Frank Thomas Big Hurt Baseball
Descripción
Frank wanted big league technology to match his two-time mvp award-winning style. He wanted authentic gameplay like pitchers losing arm strength. He wanted cd-quality sound fx including umpire calls, crowd cheering and bat cracking. He wanted 8 pitch selections and 27 stat categories. He wanted 6 modes of play including season, all-star game, home run derby, playoffs, and batting practice. He wanted 28 3d rendered stadiums to crank home runs. He wanted motion captured sprites. And he wanted a ton of camera angles to check out all the action... He got it!
Frank wanted big league technology to match his two-time mvp award-winning style. He wanted authentic gameplay like pitchers losing arm strength. He wanted cd-quality sound fx including umpire calls, crowd cheering and bat cracking. He wanted 8 pitch selections and 27 stat categories. He wanted 6 modes of play including season, all-star game, home run derby, playoffs, and batting practice. He wanted 28 3d rendered stadiums to crank home runs. He wanted motion captured sprites. And he wanted a ton of camera angles to check out all the action... He got it!
Frank voulait que la technologie des grandes ligues corresponde à son style deux fois primé MVP. Il voulait un gameplay authentique, comme si les lanceurs perdaient la force de leurs bras. Il voulait des effets sonores de qualité CD, notamment des appels d'arbitres, des acclamations de la foule et des craquements de battes. Il voulait 8 sélections de pitch et 27 catégories de statistiques. Il voulait 6 modes de jeu, dont la saison, le match des étoiles, le derby de circuits, les séries éliminatoires et l'entraînement au bâton. Il voulait que 28 stades rendus en 3D puissent lancer des circuits. Il voulait des sprites capturés en mouvement. Et il voulait une tonne d'angles de caméra pour suivre toute l'action... Il l'a eu !
Frank voleva che la tecnologia della grande lega corrispondesse al suo stile due volte vincitore del premio MVP. Voleva un gameplay autentico, come se i lanciatori perdessero la forza delle braccia. Voleva effetti sonori di qualità CD, comprese le chiamate degli arbitri, il tifo della folla e il cracking dei pipistrelli. Voleva 8 selezioni di campo e 27 categorie di statistiche. Voleva 6 modalità di gioco tra cui stagione, gioco all-star, derby fuoricampo, playoff e allenamento di battuta. Voleva 28 stadi renderizzati in 3D per eseguire fuoricampo. Voleva sprite catturati dal movimento. E voleva un sacco di angolazioni della telecamera per controllare tutta l'azione... Ci è riuscito!
Consejos
- En el bateo, si esperas al tercer lanzamiento, la IA tiende a lanzar una bola más lenta y centrada, ideal para el Home Run
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- When hitting, if you wait for the third pitch, the AI tends to throw a slower and more centered ball, ideal for the Home Run
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- A la frappe, si vous attendez le troisième lancer, l'IA a tendance à lancer une balle plus lente et plus centrée, idéale pour le Home Run
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
- Quando si colpisce, se si aspetta il terzo tiro, l'IA tende a lanciare una palla più lenta e centrata, ideale per l'Home Run
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.