsoft goodie, regularly featuring on lists for obscure or overlooked games and, in the us at least, lists for import exclusives. Released only in japan and europe in small quantities, a boxed copy of the original cartridge now sells for ludicrously high prices. At the time of writing, two unboxed copies were on ebay for around £115 / $180; yahoo! auctions japan had nothing. Trip world at first appears to be like any conventional platformer – perhaps a little too conventional. There's an intro showing the maita flower from atop mount dubious being stolen from an elderly shabubu who is also kidnapped (a bunny-like creature not to be confused with the culinary shabu-shabu dish). Cue the old creature's grandson, yacopu, to venture out, save his grandfather and retrieve the flower, thereby bringing peace back to the world. Players move across the screen, avoiding spike pits, jumping along collapsing platforms, and karate kicking enemies... Except the enemies don't seem to fight back. Very few of them in fact cause any damage at all, with only the bosses posing a genuine threat. Apart from the harmless enemies, it's all very standard. Yacopu can collect fruit items which imbue him with special powers: the ability to fire paralysing seeds that sprout from the skulls of enemies; a bouncy ball power-up; and a third which allows him to attack with his tail. These powers are timed and soon wear off, but in some stages it's possible to collect an additional power-up which, when combined with the first, grants something entirely new. The best of which causes yacopu to sprout legs and gain the ability to fire instant-death projectiles.
Au début des années 1990, Sunsoft était à son meilleur, développant de nombreux jeux de plateforme de qualité, dont plusieurs étaient même des propriétés sous licence. Ses jeux Batman étaient presque tous excellents, en particulier la version Game Boy, qui combinait des plates-formes de style Mario et des blockbusters avec des jeux de tir. Une grande partie du catalogue NES de Sunsoft reste également dans les mémoires, avec des titres tels que Blaster Master, Journey to Silius et, malgré sa difficulté obscène, Mr. Gimmick/gimmick ! pour n'en nommer que quelques-uns. Trip World pour Game Boy est un autre goodie de Sunsoft, figurant régulièrement sur des listes de jeux obscurs ou négligés et, aux États-Unis du moins, des listes d'exclusivités d'importation. Sorti uniquement au Japon et en Europe en petites quantités, une copie en boîte de la cartouche originale se vend désormais à des prix ridiculement élevés. Au moment de la rédaction de cet article, deux exemplaires sans boîte étaient sur eBay pour environ 115 £ / 180 $ ; Yahoo! les ventes aux enchères au Japon n'avaient rien. Trip World ressemble à première vue à n’importe quel jeu de plateforme conventionnel – peut-être un peu trop conventionnel. Il y a une intro montrant la fleur maita du sommet d'un mont douteux volée à un shabubu âgé qui est également kidnappé (une créature ressemblant à un lapin à ne pas confondre avec le plat culinaire shabu-shabu). Invitez le petit-fils de la vieille créature, Yacopu, à s'aventurer dehors, à sauver son grand-père et à récupérer la fleur, ramenant ainsi la paix dans le monde. Les joueurs se déplacent sur l'écran, évitent les fosses à pointes, sautent sur des plates-formes qui s'effondrent et donnent des coups de pied aux ennemis en karaté... Sauf que les ennemis ne semblent pas riposter. En réalité, très peu d’entre eux causent des dégâts, seuls les patrons constituent une véritable menace. Hormis les ennemis inoffensifs, tout cela est très standard. Yacopu peut collecter des fruits qui lui confèrent des pouvoirs spéciaux : la capacité de tirer des graines paralysantes qui germent dans le crâne des ennemis ; une mise sous tension de balle rebondissante ; et un troisième qui lui permet d'attaquer avec sa queue. Ces pouvoirs sont chronométrés et disparaissent rapidement, mais dans certaines étapes, il est possible de collecter un bonus supplémentaire qui, combiné au premier, confère quelque chose d'entièrement nouveau. Le meilleur d'entre eux fait que le yacopu fait germer des pattes et acquiert la capacité de tirer des projectiles à mort instantanée.
All'inizio degli anni '90 sunsoft era al suo meglio, sviluppando molti ottimi platform, molti dei quali erano addirittura proprietà su licenza. I suoi giochi Batman erano quasi tutti eccellenti, specialmente l'uscita per Game Boy, che combinava piattaforme in stile Mario e blockbuster con sparatorie. Anche gran parte del catalogo NES di Sunsoft è ricordato con affetto, con titoli come Blaster Master, Journey to Silius e, nonostante la sua oscena difficoltà, mr. Espediente/espediente! per citarne alcuni. Trip World per Game Boy è un'altra chicca di Sunsoft, regolarmente presente negli elenchi di giochi oscuri o trascurati e, almeno negli Stati Uniti, negli elenchi di esclusive di importazione. Rilasciata solo in Giappone e in Europa in piccole quantità, una copia in scatola della cartuccia originale viene ora venduta a prezzi ridicolmente alti. Al momento in cui scrivo, due copie senza scatola erano su eBay per circa £ 115 / $ 180; yahoo! le aste giapponesi non avevano nulla. Il mondo di viaggio all'inizio sembra essere come qualsiasi altro platform convenzionale, forse un po' troppo convenzionale. C'è un'introduzione che mostra il fiore di maita dalla cima di un monte che si sospetta sia stato rubato a un anziano shabubu anch'egli rapito (una creatura simile a un coniglio da non confondere con il piatto culinario shabu-shabu). Suggerisci al nipote della vecchia creatura, Yacopu, di avventurarsi, salvare suo nonno e recuperare il fiore, riportando così la pace nel mondo. I giocatori si muovono sullo schermo, evitando buche chiodate, saltando su piattaforme che crollano e dando calci ai nemici con il karate... Solo che i nemici non sembrano reagire. Pochissimi di loro infatti causano danni, e solo i boss rappresentano una vera minaccia. A parte i nemici innocui, è tutto molto standard. Yacopu può raccogliere frutti che gli conferiscono poteri speciali: la capacità di sparare semi paralizzanti che germogliano dai teschi dei nemici; un potenziamento con una palla rimbalzante; e un terzo che gli permette di attaccare con la coda. Questi poteri sono temporizzati e svaniscono presto, ma in alcune fasi è possibile raccogliere un potenziamento aggiuntivo che, combinato con il primo, garantisce qualcosa di completamente nuovo. Il migliore dei quali fa sì che allo yacopu spuntino le gambe e acquisisca la capacità di sparare proiettili di morte istantanea.
Consejos
- Vida infinita (vía Game Genie)
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Infinite life (via Game Genie)
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Vie infinie (via Game Genie)
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Vita infinita (tramite Game Genie)
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.