Ms. Pac-Man
Descripción
In 1982, a sequel to the incredibly popular pac-man was introduced in the form of his girlfriend, ms. Pac-man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, ms. Pac-man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding inky, blinky, pinky and sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for ms. Pac-man. Ms. Pac-man can turn the tables on her pursuers by eating one of the four energizers located within the maze. During this time, the ghosts turn blue, and ms. Pac-man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after ms. Pac-man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between pac-man and ms. Pac-man, leading all the way up to the arrival of "junior".
In 1982, a sequel to the incredibly popular pac-man was introduced in the form of his girlfriend, ms. Pac-man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, ms. Pac-man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding inky, blinky, pinky and sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for ms. Pac-man. Ms. Pac-man can turn the tables on her pursuers by eating one of the four energizers located within the maze. During this time, the ghosts turn blue, and ms. Pac-man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after ms. Pac-man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between pac-man and ms. Pac-man, leading all the way up to the arrival of "junior".
En 1982, une suite du très populaire Pac-Man a été introduite sous la forme de sa petite amie, Mme. Pac-man. Cette suite a continué sur le gameplay « manger les points/éviter les fantômes » du jeu original, mais a ajouté de nouvelles fonctionnalités pour garder le titre frais. Comme son petit ami, Mme. Pac-man tente de nettoyer quatre labyrinthes variés et difficiles remplis de points et de fruits rebondissants en constante évolution tout en évitant les encres, les clignotants, les petits doigts et les poursuites, chacun avec sa propre personnalité et sa propre tactique. Un contact de l'un de ces fantômes signifie la mort de Mme. Pac-man. Mme Pac-man peut renverser la situation contre ses poursuivants en mangeant l'un des quatre énergisants situés dans le labyrinthe. Pendant ce temps, les fantômes deviennent bleus et ms. Pac-man peut les manger pour obtenir des points bonus (allant de 200, 400, 800 et 1 600, progressivement). Le pouvoir énergisant ne dure qu'un temps limité, car les yeux du fantôme retournent vers leur boîte centrale et se régénèrent pour chasser MS. Encore Pac-man. Survivez à quelques tours de jeu et le joueur aura droit à des entractes humoristiques montrant la relation amoureuse croissante entre Pac-Man et MS. Pac-man, jusqu'à l'arrivée du "junior".
Nel 1982, fu introdotto un seguito dell'incredibilmente popolare pac-man sotto forma della sua ragazza, ms. Pac-man. Questo sequel continua il gameplay "mangia i punti/evita i fantasmi" del gioco originale, ma aggiunge nuove funzionalità per mantenere il titolo fresco. Come il suo ragazzo, signorina. Pac-man tenta di superare quattro diversi e impegnativi labirinti pieni di punti e frutti rimbalzanti in continuo movimento, evitando inchiostro, lampeggiante, mignolo e sue, ognuno con la propria personalità e tattica. Un tocco da parte di uno qualsiasi di questi fantasmi significa una perdita di vita per la signora. Pac-man. La signora Pac-man può ribaltare la situazione ai suoi inseguitori mangiando uno dei quattro energizzanti situati all'interno del labirinto. Durante questo periodo, i fantasmi diventano blu e ms. Pac-man può mangiarli per ottenere punti bonus (che vanno da 200, 400, 800 e 1600, progressivamente). Il potere energizzante dura solo per un periodo di tempo limitato, poiché gli occhi del fantasma tornano alla loro casella centrale e si rigenerano per inseguire ms. Di nuovo Pac Man. Sopravvivi ad alcuni round di gioco e il giocatore verrà trattato con intervalli divertenti che mostrano la crescente relazione romantica tra pac-man e ms. Pac-man, in testa fino all'arrivo di "junior".
Consejos
- La velocidad es máxima.
- Puntuación máxima.
- Supera el nivel al instante.
- La invencibilidad total.
- Las pastillas son infinitas.
- Pulsa Select para vidas infinitas.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play- The speed is maximum.
- Maximum score.
- Beat the level instantly.
- Total invincibility.
- The pills are endless.
- Press Select for infinite lives.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play- La vitesse est maximale.
- Note maximale.
- Battez le niveau instantanément.
- Invincibilité totale.
- Les pilules sont infinies.
- Appuyez sur Select pour des vies infinies.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play- La velocità è massima.
- Punteggio massimo.
- Supera il livello all'istante.
- Invincibilità totale.
- Le pillole sono infinite.
- Premi Seleziona per vite infinite.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play