Woody Pop
Sega Game Gear

Woody Pop

Descripción

Every system must have a breakout clone, and every self-respecting developer must have one, especially in the mid-eighties, following the success of taito's arkanoid. Sega's answer was called woody pop. With a wooden paddle, which in fact is woody the tree spirit, you bounce your ball against bricks laid out in a big house filled with toys. The toys will come out to disturb you. When you hit "mystery bricks", wind-up toy soldiers or robots come out, obstructing your ball. On some levels, a toy train will cross your path as well. Speaking of wells, the bottom of the screen is not a big black hole as in most other games of this kind – instead the whole covers only a part of the wall, so that even if you miss the ball, it might bounce back in the corners. Once a room is cleared, you can choose freely between up to three adjacent rooms to progress to, making this game less linear than usual. Like any post-arkanoid game, there is a range of powerups released from special blocks. Most are known from other games such as the double-ball, the growing bat or the "diamond ball", which destroys all blocks in its path without ricocheting. Some invented by sega are the fire ball, which sets blocks on fire, allowing them to destroy even neighbouring blocks, and the big ball, which hits bricks with more power, thereby destroying brick with one hit that would otherwise have required several.

Every system must have a breakout clone, and every self-respecting developer must have one, especially in the mid-eighties, following the success of taito's arkanoid. Sega's answer was called woody pop. With a wooden paddle, which in fact is woody the tree spirit, you bounce your ball against bricks laid out in a big house filled with toys. The toys will come out to disturb you. When you hit "mystery bricks", wind-up toy soldiers or robots come out, obstructing your ball. On some levels, a toy train will cross your path as well. Speaking of wells, the bottom of the screen is not a big black hole as in most other games of this kind – instead the whole covers only a part of the wall, so that even if you miss the ball, it might bounce back in the corners. Once a room is cleared, you can choose freely between up to three adjacent rooms to progress to, making this game less linear than usual. Like any post-arkanoid game, there is a range of powerups released from special blocks. Most are known from other games such as the double-ball, the growing bat or the "diamond ball", which destroys all blocks in its path without ricocheting. Some invented by sega are the fire ball, which sets blocks on fire, allowing them to destroy even neighbouring blocks, and the big ball, which hits bricks with more power, thereby destroying brick with one hit that would otherwise have required several.

Chaque système doit avoir un breakout clone, et tout développeur qui se respecte doit en avoir un, surtout au milieu des années 80, suite au succès de l'arkanoid de Taito. La réponse de Sega s'appelait Woody Pop. Avec une pagaie en bois, qui est en fait l'esprit de l'arbre, vous faites rebondir votre balle contre des briques disposées dans une grande maison remplie de jouets. Les jouets sortiront pour vous déranger. Lorsque vous frappez des « briques mystérieuses », des soldats de plomb ou des robots à ressort sortent, obstruant votre balle. À certains niveaux, un train jouet croisera également votre chemin. En parlant de puits, le bas de l'écran n'est pas un grand trou noir comme dans la plupart des autres jeux de ce genre – au contraire, l'ensemble ne couvre qu'une partie du mur, de sorte que même si vous ratez la balle, elle peut rebondir dans les coins. Une fois qu'une pièce est libérée, vous pouvez choisir librement entre jusqu'à trois pièces adjacentes vers lesquelles progresser, ce qui rend ce jeu moins linéaire que d'habitude. Comme tout jeu post-arkanoid, il existe une gamme de bonus libérés par des blocs spéciaux. La plupart sont connus d'autres jeux comme la double-balle, la batte grandissante ou la "balle diamantée", qui détruit tous les blocs sur son passage sans ricocher. Certains inventés par Sega sont la boule de feu, qui met le feu aux blocs, leur permettant de détruire même les blocs voisins, et la grosse boule, qui frappe les briques avec plus de puissance, détruisant ainsi les briques d'un seul coup qui autrement en auraient nécessité plusieurs.

Ogni sistema deve avere un clone di breakout, e ogni sviluppatore che si rispetti deve averne uno, soprattutto a metà degli anni Ottanta, in seguito al successo di Arkanoid di Taito. La risposta di Sega si chiamava Woody Pop. Con una pagaia di legno, che in realtà è legnosa, lo spirito dell'albero, fai rimbalzare la pallina contro i mattoncini disposti in una grande casa piena di giocattoli. I giocattoli usciranno per disturbarti. Quando colpisci i "mattoncini misteriosi", escono soldatini a carica o robot che ostruiscono la tua palla. In alcuni livelli, anche un trenino incrocerà il tuo percorso. A proposito di pozzi, la parte inferiore dello schermo non è un grande buco nero come nella maggior parte degli altri giochi di questo tipo, ma copre solo una parte del muro, quindi anche se perdi la palla, potrebbe rimbalzare negli angoli. Una volta ripulita una stanza, puoi scegliere liberamente fino a tre stanze adiacenti in cui progredire, rendendo il gioco meno lineare del solito. Come ogni gioco post-Arkanoid, esiste una serie di potenziamenti rilasciati da blocchi speciali. La maggior parte sono conosciuti da altri giochi come la doppia palla, la mazza che cresce o la "palla di diamante", che distrugge tutti i blocchi sul suo cammino senza rimbalzare. Alcuni inventati da Sega sono la palla di fuoco, che dà fuoco ai blocchi, permettendo loro di distruggere anche i blocchi vicini, e la palla grande, che colpisce i mattoni con più potenza, distruggendo così i mattoni con un colpo che altrimenti ne avrebbe richiesti diversi.

Consejos

  • Accede a todas las fases.
  • La velocidad es máxima.
  • Puntuación máxima.
  • Supera el nivel al instante.
  • La invencibilidad total.
  • Pulsa Select para bolas infinitas.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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  • Access all phases.
  • The speed is maximum.
  • Maximum score.
  • Beat the level instantly.
  • Total invincibility.
  • Press Select for infinite balls.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

Descargar gratis en Google Play
  • Accédez à toutes les phases.
  • La vitesse est maximale.
  • Note maximale.
  • Battez le niveau instantanément.
  • Invincibilité totale.
  • Appuyez sur Sélectionner pour des boules infinies.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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  • Accedi a tutte le fasi.
  • La velocità è massima.
  • Punteggio massimo.
  • Supera il livello all'istante.
  • Invincibilità totale.
  • Premi Seleziona per palline infinite.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

Descargar gratis en Google Play

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