AIR-SEA BATTLE
Descripción
Air-sea battle is basically a target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics. In games 1-6, you are an anti-aircraft gun and you shoot, unsurprisingly, at aircraft. You are stationary. Your control is limited to selecting the time of firing, the angle at which your shot is fired and, on some settings, exertion of minor control over the direction of your missile. In games 7-12, you are a submarine and you shoot torpedoes at the ships above. On these settings you are able to move your submarine back and forth across the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some settings allow minor control over the direction of your torpedo once fired. In games 13-15, you are apparently the anti-aircraft gun again. This time, however, you are shooting at shooting gallery targets (clown faces, ducks, rabbits). The controls are as in games 1-6. In games 16-18, you are a ship and you fire polaris missiles at jets flying above. Your ship constantly moves on its own, you control only the speed. When you fire, the angle of the missile and its speed are based on the speed your ship was traveling at the time of firing. Some settings restrict your ability to change speed once a missile is fired, others allow you to exert control over the missile by changing speed once the missile is fired. In games 19-21, the situation is reversed, you are the jet dropping bombs at the ships below. The controls in this setting are the same as in games 16-18. The difference, of course, is that you are dropping bombs from above at targets below. In games 22-27, one player is the jet and the other is the ship. Each of the two player games is a matter of who can hit more targets in (oddly enough) 2 minutes and 16 seconds. (the manual says that the game will also end if one player hits 99 targets. I have yet to see this happen.) in each of the single player games, the single player tries to outscore a computer opponent that simply constantly fires.
Air-sea battle is basically a target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics. In games 1-6, you are an anti-aircraft gun and you shoot, unsurprisingly, at aircraft. You are stationary. Your control is limited to selecting the time of firing, the angle at which your shot is fired and, on some settings, exertion of minor control over the direction of your missile. In games 7-12, you are a submarine and you shoot torpedoes at the ships above. On these settings you are able to move your submarine back and forth across the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some settings allow minor control over the direction of your torpedo once fired. In games 13-15, you are apparently the anti-aircraft gun again. This time, however, you are shooting at shooting gallery targets (clown faces, ducks, rabbits). The controls are as in games 1-6. In games 16-18, you are a ship and you fire polaris missiles at jets flying above. Your ship constantly moves on its own, you control only the speed. When you fire, the angle of the missile and its speed are based on the speed your ship was traveling at the time of firing. Some settings restrict your ability to change speed once a missile is fired, others allow you to exert control over the missile by changing speed once the missile is fired. In games 19-21, the situation is reversed, you are the jet dropping bombs at the ships below. The controls in this setting are the same as in games 16-18. The difference, of course, is that you are dropping bombs from above at targets below. In games 22-27, one player is the jet and the other is the ship. Each of the two player games is a matter of who can hit more targets in (oddly enough) 2 minutes and 16 seconds. (the manual says that the game will also end if one player hits 99 targets. I have yet to see this happen.) in each of the single player games, the single player tries to outscore a computer opponent that simply constantly fires.
La bataille air-mer est essentiellement un jeu de tir sur cible. Sur la plupart des paramètres, vous êtes positionné en bas de l'écran et vous tirez sur des cibles en haut de l'écran. Les différents paramètres fournissent différentes cibles et armes avec des caractéristiques différentes. Dans les jeux 1 à 6, vous êtes un canon anti-aérien et vous tirez, sans surprise, sur des avions. Vous êtes stationnaire. Votre contrôle se limite à la sélection du moment du tir, de l'angle sous lequel votre tir est tiré et, sur certains réglages, à l'exercice d'un contrôle mineur sur la direction de votre missile. Dans les jeux 7 à 12, vous êtes un sous-marin et vous tirez des torpilles sur les navires au-dessus. Avec ces paramètres, vous pouvez déplacer votre sous-marin d'avant en arrière en bas de l'écran. Vos torpilles, cependant, ne peuvent être tirées que directement au-dessus. Certains paramètres permettent un contrôle mineur sur la direction de votre torpille une fois tirée. Dans les jeux 13 à 15, vous êtes apparemment à nouveau le canon anti-aérien. Cette fois, cependant, vous tirez sur des cibles de stand de tir (visages de clowns, canards, lapins). Les commandes sont comme dans les jeux 1 à 6. Dans les jeux 16 à 18, vous êtes un navire et vous tirez des missiles Polaris sur des avions à réaction volant au-dessus. Votre vaisseau se déplace constamment tout seul, vous contrôlez uniquement la vitesse. Lorsque vous tirez, l'angle du missile et sa vitesse sont basés sur la vitesse à laquelle votre vaisseau se déplaçait au moment du tir. Certains paramètres limitent votre capacité à modifier la vitesse une fois qu'un missile est tiré, d'autres vous permettent d'exercer un contrôle sur le missile en modifiant la vitesse une fois le missile tiré. Dans les jeux 19 à 21, la situation est inversée, vous êtes le jet larguant des bombes sur les navires en contrebas. Les commandes dans ce paramètre sont les mêmes que dans les jeux 16 à 18. La différence, bien sûr, est que vous larguez des bombes d’en haut sur des cibles situées en contrebas. Dans les jeux 22 à 27, un joueur est le jet et l'autre le navire. Dans chacune des parties à deux joueurs, il s'agit de savoir qui peut atteindre le plus de cibles en (assez curieusement) 2 minutes et 16 secondes. (le manuel indique que le jeu se terminera également si un joueur atteint 99 cibles. Je n'ai pas encore vu cela se produire.) Dans chacun des jeux solo, le joueur solo essaie de surpasser un adversaire informatique qui tire simplement constamment.
La battaglia aria-mare è fondamentalmente un gioco di tiro al bersaglio. Nella maggior parte delle impostazioni, sei posizionato nella parte inferiore dello schermo e spari ai bersagli nella parte superiore dello schermo. Le varie ambientazioni forniscono bersagli diversi e armi con caratteristiche diverse. Nei giochi 1-6 sei un cannone antiaereo e spari, ovviamente, agli aerei. Sei fermo. Il tuo controllo è limitato alla selezione del momento dello sparo, dell'angolo di tiro e, in alcune impostazioni, all'esercizio di un controllo minore sulla direzione del missile. Nei giochi 7-12 sei un sottomarino e spari siluri alle navi in alto. Con queste impostazioni puoi muovere il tuo sottomarino avanti e indietro nella parte inferiore dello schermo. I tuoi siluri, tuttavia, possono essere lanciati solo direttamente sopra. Alcune impostazioni consentono un controllo minore sulla direzione del tuo siluro una volta lanciato. Nei giochi 13-15, apparentemente sei di nuovo il cannone antiaereo. Questa volta, però, stai sparando a bersagli del poligono di tiro (facce di clown, anatre, conigli). I controlli sono come nei giochi 1-6. Nei giochi 16-18, sei una nave e lanci missili Polaris contro i jet che volano sopra. La tua nave si muove costantemente da sola, controlli solo la velocità. Quando spari, l'angolo del missile e la sua velocità si basano sulla velocità a cui viaggiava la tua nave al momento dello sparo. Alcune impostazioni limitano la tua capacità di cambiare velocità una volta lanciato un missile, altre ti consentono di esercitare il controllo sul missile modificando la velocità una volta lanciato il missile. Nei giochi 19-21, la situazione è invertita, tu sei il jet che sgancia bombe sulle navi sottostanti. I controlli in questa impostazione sono gli stessi dei giochi 16-18. La differenza, ovviamente, è che sganci bombe dall'alto su obiettivi sottostanti. Nei giochi 22-27, un giocatore è il jet e l'altro è la nave. Ciascuno dei giochi a due giocatori è una questione di chi può colpire più bersagli in (stranamente) 2 minuti e 16 secondi. (il manuale dice che il gioco finirà anche se un giocatore colpisce 99 bersagli. Devo ancora vederlo accadere.) in ciascuno dei giochi per giocatore singolo, il giocatore singolo cerca di superare un avversario computerizzato che semplicemente spara costantemente.
Consejos
- Calcula la trayectoria de los misiles.
- Cambia de posición constantemente.
- Prioriza los objetivos que dan más puntos.
- Usa los disparos rápidos para saturar la pantalla.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play- Calculate the trajectory of the missiles.
- Constantly change position.
- Prioritize the objectives that give the most points.
- Use rapid shots to saturate the screen.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play- Calculez la trajectoire des missiles.
- Changez constamment de position.
- Priorisez les objectifs qui rapportent le plus de points.
- Utilisez des prises de vue rapides pour saturer l'écran.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play- Calcolare la traiettoria dei missili.
- Cambia costantemente posizione.
- Dai la priorità agli obiettivi che danno più punti.
- Usa scatti rapidi per saturare lo schermo.
Consulta los trucos y consejos completos y siempre actualizados de este juego en la app.
Descargar gratis en Google Play