DOOM
Atari Jaguar

DOOM

Descripción

The union aerospace corporation has been experimenting with teleportation technology on mars' moons phobos and deimos. After early successes, something goes wrong. It seems the scientists have opened a gateway straight to hell. Phobos base is overrun with demonic creatures, and the whole of deimos simply vanishes. A squad of marines is sent to phobos, but all except one are quickly slaughtered. It falls to the surviving marine to grab some guns and strike back at the demons. Id software's follow-up to their genre-defining wolfenstein 3d, doom is another first person shooter: full-on action seen from the space marine's perspective. Like wolfenstein, the game consists of distinct episodes, playable in any order. The first episode, knee-deep in the dead, takes place in the phobos base and is freely available as shareware. The full game continues on deimos in the shores of hell and culminates in inferno, the final episode which takes place in hell itself. Each episode consists of nine levels, one of which is a hidden level. The basic objective in each level is simply to reach the exit. Since dozens of enemies stand in the way, the only way to get there is through killing them. Switches and buttons must be pressed to advance at certain points and often color-coded locked doors will block the way - matching keycards or skull keys must be found to pass. Doom's engine technology is more advanced than wolfenstein's, and thus the levels are more varied and complex. The engine simulates different heights (stairs and lifts appear frequently) and different lighting conditions (some rooms are pitch black, others only barely illuminated). There are outdoor areas, pools of radioactive waste that hurt the player, ceilings that come down and crush him, and unlike wolfenstein's orthogonally aligned corridors, the walls in doom can be in any angle to each other. An automap helps in navigating the levels. Stylistically, the levels begin with a futuristic theme in the military base on phobos and gradually change to a hellish environment, complete with satanic symbols (pentagrams, upside-down-crosses and portraits of horned demons), hung-up mutilated corpses and the distorted faces of the damned. Doom features a large weapon arsenal, with most weapons having both advantages and drawbacks. The starting weapons are the fists and a simple pistol. Also available are a shotgun (high damage, slow reload, not good at distances), a chaingun (high firing rate, but slightly inaccurate in longer bursts) and a plasma rifle (combining a high firing rate and large damage). The rocket launcher also deals out lots of damage, but the explosion causes blast damage and must be used with care in confined areas or it might prove deadly to the player as well as the enemies. Two further (in)famous weapons in doom are the chainsaw for close-quarter carnage, and the bfg9000 energy gun, that, while taking some practice to fire correctly, can destroy most enemies in a single burst. The different weapons use four different ammunition types (bullets, shells, rockets and energy cells), so collecting the right type for a certain gun is important. Doom drops some of wolfenstein's arcade-inspired aspects, so there are no extra lives or treasures to be collected for points, but many other powerups are still available. Medpacks heal damage while armor protects from receiving it in the first place. Backpacks allow more ammunition to be carried, a computer map reveals the whole layout of the level on the automap (including any secret areas), light amplification visors illuminate dark areas and radiation suits allow travel over waste without taking damage. Also available are berserk packs (which radically increase the damage inflicted by the fists) as well as short-time invisibility and invulnerability powerups. The enemies to be destroyed include former humans corrupted during the invasion, plus demons in all shapes and sizes: fireball-throwing imps, floating skulls, pink-skinned demons with powerful bite attacks and large one-eyed flying monstrosities called cacodemons. Each episode ends with a boss battle against one or two especially powerful creatures. Doom popularized multiplayer in the genre with two different modes: cooperative allows up to four players to move through the single-player game together, while deathmatch is a competitive game type where players blast at each other to collect 'frag' points for a kill and re-spawn in a random location after being killed.

The union aerospace corporation has been experimenting with teleportation technology on mars' moons phobos and deimos. After early successes, something goes wrong. It seems the scientists have opened a gateway straight to hell. Phobos base is overrun with demonic creatures, and the whole of deimos simply vanishes. A squad of marines is sent to phobos, but all except one are quickly slaughtered. It falls to the surviving marine to grab some guns and strike back at the demons. Id software's follow-up to their genre-defining wolfenstein 3d, doom is another first person shooter: full-on action seen from the space marine's perspective. Like wolfenstein, the game consists of distinct episodes, playable in any order. The first episode, knee-deep in the dead, takes place in the phobos base and is freely available as shareware. The full game continues on deimos in the shores of hell and culminates in inferno, the final episode which takes place in hell itself. Each episode consists of nine levels, one of which is a hidden level. The basic objective in each level is simply to reach the exit. Since dozens of enemies stand in the way, the only way to get there is through killing them. Switches and buttons must be pressed to advance at certain points and often color-coded locked doors will block the way - matching keycards or skull keys must be found to pass. Doom's engine technology is more advanced than wolfenstein's, and thus the levels are more varied and complex. The engine simulates different heights (stairs and lifts appear frequently) and different lighting conditions (some rooms are pitch black, others only barely illuminated). There are outdoor areas, pools of radioactive waste that hurt the player, ceilings that come down and crush him, and unlike wolfenstein's orthogonally aligned corridors, the walls in doom can be in any angle to each other. An automap helps in navigating the levels. Stylistically, the levels begin with a futuristic theme in the military base on phobos and gradually change to a hellish environment, complete with satanic symbols (pentagrams, upside-down-crosses and portraits of horned demons), hung-up mutilated corpses and the distorted faces of the damned. Doom features a large weapon arsenal, with most weapons having both advantages and drawbacks. The starting weapons are the fists and a simple pistol. Also available are a shotgun (high damage, slow reload, not good at distances), a chaingun (high firing rate, but slightly inaccurate in longer bursts) and a plasma rifle (combining a high firing rate and large damage). The rocket launcher also deals out lots of damage, but the explosion causes blast damage and must be used with care in confined areas or it might prove deadly to the player as well as the enemies. Two further (in)famous weapons in doom are the chainsaw for close-quarter carnage, and the bfg9000 energy gun, that, while taking some practice to fire correctly, can destroy most enemies in a single burst. The different weapons use four different ammunition types (bullets, shells, rockets and energy cells), so collecting the right type for a certain gun is important. Doom drops some of wolfenstein's arcade-inspired aspects, so there are no extra lives or treasures to be collected for points, but many other powerups are still available. Medpacks heal damage while armor protects from receiving it in the first place. Backpacks allow more ammunition to be carried, a computer map reveals the whole layout of the level on the automap (including any secret areas), light amplification visors illuminate dark areas and radiation suits allow travel over waste without taking damage. Also available are berserk packs (which radically increase the damage inflicted by the fists) as well as short-time invisibility and invulnerability powerups. The enemies to be destroyed include former humans corrupted during the invasion, plus demons in all shapes and sizes: fireball-throwing imps, floating skulls, pink-skinned demons with powerful bite attacks and large one-eyed flying monstrosities called cacodemons. Each episode ends with a boss battle against one or two especially powerful creatures. Doom popularized multiplayer in the genre with two different modes: cooperative allows up to four players to move through the single-player game together, while deathmatch is a competitive game type where players blast at each other to collect 'frag' points for a kill and re-spawn in a random location after being killed.

La société aérospatiale syndicale a expérimenté une technologie de téléportation sur les lunes Phobos et Deimos de Mars. Après les premiers succès, quelque chose ne va pas. Il semblerait que les scientifiques aient ouvert une porte directe vers l’enfer. La base de Phobos est envahie de créatures démoniaques et l'ensemble des Deimos disparaît tout simplement. Une escouade de marines est envoyée à Phobos, mais tous sauf un sont rapidement massacrés. Il incombe au marine survivant de récupérer des armes et de riposter aux démons. Suite d'Id Software à leur wolfenstein 3d qui définit le genre, doom est un autre jeu de tir à la première personne : une action complète vue du point de vue du space marine. Comme Wolfenstein, le jeu se compose d'épisodes distincts, jouables dans n'importe quel ordre. Le premier épisode, jusqu'aux genoux dans les morts, se déroule dans la base phobos et est disponible gratuitement en shareware. Le jeu complet se poursuit sur Deimos sur les rives de l'enfer et culmine avec Inferno, l'épisode final qui se déroule en enfer lui-même. Chaque épisode se compose de neuf niveaux, dont un niveau caché. L'objectif de base de chaque niveau est simplement d'atteindre la sortie. Puisque des dizaines d’ennemis font obstacle, le seul moyen d’y parvenir est de les tuer. Les interrupteurs et les boutons doivent être pressé pour avancer à certains endroits et souvent des portes verrouillées à code couleur bloqueront le passage - des cartes-clés ou des clés en forme de crâne correspondantes doivent être trouvées pour passer. La technologie du moteur de Doom est plus avancée que celle de Wolfenstein, et les niveaux sont donc plus variés et complexes. Le moteur simule différentes hauteurs (les escaliers et les ascenseurs apparaissent fréquemment) et différentes conditions d'éclairage (certaines pièces sont dans le noir absolu, d'autres à peine éclairées). Il y a des espaces extérieurs, des bassins de déchets radioactifs qui blessent le joueur, des plafonds qui s'effondrent et l'écrasent, et contrairement aux couloirs orthogonalement alignés de Wolfenstein, les murs de Doom peuvent être dans n'importe quel angle les uns par rapport aux autres. Une carte automatique aide à naviguer dans les niveaux. Stylistiquement, les niveaux commencent par un thème futuriste dans la base militaire de Phobos et se transforment progressivement en un environnement infernal, complété par des symboles sataniques (pentagrammes, croix renversées et portraits de démons cornus), des cadavres mutilés pendus et des visages déformés de damnés. Doom dispose d'un vaste arsenal d'armes, la plupart des armes présentant à la fois des avantages et des inconvénients. Les armes de départ sont les poings et un simple pistolet. Sont également disponibles un fusil de chasse (dégâts élevés, rechargement lent, pas bon à distance), un Chaingun (cadence de tir élevée, mais légèrement imprécise dans les rafales plus longues) et un fusil à plasma (combinant une cadence de tir élevée et des dégâts importants). Le lance-roquettes inflige également beaucoup de dégâts, mais l'explosion provoque des dégâts d'explosion et doit être utilisée avec précaution dans des zones confinées, sinon elle pourrait s'avérer mortelle pour le joueur ainsi que pour les ennemis. Deux autres armes (in)célèbres dans Doom sont la tronçonneuse pour le carnage rapproché et le pistolet à énergie bfg9000, qui, tout en prenant un peu de pratique pour tirer correctement, peut détruire la plupart des ennemis en une seule rafale. Les différentes armes utilisent quatre types de munitions différents (balles, obus, roquettes et cellules énergétiques), il est donc important de collecter le bon type pour une arme donnée. Doom supprime certains des aspects inspirés de l'arcade de Wolfenstein, il n'y a donc pas de vies supplémentaires ni de trésors à collecter pour des points, mais de nombreux autres bonus sont toujours disponibles. Les Medpacks soignent les dégâts tandis que l’armure protège de les recevoir en premier lieu. Les sacs à dos permettent de transporter plus de munitions, une carte informatique révèle l'ensemble du niveau sur la carte automatique (y compris les zones secrètes), des visières d'amplification de lumière éclairent les zones sombres et des combinaisons anti-radiations permettent de voyager sur les déchets sans subir de dégâts. Sont également disponibles des packs berserk (qui augmentent radicalement les dégâts infligés par les poings) ainsi que des bonus d'invisibilité et d'invulnérabilité de courte durée. Les ennemis à détruire comprennent d'anciens humains corrompus lors de l'invasion, ainsi que des démons de toutes formes et tailles : des diablotins lanceurs de boules de feu, des crânes flottants, des démons à la peau rose dotés de puissantes attaques de morsure et de grandes monstruosités volantes borgnes appelées cacodémons. Chaque épisode se termine par un combat de boss contre une ou deux créatures particulièrement puissantes. Doom a popularisé le multijoueur dans le genre avec deux modes différents : le mode coopératif permet à jusqu'à quatre joueurs de se déplacer ensemble dans le jeu solo, tandis que le match à mort est un type de jeu compétitif dans lequel les joueurs s'affrontent pour collecter des points de « frag » pour tuer et réapparaître dans un endroit aléatoire après avoir été tué.

La Union Aerospace Corporation ha sperimentato la tecnologia del teletrasporto sulle lune di Marte, Phobos e Deimos. Dopo i primi successi, qualcosa va storto. Sembra che gli scienziati abbiano aperto una porta direttamente all'inferno. La base di Phobos è invasa da creature demoniache e l'intero deimos semplicemente svanisce. Una squadra di marines viene inviata a Phobos, ma tutti tranne uno vengono rapidamente massacrati. Spetta al marine sopravvissuto prendere alcune armi e contrattaccare i demoni. Doom, il seguito di Id Software dopo Wolfenstein 3D che ha definito il genere, è un altro sparatutto in prima persona: azione completa vista dalla prospettiva di uno Space Marine. Come Wolfenstein, il gioco è composto da episodi distinti, giocabili in qualsiasi ordine. Il primo episodio, Fino alle ginocchia, è ambientato nella base di Phobos ed è disponibile gratuitamente come shareware. Il gioco completo continua su Deimos nelle rive dell'inferno e culmina in inferno, l'episodio finale che si svolge nell'inferno stesso. Ogni episodio è composto da nove livelli, uno dei quali è un livello nascosto. L'obiettivo fondamentale di ogni livello è semplicemente raggiungere l'uscita. Dato che dozzine di nemici si frappongono, l'unico modo per arrivarci è ucciderli. Interruttori e pulsanti devono essere premuto per avanzare in determinati punti e spesso porte chiuse con codice colore bloccheranno la strada: per passare è necessario trovare le chiavi magnetiche o le chiavi del teschio corrispondenti. La tecnologia del motore di Doom è più avanzata di quella di Wolfenstein e quindi i livelli sono più vari e complessi. Il motore simula diverse altezze (scale e ascensori appaiono frequentemente) e diverse condizioni di illuminazione (alcune stanze sono completamente buie, altre solo appena illuminate). Ci sono aree esterne, pozze di rifiuti radioattivi che feriscono il giocatore, soffitti che scendono e lo schiacciano e, a differenza dei corridoi allineati ortogonalmente di Wolfenstein, i muri in Doom possono trovarsi in qualsiasi angolazione l'uno rispetto all'altro. Una mappa automatica aiuta a navigare tra i livelli. Stilisticamente, i livelli iniziano con un tema futuristico nella base militare di phobos e gradualmente si trasformano in un ambiente infernale, completo di simboli satanici (pentagrammi, croci capovolte e ritratti di demoni cornuti), cadaveri mutilati appesi e volti distorti dei dannati. Doom presenta un ampio arsenale di armi, la maggior parte delle quali presenta sia vantaggi che svantaggi. Le armi iniziali sono i pugni e una semplice pistola. Sono disponibili anche un fucile (danno elevato, ricarica lenta, non buono a distanza), una mitragliatrice (alta cadenza di fuoco, ma leggermente imprecisa nelle raffiche più lunghe) e un fucile al plasma (che combina un'alta cadenza di fuoco e ingenti danni). Anche il lanciarazzi infligge molti danni, ma l'esplosione provoca danni da esplosione e deve essere usata con cautela in aree ristrette altrimenti potrebbe rivelarsi mortale sia per il giocatore che per i nemici. Altre due armi (in)famose in Doom sono la motosega per carneficine ravvicinate e la pistola energetica bfg9000, che, pur richiedendo un po' di pratica per sparare correttamente, può distruggere la maggior parte dei nemici in una singola raffica. Le diverse armi utilizzano quattro diversi tipi di munizioni (proiettili, proiettili, razzi e celle energetiche), quindi è importante raccogliere il tipo giusto per una determinata arma. Doom elimina alcuni degli aspetti ispirati ai giochi arcade di Wolfenstein, quindi non ci sono vite extra o tesori da raccogliere per ottenere punti, ma sono ancora disponibili molti altri potenziamenti. I medpack curano i danni mentre l'armatura protegge dal riceverli in primo luogo. Gli zaini consentono di trasportare più munizioni, una mappa computerizzata rivela l'intera disposizione del livello sull'automappa (comprese eventuali aree segrete), visiere con amplificazione della luce illuminano le aree buie e le tute antiradiazioni consentono di viaggiare sui rifiuti senza subire danni. Sono disponibili anche pacchetti berserk (che aumentano radicalmente il danno inflitto dai pugni) così come potenziamenti di invisibilità e invulnerabilità a breve termine. I nemici da distruggere includono ex umani corrotti durante l'invasione, oltre a demoni di tutte le forme e dimensioni: folletti che lanciano palle di fuoco, teschi fluttuanti, demoni dalla pelle rosa con potenti attacchi con morsi e grandi mostruosità volanti con un occhio solo chiamate cacodemoni. Ogni episodio termina con una battaglia contro un boss contro una o due creature particolarmente potenti. Doom ha reso popolare il multiplayer nel genere con due diverse modalità: la cooperativa consente a un massimo di quattro giocatori di muoversi insieme nella partita per giocatore singolo, mentre il deathmatch è un tipo di gioco competitivo in cui i giocatori si sparano a vicenda per raccogliere punti "frag" per un'uccisione e rientrare in gioco. una posizione casuale dopo essere stato ucciso.

Consejos

  • Busca llaves ocultas en las paredes.
  • Dispara a los barriles explosivos.
  • Presiona el botón para abrir puertas.
  • Presiona select para ver el mapa.
  • Quédate en áreas abiertas para moverte.
  • Usa las esquinas para cubrirte.

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  • Look for hidden keys in the walls.
  • Shoot the explosive barrels.
  • Press the button to open doors.
  • Press select to view the map.
  • Stay in open areas to move around.
  • Use the corners for cover.

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  • Cherchez des clés cachées dans les murs.
  • Tirez sur les barils explosifs.
  • Appuyez sur le bouton pour ouvrir les portes.
  • Appuyez sur Sélectionner pour afficher la carte.
  • Restez dans les espaces ouverts pour vous déplacer.
  • Utilisez les coins pour vous couvrir.

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  • Cerca le chiavi nascoste nei muri.
  • Spara ai barili esplosivi.
  • Premere il pulsante per aprire le porte.
  • Premere Seleziona per visualizzare la mappa.
  • Rimani in aree aperte per muoverti.
  • Usa gli angoli come copertura.

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