JJ - Tobidase Daisakusen Part 2
Famicom

JJ - Tobidase Daisakusen Part 2

Descripción

Jj is an action game developed and published by square for the famicom in 1987. In english, it is sometimes referred to by its long form, jumpin' jack, or by its subtitle, tobidase daisakusen part ii. The game was only released in japan. The sequel to tobidase daisakusen (known in north america as 3-d worldrunner), jj is a typical scrolling shooter, but it incorporates a third-person view, where the camera angle is positioned behind the main character. As in the previous title, the main character jack must travel through various worlds, armed with his laser cannon and jumping ability, to defeat the serpentbeasts who have overrun the planets. Jj was the last game by square to utilize the "3d mode" and 3d glasses, and was square's last work before the inception of the popular final fantasy franchise. The soundtrack of jj consists of eight tracks, and all of them are either remixed or reused from the game's prequel, 3-d worldrunner. The game was scored by nobuo uematsu, and is uematsu's 16th work of video game music composition.

Jj is an action game developed and published by square for the famicom in 1987. In english, it is sometimes referred to by its long form, jumpin' jack, or by its subtitle, tobidase daisakusen part ii. The game was only released in japan. The sequel to tobidase daisakusen (known in north america as 3-d worldrunner), jj is a typical scrolling shooter, but it incorporates a third-person view, where the camera angle is positioned behind the main character. As in the previous title, the main character jack must travel through various worlds, armed with his laser cannon and jumping ability, to defeat the serpentbeasts who have overrun the planets. Jj was the last game by square to utilize the "3d mode" and 3d glasses, and was square's last work before the inception of the popular final fantasy franchise. The soundtrack of jj consists of eight tracks, and all of them are either remixed or reused from the game's prequel, 3-d worldrunner. The game was scored by nobuo uematsu, and is uematsu's 16th work of video game music composition.

Jj est un jeu d'action développé et publié par square pour la famicom en 1987. En anglais, il est parfois désigné par sa forme longue, jumpin' jack, ou par son sous-titre, tobidase daisakusen part ii. Le jeu n'est sorti qu'au Japon. La suite de Tobidase Daisakusen (connu en Amérique du Nord sous le nom de 3-D Worldrunner), jj est un jeu de tir à défilement typique, mais il intègre une vue à la troisième personne, où l'angle de la caméra est positionné derrière le personnage principal. Comme dans le titre précédent, le personnage principal Jack doit voyager à travers différents mondes, armé de son canon laser et de sa capacité de saut, pour vaincre les bêtes serpents qui ont envahi les planètes. Jj a été le dernier jeu de Square à utiliser le « mode 3D » et les lunettes 3D, et a été la dernière œuvre de Square avant la création de la populaire franchise Final Fantasy. La bande originale de jj se compose de huit pistes, et toutes sont soit remixées, soit réutilisées à partir du préquel du jeu, 3-d worldrunner. Le jeu a été composé par Nobuo Uematsu et constitue la 16e œuvre de composition musicale de jeux vidéo d'Uematsu.

Jj è un gioco d'azione sviluppato e pubblicato da Square per Famicom nel 1987. In inglese, a volte viene indicato con la sua forma lunga, Jumpin' Jack, o con il sottotitolo, Tobidase Daisakusen Part ii. Il gioco è stato rilasciato solo in Giappone. Il seguito di tobidase daisakusen (noto in Nord America come 3-d worldrunner), jj è un tipico sparatutto a scorrimento, ma incorpora una visuale in terza persona, in cui l'angolazione della telecamera è posizionata dietro il personaggio principale. Come nel titolo precedente, il personaggio principale, Jack, deve viaggiare attraverso vari mondi, armato del suo cannone laser e della sua abilità di salto, per sconfiggere le bestie-serpenti che hanno invaso i pianeti. Jj è stato l'ultimo gioco di Square a utilizzare la "modalità 3D" e gli occhiali 3D, ed è stato l'ultimo lavoro di Square prima della nascita del popolare franchise Final Fantasy. La colonna sonora di jj è composta da otto tracce e tutte sono remixate o riutilizzate dal prequel del gioco, 3-d worldrunner. Il gioco è stato scritto da nobuo uematsu ed è il sedicesimo lavoro di composizione musicale per videogiochi di uematsu.

Consejos

  • Calcula bien los saltos en profundidad.
  • Los enemigos aéreos son los más molestos.
  • No te quedes parado en las plataformas.

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  • Calculate depth jumps well.
  • Air enemies are the most annoying.
  • Don't stand still on the platforms.

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  • Calculez bien les sauts de profondeur.
  • Les ennemis aériens sont les plus ennuyeux.
  • Ne restez pas immobile sur les quais.

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  • Calcola bene i salti di profondità.
  • I nemici aerei sono i più fastidiosi.
  • Non restare fermo sulle piattaforme.

Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.

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